Every decision is life or death.
What did the world look like as it was transforming into the horrifying apocalypse depicted in "The Walking Dead"? This spin-off set in Los Angeles, following new characters as they face the beginning of the end of the world, will answer that question.
Morgan Jones
Madison Clark
Victor Strand
Luciana Galvez
Dwight
Grace Mukherjee
Sherry
Troy Otto
No overview available.
24 episodes
A routine flight takeoff is interrupted by an anxious passenger, a woman who knows more than she’s saying, and a distant scream on the other end of the phone.
Runtime: 2 minAs the plane takes off, Jake tries desperately to text his mother, while Marcus vomits into a bag as his wife tries to comfort him.
Runtime: 1 minThe flight attendants begin to serve drinks throughout the cabin, and Jake has a short discussion with Connie about how he ended up on the plane without his mother.
Runtime: 1 minMarcus starts to feel sick and urgently has to use the lavatory. His wife claims, he suffers from reflux.
Runtime: 1 minThe passengers are asked to prepare for the descent to Phoenix. As Marcus is still in the bathroom, the flight attendants urge him to come out.
Runtime: 1 minAs a blackout continues to roll across Phoenix, Alex urges Deirdre not to open the door. Suddenly, the bathroom door opens and Marcus falls out, unconscious.
Runtime: 1 minThe passengers learn what they're up against as the plane re-routes from Phoenix to Los Angeles.
Runtime: 1 minAnthony, an U.S. Air Marshal demands that all the passengers return to their seats, despite Alex's warning that Marcus is now dangerous.
Runtime: 1 minMarcus has turned into a walker and after a struggle the group shoves him back into the bathroom. Once he is secured they notice blood on themselves and determine that Deirdre was scratched on the arm.
Runtime: 1 minAlex tells Anthony to secure Deirdre since she has been bit and will turn like Marcus. Alex tries to convince the Captain to land the plane, but all the cities are experiencing power loss.
Runtime: 1 minSuzanne mourns the loss of her husband from outside the compartment door where he is held while he continues to bang on the door from the other side. Anthony tends to Deirdre's bite wound.
Runtime: 1 minWhen Suzanne's husband stops banging on the door, she fears that it is a sign he is dying. She then unlocks the cabin bathroom door releasing him into the isle where all chaos breaks loose.
Runtime: 1 minWith Marcus on the loose, Jake finds a knitting needle and hands it to Alex who takes care of the situation. Once it's done, the group notices a crack has formed in one of the plane's windows and it's starting to spread.
Runtime: 1 minSuzanne who has been bitten is comforted by Deirdre while Alex takes matters into her own hands concerning how to deal with the bite wound. The window which has been slowly cracking finally completely shatters.
Runtime: 1 minAs the airplane cabin depressurized, the passengers struggle to find available seats and strap on oxygen masks. Alex and Jake buckle in next to each other and she makes a startling revelation to him.
Runtime: 1 minAs Nick is scoping out houses to break into, he looks up to see Flight 462 teetering back and forth as it approaches LAX.
Runtime: 1 minA fearsome survivor agrees to help an injured woman in exchange for apocalyptic sanctuary.
Runtime: 13 minThe story revolves around Althea Szewczyk-Przygocki, who interviews various survivors. Ed, who narrowly escaped death, tries to return home to Oregon and agrees to tell his own story if he is transported to Texas. Meanwhile, Althea is convinced that her videos are of benefit to the survivors and hopes for a better future. Her new interviewees are CJ and Earl, friendly travelers who are willing to share stories about how they survive in a harsh and changing world.
Runtime: 33 minThe USS Pennsylvania runs weapons drills during peacetime in the Gulf of Mexico.
Runtime: 8 minA man dies; something bad is going on.
Runtime: 5 minPenetrating the skull is the only way to stop the enemy.
Runtime: 8 minAdvancing quickly; sticking together; firing is not allowed unless absolutely necessary.
Runtime: 6 minRiley does what needs doing.
Runtime: 6 minThe new mission is to survive.
Runtime: 10 minAfter a string of ominous warnings, guidance counselor Madison Clark and the rest of her family are horrified to see their world descend into a zombie nightmare -- which will soon become their new reality.
6 episodes
A highly dysfunctional blended family is forced together when they realize a reported virus is actually the onset of the undead apocalypse.
Runtime: 64 minWhile Madison struggles to keep Nick from crippling withdrawal, Travis ventures out to find his son before the city of Los Angeles falls.
Runtime: 43 minAfter they escape a riot, Travis, Liza and Chris seek refuge with the Salazars; Madison defends her home.
Runtime: 48 minMadison and Travis see different sides of the National Guard's occupation in their neighborhood; the family tries to adapt to the new world.
Runtime: 46 minThe National Guard's plan for the neighborhood is revealed; Travis and Madison make a difficult decision.
Runtime: 45 minAs civil unrest grows, and the dead take over, Travis and Madison try to devise ways to protect their families.
Runtime: 51 minAbandoning land, the group sets out for ports unknown, some place where Infection has not hit. They will discover that the water may be no safer than land.
15 episodes
After fleeing a burning Los Angeles on Strand's yacht, tensions arise among the group. Strand remains mysterious. Our group encounters danger at sea.
Runtime: 43 minThe group seeks shelter with a survivalist family; and Madison tries to uncover the family's true motives. Meanwhile, Salazar works to discover Strand's intentions.
Runtime: 44 minMadison confronts Strand about his mysterious destination. Meanwhile, Nick, Alicia and others inspect wreckage from a plane crash.
Runtime: 43 minA family in distress boards the Abigail. Strand branches off and his past begins to emerge. Nick searches for an associate of Strand's.
Runtime: 44 minAlicia works toward reuniting with her family. Travis comes across a familiar face. Madison and Nick try to save their family against all odds.
Runtime: 42 minConflict arises as the Abigail approaches its destination. Chris makes a staggering decision. Nick meets a new maternal figure.
Runtime: 45 minThe family faces their biggest test yet; Nick, Madison, Travis and others try to stay close to each other.
Runtime: 43 minNick's search for answers leads him into a deadly dog-eat-dog landscape. A dark time from his past is uncovered.
Runtime: 45 minAfter the fall of the compound, Madison, Strand and others forge a tenuous path forward. Meanwhile, Nick is recruited for a perilous assignment.
Runtime: 45 minTravis has a hard time connecting with Chris while looking for shelter; Alicia meets a woman with a bloody past.
Runtime: 43 minAlicia and Madison try to bring two competing factions together; Nick uses skills from his past for his new role.
Runtime: 44 minAt the Colonia, Alejandro reveals his darker side; a hotel resident becomes violent and Madison springs into action.
Runtime: 43 minMadison struggles to cope as a large number of refugees flood into the hotel, including someone familiar but unexpected.
Runtime: 41 minTravis is thrown off by new refugees; Nick must decide if he's going to stay at the Colonia with Luciana or leave.
Runtime: 42 minWhen Travis' rage causes unrest at the hotel, Madison has to choose whether or not she will stand by him; Nick becomes leader of the Colonia as Narcos close in.
Runtime: 46 minThe families will be brought together in the vibrant and violent region formerly known as the U.S.-Mexico border. International lines done away with following the world's end, our characters must attempt to rebuild not only society but the family as well.
16 episodes
The Clark family find themselves in a dire predicament. They must work together to discover a path to safety.
Runtime: 48 minFollowing a harrowing journey, the Clark family arrive at their new home. Strand faces resistance as he attempts to hold power over his domain.
Runtime: 49 minStill finding their place, Alicia and Nick fall in with new crowds while Madison discovers Otto's past mimics that of her own.
Runtime: 43 minA mysterious character searches for purpose and soon becomes tied to the struggle over a key resource in the apocalypse.
Runtime: 43 minA new threat reveals itself to Madison and Troy as they search for answers. Alicia must reconcile with her past decisions.
Runtime: 43 minNews of incoming danger spreads throughout the community as Madison struggles to keep everyone together. Nick grapples with a hard truth.
Runtime: 43 minA new arrival sows a divide within the ranch. Meanwhile, Alicia forms a new relationship in the hopes of maintaining peace.
Runtime: 43 minMadison must negotiate the terms of an agreement in the midst of ranch-wide turmoil. Nick and Alicia challenge their mother's motives.
Runtime: 51 minIn the aftermath of the Clark family's actions, new leadership assumes control of the Ranch. Daniel assists Lola in the distribution of water.
Runtime: 44 minWith the Ranch dangerously low on resources, Madison and Walker leave in search of a solution. Nick and Alicia struggle to keep the peace.
Runtime: 43 minFollowing the rekindling of an old friendship, a mission is launched to replenish the Ranch's water supply by seeking the help of another community.
Runtime: 43 minNick and Jake set out to handle a delicate situation; the Ranch prepares for a threat greater than any they've faced before.
Runtime: 42 minWith the Ranchers trapped and without hope, Alicia is thrust into a position of leadership where she's forced to make life-changing decisions.
Runtime: 43 minAlicia encounters a potential ally; Ofelia fights for survival; Nick uses his skill set for profit.
Runtime: 46 minStrand's motives are made clear when Nick discovers a new threat descending on the dam.
Runtime: 46 minMadison faces a horrifying revelation.
Runtime: 43 minThe world of Madison Clark and her family is seen through new eyes -- the eyes of Morgan Jones. The characters' immediate past mixes with an uncertain present of struggle and discovery as they meet new friends, foes and threats. They fight for each other, against each other and against a legion of the dead to somehow build an existence against the crushing pressure of lives coming apart. There will be darkness and light; terror and grace; the heroic, mercenary, and craven, all crashing together towards a new reality.
16 episodes
A lone traveler’s wearying journey is interrupted by new acquaintances, some who become friend, others who become foe.
Runtime: 49 minA troubled survivor finds allies in an unexpected place. Meanwhile, the life Madison has fought to build comes under threat.
Runtime: 44 minMadison and Morgan try to help Nick find inner peace. A quest for revenge exacts its toll on the group.
Runtime: 45 minAl's questioning uncovers some surprising truths about the group's past. John Dorie receives unexpected news.
Runtime: 46 minThe arrival of a wounded visitor in John Dorie's life forces him to change his ways.
Runtime: 46 minStrand wrestles with Madison's decisions. Things take an unexpected turn at the Stadium.
Runtime: 44 minMadison's decision to help an adversary has unintended consequences. Meanwhile, John Dorie's life hangs in the balance.
Runtime: 42 minMadison fights to preserve the life she worked so hard to build. Morgan tries to do the right thing.
Runtime: 46 minMorgan tries to help Alicia and the fractured group of survivors as a storm brews.
Runtime: 44 minAlicia's forced to reckon with an agonizing past while seeking refuge from a storm.
Runtime: 47 minMorgan's journey is derailed by some new acquaintances.
Runtime: 46 minJune helps when Al's health deteriorates; Morgan searches for friends lost in the storm.
Runtime: 43 minStrand and Dorie are marooned. Luciana aids a man in need. The group's efforts to help a stranger put everyone in danger.
Runtime: 45 minDifficult decisions lead the group into uncertainty. Alicia delivers on a promise to Charlie.
Runtime: 44 minThe group's hope falters as they seek a way out. Alicia and Charlie reunite with friends.
Runtime: 45 minMorgan struggles to find the strength to help friends in dire need before it's too late.
Runtime: 54 minThe mission to help others will be put to the ultimate test when our group lands in uncharted territory. They will be forced to face not just their pasts but also their fears, leaving them forever changed.
16 episodes
Lead by Morgan and Alicia, the group lands in uncharted territory in search of survivors to help. But everything is not as it seems in this foreboding new land.
Runtime: 46 minMorgan and Alicia meet a survivor and learn of a grave new walker threat. Meanwhile, the mission is put to the test when one of their own goes missing. Elsewhere, Strand makes contact.
Runtime: 41 minJune and John take shelter to hide from a threat, but a misunderstanding with a desperate survivor leads to trouble. Meanwhile, Alicia and Morgan face a dangerous obstacle.
Runtime: 45 minCharlie makes a friend, while Strand, Wendell, and Sarah's rescue mission hits a snag. Elsewhere, Alicia, Luciana, and Morgan struggle to fulfill their mission.
Runtime: 45 minAlthea chases a story with dogged determination, putting the mission, and her life, in danger.
Runtime: 47 minFacing impossible odds, Luciana and the group work together to tackle an impossible task while Morgan helps prevent disaster. Elsewhere, an old friend presents Sarah, Charlie, and Strand with a solution
Runtime: 43 minStrand and Charlie seek safety. Dorie helps Dwight on his quest. Morgan stays focused on the greater mission. Elsewhere, Alicia refuses to give up.
Runtime: 45 minUp against the clock, Morgan, Grace, and Alicia work to buy time as Dorie and Dwight race against the elements. Meanwhile, Sarah and Wendell get help from an unexpected source.(TD)
Runtime: 45 minThe group, traveling in a convoy, doubles-down on their mission to find and help survivors.
Runtime: 46 minMorgan and Grace search a shopping mall to fulfill a dying man's wish; Dwight is tested.
Runtime: 49 minAlicia and Strand answer a call for help; Morgan and Al hit a roadblock.
Runtime: 44 minIn search of a permanent home, Charlie encounters a rabbi struggling to survive on his own.
Runtime: 42 minLogan's motives are revealed; Sarah and Dwight negotiate; a dangerous threat emerges.
Runtime: 45 minA survivor sends Al and Morgan into a dangerous settlement where Al chases a lead.
Runtime: 45 minThe group searches for a new home; concerned for Grace, Morgan makes a tough call.
Runtime: 44 minFacing an unknown future, Morgan leads the group on a mission; John and June make a promise.
Runtime: 52 minThe group's mission is clear: locate survivors and help make what's left of the world a slightly better place. With dogged determination, Morgan Jones leads the group with a philosophy rooted in benevolence, community and hope. Each character believes that helping others will allow them to make up for the wrongs of their pasts. But trust won't be easily earned. Their mission of helping others will be put to the ultimate test when the members of the group find themselves in uncharted territory, forced to face not just their pasts but also their fears. It is only by facing those fears that the group will discover an entirely new way to live, one that will leave them changed forever changed.
16 episodes
Mortally wounded Morgan must decide whether to help a desperate stranger while a mysterious bounty hunter tries to finish what Ginny couldn't.
Runtime: 51 minVirginia forces Alicia and Strand to clear an unusual walker threat, where an encounter with a new ally gives Strand an idea that could be the key to their freedom.
Runtime: 44 minAl and Dwight go rogue on a recon mission for Ginny to follow a lead thought lost, but Al must choose between what she has now and what she's chasing.
Runtime: 42 minJohn is settling in as one of Virginia's rangers when a mysterious death sends him on an investigation that makes him question everything he thought about himself.
Runtime: 51 minDwight and Sherry team up with a mysterious faction of people to take down Ginny. But when Morgan unexpectedly offers to help, a power struggle ensues.
Runtime: 49 minA deadly explosion in the oil fields sends June on a mission to save as many lives as possible. Meanwhile, an investigation by Virginia threatens to undermine June's work.
Runtime: 41 minWhen Dakota goes missing, Strand sends Alicia and Charlie on a search and rescue mission to find her. An unlikely ally provides a new possibility of escape from Virginia.
Runtime: 48 minWith a decimated militia and scarce resources, the survivors are running out of options.
Runtime: 51 minGinny and Morgan have a standoff—but this time Ginny is outgunned.
Runtime: 50 minDaniel is tasked with keeping the peace but will need to face his own threat to protect his friends.
Runtime: 45 minAn infiltration turns rescue mission as members of the group dig deeper into an underground community.
Runtime: 46 minGrace wakes up with her memory blurred and sees what her world's become years later.
Runtime: 48 minJune splits off from the group in an effort to gather any information to help stop an oncoming threat.
Runtime: 48 minAlicia is held prisoner by Teddy. There, she reunites with old friends and must confront her past if she hopes to move on and escape.
Runtime: 45 minMotives are revealed and convictions are tested as our heroes run to stop Teddy's plan.
Runtime: 43 minEveryone struggles desperately to live the destruction that is approaching on their own terms.
Runtime: 50 minTeddy brought about his vision of "The End" when he detonated nuclear warheads across the Texas landscape, but it will be up to those who survived to decide what "The Beginning" will look like. And they'll have to do it in a world devoid of light and hope, where the outside air is just as deadly as the walkers they face. The survivors will find out who they really are and what they're really made of. Some will rise to the occasion, some will find new purpose, and some will redefine themselves -- even if it comes at a terrible cost to those they once considered family.
16 episodes
While most of the landscape is destroyed by nuclear warheads, Strand thrives in one of the few inhabitable places left; Strand's search for survivors uncovers a stranger with an unexpected connection to his past.
Runtime: 47 minAs Morgan, Grace and Mo struggle to adapt to life on the submarine, a food shortage forces them to face the nuclear fallout outside the sub.
Runtime: 46 minJune and Dorie's routine in Teddy's fallout shelter is disrupted when they discover the origins of their home and its sinister connections to Teddy's past.
Runtime: 45 minAgainst the advice of the group, Sarah searches for Wendell, and in the process encounters a dangerous survivor who forces her to take part in a search of his own.
Runtime: 42 minWith a code to guide them, Dwight and Sherry become ethical outlaws known as the Dark Horses. When Strand recruits them for a search and rescue mission, it forces them to question their code and their future.
Runtime: 47 minMorgan searches for Al, only to discover that he's not the only one looking for her, and that his search may have put a target on his own back.
Runtime: 47 minWhen baby Mo gets sick, Morgan successfully pleads for entry into Strand's Tower. Morgan quickly learns even Strand's benevolence has its limits.
Runtime: 45 minAlicia enlists Morgan's help to search for a new home for her people, but Morgan soon learns the search is more complicated than he imagined.
Runtime: 51 minAlicia takes refuge in the home of a mysterious stranger. With her fevers growing worse and Arno pursuing her at every turn, Alicia is forced to confront the failings of her past and how she will face her future.
Runtime: 46 minWhen Charlie shows up at the Tower unexpectedly, Howard recruits a young Ranger in training to determine the reason for her visit; as they journey beyond the Tower together, Charlie's true motives are revealed.
Runtime: 46 minLuciana and Wes test the limits of their patience when Daniel’s worsening mental state ends up endangering them all.
Runtime: 45 minWhen baby Mo goes missing inside the Tower, Dorie Sr. finds himself in a unique position to prove his worth to an increasingly paranoid Strand.
Runtime: 41 minMorgan and Alicia plan their next steps; Dwight and Sherry face the prospect of having to choose between their code and their safety.
Runtime: 46 minAs the battle for the Tower heats up, Alicia brings the fight to Strand's front door.
Runtime: 44 minAs the survivors prepare to escape the area by raft, Alicia turns back to save one more person trapped in the fallout.
Runtime: 49 minMorgan finds a new ally who turns out to be more trouble than he bargained for.
Runtime: 47 minMorgan, Madison and the others they brought to the island are living under PADRE's cynical rule. With our characters demoralized and dejected, the task of reigniting belief in a better world rests with the person Morgan and Madison set out to rescue in the first place -- Morgan's daughter, Mo.
12 episodes
After going undercover at PADRE, Morgan and Madison find themselves back at odds trying to do what's best for Mo while struggling to accept their new lives under the watchful eye of PADRE.
Runtime: 50 minAfter fleeing PADRE, June's safety and solitude are threatened by an unwelcome reunion with Dwight and Sherry and a desperate father's search for his missing daughter.
Runtime: 45 minMo's hunt to prove PADRE's true intentions has her in over her head as she's drawn into the larger web of secrets and subterfuge of the adults who care for her.
Runtime: 43 minMorgan's return to King County gets complicated when PADRE comes to collect.
Runtime: 47 minThe heroes fight the clock and PADRE's forces.
Runtime: 47 minMorgan fights his past as he and Madison race to stop PADRE's expansion.
Runtime: 50 minStrand fights to maintain the peace of his new life after the sudden arrival of an old friend threatens it with ghosts of the past.
Runtime: 42 minThe search for gas leads to an unexpected reunion that Madison uses as an opportunity.
Runtime: 47 minDwight and Sherry confront the demons of their past to secure a better future for themselves.
Runtime: 47 minA survivor is at odds with the rest of the island and is forced to turn to another for help.
Runtime: 44 minThe horde led by Troy surrounds the walls of PADRE. Madison and her people must fight for their survival to save what remains.
Runtime: 40 minAs the series comes to an end, the fate of PADRE's survivors seems to rest in the hands of an unexpected hero.
Runtime: 52 minOfficial Comic Con Trailer