Three years after the zombie virus has gutted the country, a team of everyday heroes must transport the only known survivor of the plague from New York to California, where the last functioning viral lab waits for his blood.
Murphy
Roberta Warren
Addy Carver
10K
Doc
Georgia "George" St. Clair
Sgt. Lilley
Citizen Z
No overview available.
1 episodes
After battling the worst of a zombie apocalypse, a motley group of survivors agrees to transport antibody carrier Murphy from New York to California.
13 episodes
Three years into the zombie apocalypse, a ragtag team of everyday heroes comes together to transport the only known survivor of the zombie virus from Upstate New York to a lab in California, in hopes of using his blood for a vaccine. A zombie baby proves to be an early obstacle, and what they don't know is that their last, best hope for a vaccine is hiding a dark secret that threatens them all.
Runtime: 43 minIn New Jersey, the survivors run out of fuel and embark on a dangerous mission to replenish their supply. Meanwhile, Cassandra's past comes back to haunt her.
Runtime: 42 minThe survivors make their way through the mean streets of Philadelphia, where they cross paths with a group of psychotic outlaws with ties to one of their own.
Runtime: 41 minWhat's worse than a zombie? An army of zombies (as in, literally a zombie army). Plus, 10K's mysterious past revealed.
Runtime: 43 minThe survivors visit Warren's home town in Central Illinois, but will they find her long missing husband? Oh, yeah - there's also a zombie tornado that leaves everyone in danger.
Runtime: 41 minAn encounter with a seeming Utopian enclave and a religious cult results in a game changer when the survivors travel near Branson, Mo.
Runtime: 43 minThe survivors struggle to recover from a shocking death; and in Kansas they happen upon a gun show that makes the zombie apocalypse look calm.
Runtime: 43 minAs they travel across Nebraska, the group finds themselves trapped in a morgue as a literal zombie tsunami engulfs them; at the same time, Citizen Z gets a visitor who might not be who he seems to be.
Runtime: 43 minMack attempts to go on a real date with Addy, but ends up stuck in some Groundhog Day-like nightmare.
Runtime: 42 minThe survivors square off against radioactive zombies when they arrive in a South Dakota town that's on the brink of nuclear disaster.
Runtime: 43 minThe two groups of survivors reunite in Utah, where they come upon an all-female commune that seems like paradise—that is, until someone ends up dead.
Runtime: 43 minMurphy is kidnapped by a group of outlaws trying to crack the "Fort Knox of Oxycontin." As the survivors battle drug-enhanced zombies, a startling discovery is made about Murphy's abilities.
Runtime: 43 minThe team is rerouted to a Colorado lab where they hope to find Dr. Merch.
Runtime: 43 minFollowing Murphy's launch of nuclear warheads, the team splits up to outrun the coming blast and the hunt for Murphy reaches epic proportions.
15 episodes
Everyone tries to escape the impending nuclear blast; Citizen Z battles thawed zombies and issues an air bounty for Murphy.
Runtime: 43 minThe heroes are reunited, but soon find themselves navigating an unexpected tragedy as they engage in fierce fighting with both zombies and bounty hunters who are eager to capture Murphy, dead or alive. Meanwhile, Vasquez makes a strategic decision.
Runtime: 43 minMurphy is finally tracked down; the Zs are attacked by superfast zombies known as Blasters, and they are introduced to an ultrapotent strain of marijuana called Z-Weed.
Runtime: 43 minThe survivors search for a "natural" cure for the virus at a greenhouse that's being guarded by zombie-plant hybrids.
Runtime: 43 minA pregnant Serena tracks down Murphy. The survivors stumble across a hidden Mennonite farm with new dangers.
Runtime: 43 minWhile Murphy is falling for his baby girl, the rest of the team is suspicious of her; Vasquez sneaks away for a meeting; 10K makes a difficult decision.
Runtime: 43 minWhile crossing the Mississippi, the team splits up after a boating accident; 10K is drawn into a scam; Escorpion sentences 10K, Sketchy and Skeezy to death.
Runtime: 43 minMurphy is captured by an unbalanced zombie fan, who is eager to add him to a zombie museum, so he must match wits to escape.
Runtime: 43 minThe team finds an abandoned Air Force base and discovers what looks like alien technology.
Runtime: 42 minThe team splits up because of a massive zombie horde, and encounters a Native American tribe fighting against itself.
Runtime: 43 minThe team gets embroiled in corporate politics after finding a group of white collar survivors hiding out in a hotel.
Runtime: 42 minThe team meets La Reina, Queen of the Zeros, after being captured. Dr. Kurian is ready for human trials on his Z-vaccine at the Zero compound.
Runtime: 43 minIt's discovered that the Z-vaccine doesn't work. Vasquez gets caught trying to kill Escorpion; Murphy uses mental manipulation to help Roberta.
Runtime: 43 minThe team reaches California and thinks back to the beginning of the zombie apocalypse.
Runtime: 43 minThe team reaches the mobile lab, which turns out to be a submarine. Murphy says goodbye.
Runtime: 43 minNo overview available.
14 episodes
In an unseen story from Season 2, the gang must protect a town from a dangerous new enemy.
Runtime: 88 minWarren and gang are taken prisoner; Murphy escapes the sub with his newly formed blends group; both groups head for the same destination.
Runtime: 44 minWarren and team encounter the sole inhabitant of a strange town; Murphy begins a new mission.
Runtime: 44 minMore people flock to Murphy's new cult, while the others are stuck in the middle of a war.
Runtime: 44 minA pack of wolves stalks an injured and alone 10k.
Runtime: 44 minDoc finds himself taken captive by a psychotic nurse and her mental patients.
Runtime: 44 minAfter The Man finds out about Lucy's existence, he attempts to kidnap Murphy. However, he underestimates the strength of Murphy's following.
Runtime: 44 minOn the road to find Lucy in Illinois, Doc and Addy are forced off the road by a retro presidential limo. Turns out Sketchy is running for "President of the Apocalypse" with Skeezy as his campaign manager. Doc and Addy follow them to Wall Drug, South Dakota and witness the somehow lucrative, always entertaining train wreck that is Sketchy and Skeezy.
Runtime: 44 minWarren and the others inspect Murphytown and realize they are going to need a bigger army to extract Murphy.
Runtime: 44 minDoc and Addy try to convince Lucy's family to follow them; Murphy tests 10K's allegiance.
Runtime: 44 minDoc tries to find a way to communicate with Warren, but instead encounters something much more menacing.
Runtime: 44 minWarren leads an attack against Murphytown to extract its smug leader.
Runtime: 44 minAddy is being pummeled with whatever The Man can throw at her, and Lucy does the same to The Man.
Runtime: 44 minThe gang reunites and faces the biggest battle yet.
Runtime: 44 minMurphy and Warren find themselves alive in Zona, a zombie free playground for billionaires. Meanwhile, the rest of our heroes are fighting alongside the last of the humans against the mutated Zombie Virus and the unkillable “MAD-Z's.” Warren's mysterious dream of a black rainbow and flesh-eating black rain propels the season forward and puts our heroes in the middle of an even worse Zompocalypse.
13 episodes
Warren's apocalyptic dream of a Black Rainbow sends the group on a mysterious new mission while fighting for their lives against unkillable MAD-Z's.
Runtime: 44 minDriven by Warren's dream of a black rainbow, Warren and Murphy make their way back to the mainland.
Runtime: 44 minWhen Sun Mei and Red vanish, 10K and the group must decide whether to keep looking for them, or give up and press on to Newmerica.
Runtime: 44 minFollowing Warren's dream, the team doesn't stop while crossing The Great Pile, a seemingly endless landscape of rubble and destruction.
Runtime: 44 minThe team is captured by an Unseen Force and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre, dangerous tasks.
Runtime: 44 minLucy fights to save Murphy's life; Warren and the others battle a biologically modified Franken-Zombie guarding a clue to Warren's dream.
Runtime: 44 minShaken by the death of one of the team, something snaps in Murphy, and Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.
Runtime: 44 minWarren and the others encounter a mysterious stranger who they think is a grave robber, but they're something much more.
Runtime: 44 minThe group explores an abandoned TV news station and encounters news crew zombies triggering haunting flashbacks from day one.
Runtime: 44 minDoc and our heroes are reunited with Sketchy and Skeezy when they take refuge in a working barber shop full of mysterious characters, one of whom Doc knows but can't remember from where.
Runtime: 44 minWarren's dream leads our heroes back to Mercy Labs. Images in her dream drive her to search for the destroyed complex and find a mysterious cylinder of gas which she compelled to bring along.
Runtime: 44 minWarren and our heroes must stop Zona from launching operation "Black Rainbow".
Runtime: 44 minThe secret of Warren's dream is unlocked when they reach their final destination, the "Black Rainbow" facility.
Runtime: 44 minNo overview available.
13 episodes
Warren recovers from the drone crash with handsome, mysterious Cooper; Doc and the others finally arrive in Newmerica, where they meet George, who is helping form the new country.
Runtime: 44 minWarren must leave her new life behind and find her way to Newmerica, reuniting with Murphy and the other heroes, while discovering George is an old friend.
Runtime: 44 min10K nearly loses everything as panic and anti-Talker sentiments flare after an explosion derails the vote.
Runtime: 44 minWarren and George search for Lt. Dante, who may be part of an underground network helping Talkers flee human vigilantes.
Runtime: 44 minPacifica is bombed and the heroes decide to follow the Talker Underground to stop whoever is behind the attacks.
Runtime: 44 minWarren and the others are reunited with Addy in Limbo, an underground casino run by Murphy and his Blends, that shelters Talkers on the run from Altura Militia.
Runtime: 44 minAs Doc explains his version of American history to George, Sketchy and Skeezy reenact Doc's stories about the Founding Fathers; Warren and the others go to the bakery that invented bizkits in search of the secret ingredient.
Runtime: 44 minOur heroes arrive in the farming outpost that produces flour for bizkits and find it overrun by zombies.
Runtime: 44 minDoc must spirit walk again to help save the Chief of the Water Keepers and get the water flowing to Newmerica.
Runtime: 44 minAltura militiamen force Talkers to mine a hazardous waste landfill for the secret ingredient to bizkits.
Runtime: 44 minWith some help from an outpost of renegade hackers, Warren and George hack Altura's defenses and discover Estes' secret plan.
Runtime: 44 minWarren and the others must free the Talkers being held in Quarantine and prepare to attack Altura.
Runtime: 44 minOur heroes break into Altura in an attempt to bring Pandora and Estes to justice, when Cooper reappears, shocking Warren; there’s something he has to tell her.
Runtime: 44 minZ Nation Official Trailer (HD) Kellita Smith
Z Nation: Super Tease | Season 1 | SYFY