When the fate of their world, Ninjago, is challenged by great threats, it's up to the ninja: Kai, Jay, Cole, Zane, Lloyd and Nya to save the world.
Writer: Dan Hageman, Kevin Hageman
Kai (voice)
Lloyd Garmadon (voice)
Jay (voice)
Zane (voice)
Cole (voice)
Nya (voice)
Wu (voice)
Garmadon (voice)
No overview available.
87 episodes
Kai grew up dreaming of becoming a blacksmith like his father. But that was before skeleton warriors ransacked his village and abducted his sister Nya. Now he's training to become a ninja master of spinjitzu in this Lego martial arts saga.
Runtime: 11 minLong ago, the Four Golden Weapons of Spinjitzu were created by a great warrior who created Ninjago, the First Spinjitzu Master. When he passed away, his sons were tasked with protecting them but the older brother was consumed by evil and became Lord Garmadon, determined to use the weapons to reshape Ninjago in his own image. Sensei Wu was forced to banish his brother to the Underworld and hide the four weapons with dragons as guardians. However, Lord Garmadon has recruited an army of skeletons to find the map that will lead them to the four weapons. Sensei Wu needs Kai, Zane, Cole and Jay to use Spinjitzu and the Tornado of Creation to find the weapons first. Only then will the world be safe.
Runtime: 11 minA solitary wanderer meets Kai, a young sword-maker, and his sister Nia in their small farming village right before a terrifying skeleton army arrives, ransacking their shop. The army takes a map hidden by their father years ago and Nia! The wanderer turns out to be Sensei Wu, an old friend of their father's. He promises to help Kai find his sister, but first Kai must become a ninja and master the art of spinjitzu. Kai begins his training and soon meets Sensei Wu's other ninja's, who realize they've all been recruited for very specific skill sets. Long ago, four weapons of spinjitzu were created by a great warrior. When he passed, his sons were tasked with protecting them. However, the older brother, Lord Garmadon, wanted to use the weapons for his own powerful and evil intents. Sensei Wu was forced to banish his brother to the Underworld and hide the four weapons with dragons as guardians.
Runtime: 11 minA solitary wanderer meets Kai, a young sword-maker, and his sister Nia in their small farming village right before a terrifying skeleton army arrives, ransacking their shop. The army takes a map hidden by their father years ago and Nia! The wanderer turns out to be Sensei Wu, an old friend of their father's. He promises to help Kai find his sister, but first Kai must become a ninja and master the art of spinjitzu. Kai begins his training and soon meets Sensei Wu's other ninja's, who realize they've all been recruited for very specific skill sets. Long ago, four weapons of spinjitzu were created by a great warrior. When he passed, his sons were tasked with protecting them. However, the older brother, Lord Garmadon, wanted to use the weapons for his own powerful and evil intents. Sensei Wu was forced to banish his brother to the Underworld and hide the four weapons with dragons as guardians.
Runtime: 11 minJay takes Nya for a ride on his dragon, Wisp, to pick up some things she needs at Four Weapons.
Runtime: 2 minThe ninja wish to know which among them is the true dragon master.
Runtime: 2 minKruncha and Nuckal discuss how the ninja ruined everything in the underworld and hit upon an idea.
Runtime: 2 minCole asks Sensei Wu how Garmadon gained control over the Skeleton Army.
Runtime: 2 minKai and Nya are riding on his dragon, Flame, when it suddenly takes them back to the Fire Temple.
Runtime: 2 minZane finds Sensei Wu outside the monastery wearing an ornate kimono, which Wu explains has the power to protect against evil.
Runtime: 2 minWith the crew of the Misfortune's Keep asleep, the skeleton tied to the helm proceeds to reveal the origins of Flintlocke.
Runtime: 2 minWith the Sky Pirates asleep, the skeleton tied to the helm of Misfortune's Keep proceeds to tell Clancee's backstory.
Runtime: 2 minThe skeleton tied to the helm of Misfortune's Keep tells the backstory of the two-faced thief, Doubloon.
Runtime: 2 minThe skeletal figurehead of Misfortune's Keep tells the story of Dogshank, a beautiful athlete who'd do anything to win.
Runtime: 2 minWhile the pirates sleep, the skeleton tied to the helm of Misfortune's Keep tells the tale of a skilled mechanic and a little monkey.
Runtime: 2 minOne final tale of the Misfortune's Keep's crew members, this time about a pair of sailors who loved to cause trouble.
Runtime: 2 minDr. Saunders welcomes you to a sneak preview of an upcoming exhibit at the NINJAGO Museum that will be launching later in the year! Samukai was a four armed skeleton, making him four times as bad. Check out his story now!
Runtime: 2 minDr. Saunders welcomes you to a sneak preview of an upcoming exhibit at the NINJAGO Museum that will be launching later in the year! Pythor has pulled just about every nasty trick in the book. Check out his story now!
Runtime: 2 minDr. Saunders welcomes you to a sneak preview of an upcoming exhibit at the NINJAGO Museum that will be launching later in the year! The General of the Stone Army is pretty nasty…and pretty crazy. That's a BAD combo! Check out his story now!
Runtime: 2 minDr. Saunders welcomes you to a sneak preview of an upcoming exhibit at the NINJAGO Museum that will be launching later in the year! When Master Chen started the Tournament of Elements it solidified him as one of the baddest bad guys. He does make some good noodles though! Check out his story now!
Runtime: 2 minDr. Saunders welcomes you to a sneak preview of an upcoming exhibit at the NINJAGO Museum that will be launching later in the year! Like a scary ghost story, Morro brought fear to the land of NINJAGO! Check out his story now!
Runtime: 2 minDr. Saunders welcomes you to a sneak preview of an exhibit at the NINJAGO Museum. General Cryptor is the robotic leader of the Nindroid army, and a servant of the Digital Overlord. Unlike the Nindroids, who rarely speak, Cryptor talks all the time. Check out his story now!
Runtime: 2 minThe short focuses on Wu, who is playing flute on his staff at his dojo. He tries spelling out "The Master" on a wall, but before he can do so a chicken interrupts him.
Runtime: 5 minCole realizes his ghostly form is fading away so he goes to Yang's Temple, but accidentally opens a passage to the Departed Realm, reviving the Ninja's old enemies via mannequins in the Hall of Villainy.
Runtime: 46 minThe Ninjas are messing around in Master Wu’s new tea shop Steeper Wisdom and when they discover Wu’s secret stash of magical teas, Explosivi-tea, Hilari-tea and Anti-gravi-tea, they decide to test them out.
Runtime: 1 minA rival coffee shop has opened across the street, humming with business, and has great advertising, namely an incredibly talented sign-spinning robot. So Kai, with a little sip of VelociTea to give him a boost, decides to take the robot on with some sign-spinning of his own.
Runtime: 1 minMusic Night in Steeper Wisdom is turning into a disaster due to Dareth’s “screechy” clarinet performance so after a sip of Musicali-tea, the Ninja pull their band equipment up on the stage and “rock the joint.”
Runtime: 1 minThe Ninja are rocking the stage but when Wu realizes the Ninja drank Musicali-tea, he freaks out – because the Musicali-tea is still untested and the Ninja’s jam will soon hit the "Nuclear Note".
Runtime: 1 minThe rival coffee shop is stealing all Steeper Wisdom’s customers and the Ninja get creative in their campaign to win them back. Everybody knows that coffee shops never get their customers’ names right. Well, the Ninja will get them right. And if not…
Runtime: 1 minWhen an attractive cool guy flirts with Nya, Jay gets jealous, shuffles through Wu’s secret teas and finds one called Beau-Tea that he guzzles to transform into a handsome, muscular version of himself.
Runtime: 1 minMaster Wu makes sure the Ninja complete their chores in preparation for Ninjago’s number 1 health inspector Mr. Righty Tighty’s arrival at Steeper Wisdom. But the inspection doesn’t go quite as planned.
Runtime: 1 minA cute little baby panda is brought into Steeper Wisdom and its cuteness is attracting customers but when the baby panda coincidentally consumes a tea bag of MonstrosiTea, it’s suddenly not so cute anymore.
Runtime: 1 minJay realizes he can manipulate Zane to complete all of his chores with the remote control. But when Jay drops the remote and the batteries fall out, Zane gets his revenge.
Runtime: 1 minLloyd delivers a giant tea kettle, with Kai hiding inside, to the robot coffee shop manager, expecting her to take the kettle inside the shop, but she decides she doesn’t want his gift and discards it in a dumpster…with Kai in it.
Runtime: 1 minCole is sweeping the tea shop but runs into trouble with a mysterious dust pile that keeps materializing in ridiculous places.
Runtime: 1 minThe stove in Steeper Wisdom is broken and Jay needs Kai’s fire power to get it up and running again but Kai, after a cup of SereniTea, is busy meditating and impossible to get in contact with.
Runtime: 1 minTo lure customers from the rival coffee shop Zane disguises himself as a maintenance bot from corporate headquarters, stopping by to do a routine check on the espresso machine, and uses his powers to ice the mechanism. But the Ninjas’ little stunt backfires.
Runtime: 1 minTardy employees get toilet duty so Lloyd doesn’t want to be late for his shift in Steeper Wisdom but encounters all sorts of trouble on his way to work.
Runtime: 1 minSomeone took Master Wu’s favorite white tea and the Ninja are sure that the coffee bots from across the street are the culprits so they decide to set up traps and surveillance to catch them in the act. But the results of their surveillance are not what they expected.
Runtime: 1 minCole and Jay make a bet and the loser needs to stay and do the dishes but when they flip the coin, Jay realizes that Cole outsmarted him before they even began.
Runtime: 1 minNya is channeling her inner Picasso and paints a mural on the outside of Steeper Wisdom to lure customers to the tea shop, only to discover that the weather is not on her side and keeps ruining her masterpiece.
Runtime: 1 minA chess competition is underway in Steeper Wisdom and the rules are simple; whoever can beat Zane gets free tea. But the competition heats up when the robot manager from across the street arrives.
Runtime: 1 minRonin hosts the prestigious Golden Mug Awards with both Steeper Wisdom and the rival coffee shop taking part. And when the winner is found, Ronin’s shrewdness in business matters is also revealed.
Runtime: 1 minMaster Wu and the robot manager of the rival coffee shop from across the street call an official truce, only to discover a new juice bar opening down the street.
Runtime: 1 minNya helps Zane backup memories of their adventures to the Samurai X Cave computer, but Zane encounters a mysterious puzzle buried deep within his code.
Runtime: 11 minNya digitizes Jay and uploads him into Zane’s mind. Jay reviews memories of the Ninja’s various motorcycles, mechs and planes in order to solve the vehicle-themed puzzle.
Runtime: 11 minCole joins Jay and Zane inside the Nindroid to solve a mysterious puzzle by revisiting some of Ninjago’s distinctive destinations.
Runtime: 11 minKai enters Zane’s mind and suggests the Ninja take a break from puzzle-solving to figure out which villain is trying to hack their friend.
Runtime: 11 minThe team tackles a puzzle about technology in Ninjago while the threat to Zane grows graver by the minute.
Runtime: 11 minA riddle requires the Ninja to consider the powers and history of the Elemental Masters. Meanwhile, Nya struggles to keep the power on in the Samurai X Cave.
Runtime: 11 minJay, Kai and Zane remember some of Ninjago’s most fearsome creatures in order to help Cole defend the cave from an unidentified monster.
Runtime: 11 minThe Ninja confront memories of their greatest villain and ally, Garmadon, before the threat to Zane controls him completely.
Runtime: 11 minThe final puzzle forces each ninja to question the true meaning of the Green Ninja Prophecy, but success is not what it seems.
Runtime: 11 minSolving the puzzles releases a new peril for the Ninja to face. Will memories of their greatest victories be enough to defeat it?
Runtime: 11 minMaster Wu gives the ninja a review in Spinjitzu, teaching them balance conquering fear, focus, and teamwork.
Runtime: 3 minLloyd is dreaming in the monastery about the fate of the Ultra Dragon.
Runtime: 5 minExamining the Ninjago history mural, Sensei Wu notices the Earth Driller on the painting and asks why it's there.
Runtime: 4 minZane and Kai recall a time when they fought off Venomari, who were stealing Ninjago City's citizen's belongings.
Runtime: 3 minJay stares at the new mural on the wall of the Monastery of Spinjitzu and remembers using his jet.
Runtime: 4 minNya and Jay make a bet where the loser of a fight does the dishes.
Runtime: 3 minNya and Jay take a dance lesson together and then go to the arcade to play Jay's favourite game, Dancy Pants.
Runtime: 4 minThe Mechanic is robbing a bank with his noodle truck of crime and talks to a computer voice named Unagami.
Runtime: 4 minAn announcer introduces the contestants of a race named the Speedway Five Billion and interviews each one before the start of the race.
Runtime: 3 minJay is being pursued by the Red Visors, a race that ends with him meeting a man named Scott.
Runtime: 4 minJay and Scott introduce themselves, but are forced to escape from the Red Visors.
Runtime: 3 minGayle Gossip is reporting on the appearance of the video game Prime Empire and interviews a line of people who are waiting to play it.
Runtime: 3 minMaster Wu is kidnapped by a dragon and taken through a portal, so the ninja must give chase.
Runtime: 4 minThe ninja must try to rescue Master Wu by crossing a crypt guarded by a lava monster.
Runtime: 3 minThe ninja find themselves in Prime Empire racing against the Whack Rats in the Speedway Five-Billion race while continuing to search for Master Wu.
Runtime: 3 minThe honesty of the ninja is tested in the Palace of the Ice Emperor when Jay and Kai are forced to take part in a jousting competition.
Runtime: 4 minZane must demonstrate the virtue of generosity and make a sacrifice when the ninja return to Shintaro.
Runtime: 4 minWhen Master Wu is taken captive by four dragons, Kai must demonstrate the virtue of courage.
Runtime: 4 minChen has a new chair…what could possibly go wrong? Maybe he should have listened to Clouse and read the building instructions!
Runtime: 1 minWatch Chen and Clouse play a game of table tennis. It takes great focus and coordination and apparently a crazy robotic chair.
Runtime: 1 minChen is bored and begins to test the various buttons at random.
Runtime: 1 minChen, thirsty from the heat, struggles to locate a button on his throne to bring him water.
Runtime: 1 minSo many buttons to choose from, so many options. Clouse suggests waiting until the new manual arrives, but Chen has other ideas.
Runtime: 1 minA Ninjago Legacy short film about a samurai warrior fighting a dragon.
Runtime: 3 minA Ninjago Legacy short film about Kai and Nya as they race through Ninjago City.
Runtime: 4 minA Ninjago Legacy short film about a day in the life of a Golden Ninja and a dragon.
Runtime: 6 minA Ninjago Legacy short film about Jay and Zane as they attend the premiere of Clutch Powers' new film.
Runtime: 5 minA Ninjago Legacy short film about the Hands of Time and their battle with Master Wu on board the Iron Doom.
Runtime: 4 minA mysterious force has taken over the Samurai X suit. Who is behind the mask and will they be a friend or enemy?!
Runtime: 1 minAfter years of peace, Ninja masters Kai, Jay, Zane and Cole are forced to come out of retirement to take on Lloyd Garmadon, the son of their archenemy. When Garmadon releases an army of sinister snake people to help him conquer the land of Ninjago, his evil plan goes awry as he loses control. Soon, Garmadon is himself taken prisoner by the manipulative snakes! In an unlikely twist of fate, Garmadon must join forces with the ninja to stop an enemy that prophecy warns will cast their world into eternal darkness.
13 episodes
The ninjas are snapped out of their post-hero complacency when Lord Garmadon's son Lloyd shows up and tries to pick up where his father left off.
Runtime: 22 minBack in training mode with the looming threat of Lloyd and the Hypnobrai, Zane wanders after a Falcon and lands himself in a heap of trouble.
Runtime: 22 minLloyd unlocks a second tribe, the Fangpyres, to help him regain control. The ninjas take action when the Fangpyres attack Jay's family's village.
Runtime: 22 minAfter the Fangpyres join forces with the Hypnobrai, Lloyd awakens Pythor -- the last remaining snake of the Anacondrai tribe.
Runtime: 22 minLloyd moves in and tries to help out but just gets in the way. Pythor awakens the Venomari and the Constrictai, and an all-out snake war breaks out.
Runtime: 22 minPythor declares himself the destined leader who'll reawaken The Great Devourer, an ancient beast that can't be killed and will consume all of Ninjago.
Runtime: 22 minWhen the four ninjas follow the mysterious falcon into the woods, they stumble upon a hidden workshop where Zane learns the secret about his past.
Runtime: 22 minJay and Nya must cut short their first date in Mega-Monster Amusement Park as the Serpentine are on their way to retrieve one of four fang blades.
Runtime: 22 minThe ninjas go undercover as a dance troupe and enter a talent contest in their quest to win the Blade Cup, where one of the fang blades is hidden.
Runtime: 22 minThe ninjas are suspicious when their archenemy Lord Garmadon moves in to help search for his missing son, but they realize they have to work together.
Runtime: 22 minThe ninjas try to infiltrate the Serpentines' inner sanctum and walk into a trap. When Lloyd's rescue mission fails, only Lord Garmadon can help.
Runtime: 22 minThe ninjas hastily journey to the lost city of Ouroboros to try to stop Pythor from awakening The Great Devourer, but it's a race against time.
Runtime: 22 minDisaster threatens as the ninjas must fight to defeat the all-consuming Great Devourer in a desperate attempt to save Ninjago.
Runtime: 22 minSince Lord Garmadon's disappearance, Ninjago has been at peace; but when Garmadon's son releases the five ancient tribes of the Serpentine, the Ninja had to learn how to unlock their full potential to combat the growing threat.
13 episodes
Just as the rebuilding effort in Ninjago begins, the four ninjas realize Lord Garmadon has forged the ninjas' lost Golden Weapons into a mega-weapon.
Runtime: 22 minWhen Garmadon accidentally brings to life the ruthless Captain Soto and his pirates, it's up to the ninjas to stop them from plundering Ninjago City.
Runtime: 22 minWhen our heroes are invited back to Darkly's Boarding School, they discover it's a trap set up by Lord Garmadon and his evil replica ninjas.
Runtime: 22 minWhen the ninjas learn Dareth's Mojo Dojo is to be destroyed, they enter the annual NinjaBall Run to win a cash prize that will help save the dojo.
Runtime: 22 minWhen the ninjas prevent Garmadon from using his mega-weapon to bring to life a fossilized monster, they're turned into kids and need Lloyd's help.
Runtime: 22 minWhen Garmadon travels back in time to undo the past and rid the future of ninjas, the ninjas follow him and try to stop him using the Golden Weapons.
Runtime: 22 minThe ninjas face off with an exhibit of a stone samurai warrior that the toxic venom from the Great Devourer has brought to life.
Runtime: 22 minThe ninjas try to flee from the Stone Army, which has been brought to life by the Devourer's toxic venom. Garmadon tries to seize control of the army.
Runtime: 22 minThe ninjas, Lloyd, Sensei Wu and Misako journey to the Dark Island to find a Temple of Light that can restore the ninjas' elemental powers.
Runtime: 22 minAfter fighting off the Stone Army, the ninjas arrive at the Temple of Light and harness their pure elemental powers, concentrating them onto Lloyd.
Runtime: 22 minThe ninjas try to return Garmadon's Helmet of Darkness to its perch at the Celestial Clock to prevent the final battle between Lloyd and his father.
Runtime: 22 minGarmadon uses his new super-weapon to turn Jamanakai Village evil, unsettling the balance and allowing the spirit of the Overlord to possess his body.
Runtime: 22 minA great darkness has fallen upon Ninjago as Garmadon's super-weapon has turned it evil, but the ninjas discover light is more powerful than dark.
Runtime: 22 minAfter a time of peace, the Ninja are called back into action as they learn the Overlord seeks to steal Lloyd's golden power to enable him to escape his digital prison and reign as the great prophesized destructor, “The Golden Master.” To aid his villainous plot, the Overlord created a new technological menace more powerful than any foe the Ninja have ever faced - Nindroids.
8 episodes
In the wake of Overlord's defeat, Ninjago City is reborn and the ninjas teach at Sensei Wu's academy. But the peace doesn't last long.
Runtime: 22 minAfter being pursued to Sensei Garmadon's monastery by the Nindroids, the ninjas sneak back into Ninjago City under the guise of a circus train.
Runtime: 22 minZane gives up half his power to save P.I.X.A.L. just as foes attack from all sides. Meanwhile, Lloyd and his father travel to Hiroshi's Labyrinth.
Runtime: 22 minUnderneath Ninjago City, the ninjas discover secrets about the Serpentine when they fight alongside them against the Nindroids.
Runtime: 22 minThe ninjas venture into the Digiverse to confront the Digital Overlord. Meanwhile, Pythor and Wu lead a Nindroid attack on Borg Tower.
Runtime: 22 minPythor and the Nindroids free the Digital Overlord. Meanwhile, Wu and Garmadon stumble upon Pythor's top-secret scheme, Project Arcturus.
Runtime: 22 minAfter battling Nindroids on the outside of the Arcturus ship, the ninjas hang on as the craft takes the battle into the heart of a comet.
Runtime: 22 minThe Nindroids use the Golden Weapons to transform the Overlord into the Golden Master. In the ruins of Ninjago, the ninjas prepare their final stand.
Runtime: 22 minAfter the loss of Zane, the Ninja question whether they are still a team. But when they receive a mysterious invitation to take part in the Tournament of Elements, they get a clue that Zane may be well and alive. And our heroes set out to rescue their friend.
10 episodes
After discovering that Zane may still be alive, the ninjas learn that they must compete in a Tournament of Champions if they wish to see him again.
Runtime: 22 minThe team learns about Jade Blades and other secrets of the Tournament of Champions. Karlof is eliminated from the competition.
Runtime: 22 minThe contests begin, and soon Cole is forced to battle with Jay. Zane regains his memory with help from P.I.X.A.L.
Runtime: 22 minThe remaining Elemental Masters compete in a roller skating competition. Cole, Karlof and other eliminations must work in Chen's noodle factory.
Runtime: 22 minThe ninjas form an alliance with the Elemental Masters after revealing Chen's plan. Cole and Zane break out of the noodle factory.
Runtime: 22 minLloyd and Garmadon learn of the great battle that once took place between Chen, the Anacondrai and the Elemental Masters for control of Ninjago.
Runtime: 22 minIt appears that all is lost when Chen drains the powers of the Elemental Masters and vanquishes Lloyd in battle to take control of his as well.
Runtime: 22 minChen and his army invade Ninjago City, but the masters have escaped the noodle factory and follow close behind. Garmadon narrowly escapes banishment.
Runtime: 22 minMaster Chen uses a spell to turn himself and his troops into fierce Anacondrai, but the ninjas visit Ninjago City's jail to recruit an unusual ally.
Runtime: 22 minThe final confrontation between the ninjas and the Anacondrai unfolds, but a great sacrifice must be made if the heroes are to save the day.
Runtime: 22 minIn an epic quest to save Lloyd, the Ninja will travel to uncharted lands, meet new allies and gain powerful weapons, unlock unknown powers, all while battling the supernatural Cursed Spirits in an effort to stop a monstrous deity from cursing all of Ninjago.
10 episodes
Morro possesses Lloyd and uses him to infiltrate the tea shop and attack the other ninja, who have mysteriously lost their powers.
Runtime: 22 minAfter learning that Wu's staff holds a clue to the First Spinjitu Master's tomb, the ninja go to Stiix to retrieve the stolen Airjitzu scrolls.
Runtime: 22 minWhile Wu trains Nya in her new water powers, the ninja plot to steal the Airjitzu scrolls from Ronin but find that they must first fight Morro.
Runtime: 22 minThe ninja go to Sensei Yang's dangerous haunted temple to learn Airjitzu, and Nya quits her training but must use her powers to elude Morro's ghosts.
Runtime: 22 minUsing their new Airjitzu powers, the ninja race to climb a perilous mountain to find the Sword of Sanctuary before Morro can claim it.
Runtime: 22 minAfter being betrayed in the Cloud Kingdom, the ninja battle Morro for the Sword of Sanctuary and learn he is ultimately after the Realm Crystal.
Runtime: 22 minAs the ninja close in on their final clue to the location of the First Spinjitzu Master's tomb, Ronin steals the Sword of Sanctuary to give to Morro.
Runtime: 22 minThe ninja journey to the First Spinjitzu Master's tomb to claim the powerful Realm Crystal, but they must navigate a series of traps -- and Morro.
Runtime: 22 minAs the ninja race to keep Morro from releasing the Preeminent, Morro uses the Realm Crystal to summon an army of ghosts from the Cursed Realm.
Runtime: 22 minWhile the ninja try to protect Stiix, Lloyd encounters his father in the Cursed Realm, and Nya unlocks her true potential to take on the Preeminent.
Runtime: 22 minA new evil named Nadakhan the Djinn is released and a new age of piracy begins. It is up to the Ninja to stop him.
10 episodes
The ninjas find themselves going from famous heroes to hunted villains when someone impersonates them and commits crimes all over Ninjago City.
Runtime: 22 minWhile Nadakhan schemes to steal the Realm Crystal, the fugitive ninjas are pursued by Ronin, who has been hired by the police to track them down.
Runtime: 22 minFalsely imprisoned, the ninjas meet a fellow captive who knows of a rare venom that can stop a Djinn like Nadakhan, but it's only found on one island.
Runtime: 22 minNadakhan talks Jay into making a wish to win over Nya, first mate Flintlocke accidentally destroys the Realm Crystal, and Cole steals Soto's map.
Runtime: 22 minAs large areas of Ninjago City vanish, the ninjas head to Tiger Widow Island, where Jay collects the precious venom with Nadakhan in hot pursuit.
Runtime: 22 minMarooned on Tiger Widow Island, Lloyd, Cole and Nya try to escape on a raft, while a captured Jay battles Nadakhan's crewmates for their amusement.
Runtime: 22 minAfter lessons in how to talk like pirates, the ninjas infiltrate Nadakhan's ship on a mission to slip him the venom and rescue Jay from captivity.
Runtime: 22 minFlintlocke leads a mutiny, believing Nadakhan will abandon his crew once he has the power of infinite wishes, but the Djinn prevails and captures Nya.
Runtime: 22 minWhile Nya is forced to rehearse for her wedding to Nadakhan at the Djinn Temple, Jay recruits a new team for a mission to rescue his friends.
Runtime: 22 minNadakhan marries Nya and gains the power of infinite wishes, but Flintlocke and Dogshank join the ninjas to fight the Djinn in an epic final showdown.
Runtime: 22 minIn season seven, Kai and Nya finally learn the truth about their long lost parents, Master-in-Training Lloyd tries to fill in for a weakened Wu and an all-new Samurai X returns.
10 episodes
Master Wu engages in a fight left unfinished decades ago against Acronix, one of the twin Hands of Time. The ninjas try to rescue him.
Runtime: 22 minThe ninjas learn more about fallen Elemental Masters, Krux and Acronix, and discover they have a new enemy.
Runtime: 22 minKai uses a Vermillion Warrior helmet to uncover information about Krux, while Lloyd struggles as a master-in-training and Nya tries to reboot Zane.
Runtime: 22 minThe Vermillion Warriors mysteriously steal items made of metal while Lloyd comes to realize that filling Master Wu's shoes is a daunting task.
Runtime: 22 minThe ninjas fight to save an amusement park while Jay defends his family home from the Vermillion Warriors -- until the Emerald Time Blade arrives.
Runtime: 22 minThe team enjoys a victory and retrieves the Emerald Time Blade, but the celebration is short-lived.
Runtime: 22 minWhile the rest of the ninjas try to find and rescue Master Wu, Nya confronts the Samurai X imposter and Kai seeks the truth about his parents.
Runtime: 22 minKai discovers both of his parents are being held captive. Meanwhile, a third Time Blade appears.
Runtime: 22 minThe Hands of Time force Kai and Nya into retrieving the fourth Time Blade from the Boiling Sea.
Runtime: 22 minKai and Nya time travel to the past, where they must help the Elemental Masters prevent the Hands of Time from changing Ninjago history.
Runtime: 22 minThe ninjas race to save Lloyd, as a more powerful-than-ever Lord Garmadon creates an enormous Colossi to help him rule Ninjago and defeat the ninja.
10 episodes
After he loses the Mask of Deception to a new villain, Lloyd reunites the scattered ninjas.
Runtime: 22 minLloyd befriends the spirited Princess Harumi, but an explosive attack by the Sons of Garmadon results in another relic lost and her parents missing.
Runtime: 22 minThe ninjas seek the Sons of Garmadon by interrogating a captured gang member and going undercover at a karaoke bar.
Runtime: 22 minZane is taken to the Sons of Garmadon's secret base, where he learns about their unseen leader. Meanwhile, Lloyd discovers the gang's true purpose.
Runtime: 22 minZane and Mr. E meet in an epic face-off as the ninjas' ship embarks on a rocky journey to find the third Oni mask.
Runtime: 22 minSeparated by the crash, the ninjas try to get to the Oni mask before the Sons of Garmadon.
Runtime: 22 minA flashback reveals the truth about the Quiet One's identity as Harumi and Lloyd venture deeper into the Oni Temple seeking the third mask.
Runtime: 22 minLloyd awakens a prisoner of the Quiet One, who plans to resurrect Lord Garmadon with another hostage.
Runtime: 22 minThe ninjas celebrate at Laughy's until they learn Garmadon has broken Harumi out of prison.
Runtime: 22 minMystake heals Lloyd's injuries but his survival comes with a heavy price. Garmadon conjures up a destructive giant to display his powers.
Runtime: 22 minWhile Lloyd and Nya resist Emperor Garmadon's oppressive hold on Ninjago City, Young Wu and the rest of the Ninja are stranded in a barbaric realm where fierce dragons are being hunted down by Iron Baron and his gang of Dragon Hunters. Lloyd must endure in Ninjago City, the others need to find the fabled Dragon Armor if they ever hope to get back home to stop Emperor Garmadon once and for all.
10 episodes
Lloyd hides from the occupying forces of Emperor Garmadon and Harumi, while Young Wu and the ninjas are marooned in the Realm of Oni and Dragon.
Runtime: 22 minIron Baron banishes Jay, Kai and Zane to doom in an arena against a dragon. In Ninjago, Lloyd assembles a rebel group of Elemental Fighters.
Runtime: 22 minThe ninjas are caged and used as bait to lure a dragon. Lloyd and his resistance fighters hijack a TV station to broadcast a message of hope.
Runtime: 22 minThe enslaved ninjas gather materials so that Cole and Wu can build a dragon decoy. The Sons of Garmadon strike back at Lloyd's rebels.
Runtime: 22 minLloyd and some of the resistance fighters are on the brink of capture in Nya's vehicle. In the Realm of Oni and Dragon, the ninjas and Wu go on the run.
Runtime: 22 minMystake reveals her true nature and past, while Wu leads the search for Firstbourne.
Runtime: 22 minWu's identity is revealed while Lloyd and his comrades come up with a new plan involving Harumi.
Runtime: 22 minWhen Wu is captured and electro-shocked, his memories suddenly return. Lloyd uses stolen powers to try and seize the Oni Titan.
Runtime: 22 minAn angry Garmadon looks to regain control while Wu and Iron Baron land in Firstbourne's nest.
Runtime: 22 minThe ninjas return to Ninjago and head to battle just as a terrible attack is underway while Master Wu and Lloyd confront Lord Garmadon.
Runtime: 22 minThe Oni are coming … As demonic darkness descends upon the realm of Ninjago, the time has come for our heroes to rise again and protect the land that all Masters of Spinjitzu call home. It is a world filled with a rich history and legacy, and it is from here where our ninja heroes must unlock an even greater power to defeat the darkness that is marching towards them. What could these shapeshifting dark forces be, why do they want to destroy Ninjago, and how can they be defeated?
4 episodes
Faith arrives with news of an invasion, forcing Lloyd to consider making Lord Garmadon an ally.
Runtime: 22 minDespite their grave doubts, the ninjas free Lord Garmadon from Kryptarium Prison so that he and Lloyd can enter the cloud of darkness.
Runtime: 22 minThe team pays a terrible price when they attempt to rescue Lloyd and Lord Garmadon, who discover the Oni's weakness while battling the Omega.
Runtime: 22 minThe ninjas race back to the Monastery of Spinjitzu, where they must combine their powers and make their last stand against the Oni.
Runtime: 22 minBasking in the glory of their recent victory, the Ninja embark on a new adventure to explore a mysterious pyramid – just for a little light rest and recovery, of course. But has success lulled our heroes into a false sense of security? When the Ninja accidentally set an ancient threat loose, nothing could ever have prepared them for the mayhem that follows.
30 episodes
In the wake of a previous victory, the ninjas go soft — leaving Master Wu to remind them of who they truly are.
Runtime: 11 minThe ninjas search for a quest to reignite their Spinjitzu training; unfortunately, Ninjago City is enjoying a period of rare tranquility.
Runtime: 11 minThe ninjas take a road trip through the Desert of Doom, a region supposedly inhabited by a giant scarab beetle.
Runtime: 11 minTo repair the Land-Bounty, the ninjas must retrieve a critical engine component that has been swallowed by a giant scarab beetle.
Runtime: 11 minThe ninjas team up with a reluctant Clutch Powers to enter a mysterious pyramid, where they inadvertently unleash an ancient evil.
Runtime: 11 minLil' Nelson takes a job as a paper carrier, which is difficult in a city overrun by scorching Pyro Vipers and a Serpentine sorceress.
Runtime: 11 minThe ninjas find themselves trapped in a pyramid and must escape encroaching lava to warn Ninjago City of a new Serpentine invasion.
Runtime: 11 minGayle Gossip and her cameraperson deliver a live newscast of the Serpentine attack on Ninjago City
Runtime: 11 minThe ninjas rush to the Ninjago Museum of History to recover a dangerous scroll before it falls into the hands of the Serpentine Sorceress, Aspheera.
Runtime: 11 minWhile Aspheera pursues revenge on the "Treacherous Deceiver" who betrayed her, the ninjas make a startling discovery.
Runtime: 11 minMaster Wu recounts a tale from his childhood, when he and Young Garmadon met Aspheera and taught her the secrets of Spinjitzu
Runtime: 11 minHaving learned the identity of the "Treacherous Deceiver," the ninjas find themselves under siege at the Monastery.
Runtime: 11 minHaving learned the identity of the "Treacherous One," the ninjas find themselves under siege at the Monastery.
Runtime: 11 minAspheera arrives at the monastery of Spinjitzu and confronts Master Wu, forcing one of the ninjas to make a heroic sacrifice.
Runtime: 11 minMaster Wu prepares to go on a rescue mission, but Lloyd and the other ninjas take matters into their own hands.
Runtime: 11 minThe ninjas arrive in the Never-Realm, where they quickly find themselves overwhelmed; luckily, a tribe of ice fishers help them out.
Runtime: 11 minThe Ice Emperor learns of the ninjas' arrival and sends his Blizzard Samurai warriors to destroy them and the villagers who sheltered them.
Runtime: 11 minLloyd runs afoul of the Ice Emperor's Blizzard Samurai but is rescued by a strange wolf. Soon, they develop an unlikely friendship.
Runtime: 11 minBack in Ninjago City, three criminals learn that the ninjas are away and break out of Kryptarium Prison after lights out.
Runtime: 11 minLloyd and his wolf companion find a cave with the mech inside and a message from Zane that provides a clue to his fate.
Runtime: 11 minCole embarks on a dangerous quest to the top of a nearby mountain in hopes of finding the legendary Traveler's Tree.
Runtime: 11 minCole awakens inside an icy cavern belonging to a legendary beast and attempts to escape, only to discover a surprising truth.
Runtime: 11 minThe Ice Emperor summons an enormous ice behemoth to attack Lloyd and his wolf friend — and unexpectedly reveals a secret.
Runtime: 11 minAkita tells the story of the Choosing and how she and her twin brother, Kataru, went into the wilds to discover their animal forms.
Runtime: 11 minThe Ice Emperor's terrible Ice Dragon strikes again and lays waste to the Ice Fisher's village, forcing the ninjas to go after Lloyd.
Runtime: 11 minBack in Ninjago City, Wu and Pixal attempt to locate the Never-Realm and accidentally unleash a dreaded creature from the Departed Realm.
Runtime: 11 minAt a castle in the mountains, Vex witnesses Zane's arrival in the Never-Realm and seizes the opportunity to gain control of him.
Runtime: 11 minHaving discovered the terrible truth of Zane's fate, Lloyd finds himself imprisoned and alone in the clutches of the Ice Emperor.
Runtime: 11 minNya, Jay, Cole and Kai face off against the Ice Emperor's dreaded dragon, while Lloyd and his newfound allies confront the Ice Emperor himself.
Runtime: 11 minIn the dramatic conclusion of the Never-Realm saga, the power of friendship battles the corrupting pull of the Scroll of Forbidden Spinjitzu.
Runtime: 11 minIn the hyped video game, Prime Empire, you can be whoever you want to be. Jay, ever the avid gamer, can’t wait to start playing. But when hundreds of players, and Jay, suddenly start vanishing without a trace, the ninja need to get inside the game and find out who is playing Unagami. Now they must compete in adventures and difficult game worlds, win all three Key-tanas – and only then can they face the evil Unagami. Can they reach the final level and beat the game?
16 episodes
While investigating a heist, the ninjas discover a legendary unreleased arcade game that suddenly takes control of all the other games in Ninjago.
Runtime: 11 minWhen the ninjas connect Jay's disappearance to Prime Empire, they head to Dyer Island to seek answers from the game's designer, the elusive Milton Dyer.
Runtime: 11 minCyrus Borg discovers a shocking secret about Prime Empire, while the ninja battle an escaped Mechanic in their attempt to reach Level Thirteen.
Runtime: 11 minNow inside the Prime Empire game, the ninjas find themselves in unfamiliar territory as they try to find Jay and evade an army of Red Visors.
Runtime: 11 minInside one of the game zones, a samurai named Okino faces a crisis of faith when he repeatedly fails to lead a series of masters to victory.
Runtime: 11 minIn order to stop Unagami, the ninjas must obtain three Key-tanas, the first of which is hidden in one of Prime Empire's most dangerous game environments.
Runtime: 11 minWhile trying to cheer Okino up, the ninjas arrive at the Cliffs of Hysteria and must figure out how to climb them.
Runtime: 11 minStill in the game zone Terra Karana, the samurai guide Okino has to chose between helping the ninjas or obeying the orders of his master, Unagami.
Runtime: 11 minThe ninjas learn that the only way to acquire the second Key-tana is by winning a race in Terra Technica — and must find racing cars in unexpected ways.
Runtime: 11 minAs the ninjas prepare for the brutal Speedway Five-Billion race, Lloyd meets a race driver named Seven — who may hold the key to victory.
Runtime: 11 minUnagami's soldiers, the Red Visors, finally discover the secret location of Scott's garage — where they stage an attack against the ninjas.
Runtime: 11 minThe ninjas barely have time to mourn the loss of their fallen friends before being thrust into the chaos of Terra Domina.
Runtime: 11 minBack in Ninjago City, Zane and Pixal hit the mean streets to track down Milton Dyer, only to discover that things are not what they seem.
Runtime: 11 minZane, kidnapped by the Mechanic, faces Unagami while Pixal questions Milton Dyer for information on how to shut down Prime Empire.
Runtime: 11 minJay must stand alone against Unagami in the end-game. But Unagami has a bigger battle in facing the truth about his own identity.
Runtime: 11 minWhen Unagami breaks into the real world and terrorizes Ninjago, Jay, Zane and Pixal attempt to prevent disaster by reuniting him with his creator.
Runtime: 11 minThe ninja are invited to the beautiful Shintaro Kingdom to celebrate the young Princess Vania’s birthday. At first glance, the Ivory City looks like a pristine place, but the ninja soon uncover a dark, obscure, long-forgotten underworld: The Dungeons of Shintaro. Once inside, they must fight their way to freedom through a maze of tunnels paved with dangers and strange creatures ruled by the merciless Skull Sorcerer. The ninja must choose their path wisely…
16 episodes
The ninjas travel to attend the birthday party of Princess Vania, in the distant Kingdom of Shintaro, and bring along Master Wu.
Runtime: 11 minThe ninjas are welcomed to Shintaro, where Cole and Princess Vania investigate a mysterious visitor and explore a secret underground mine.
Runtime: 11 minThe ninjas attempt to rescue Cole, but the bickering of his fellow prisoners alerts the Skull Sorcerer, and soon the ninjas are prisoners too.
Runtime: 11 minIn order to escape the Skull Sorcerer's chain gang, the ninja must convince the Munce and Geckles to put aside their distrust and work together.
Runtime: 11 minSeparated from the others, Nya, Jay and Lloyd follow a Munce named Murt deep into the mountains, where they meet the Munce Queen.
Runtime: 11 minKai and Zane discover a party of Geckles, who suspect them of working with the Skull Sorcerer and bring them to their leader, Chancellor Gulch.
Runtime: 11 minCole must trust his instincts and make the right choices to find his way to the surface and alert King Vangelis of the dangerous Skull Sorcerer.
Runtime: 11 minPrincess Vania tries to catch the falling Master Wu and Cole. But with too much weight on her wings, they find themselves plunging into the mountain.
Runtime: 11 minHaving survived their fall into the mountain, Cole, Wu and Princess Vania befriend a motley group of survivors called the Lowly.
Runtime: 11 minCole leads the Lowly, Princess Vania and Master Wu in a series of fruitless efforts to find a way out of the inescapable Rock-Bottom.
Runtime: 11 minNya and Kai attempt to bring the Munce and Geckles together in an effort to defeat their mutual enemy, the Skull Sorcerer.
Runtime: 11 minPursued by a magma monster, Cole, Princess Vania, Wu & the Lowly arrive at a mysterious temple deep in Shintaro Mountain.
Runtime: 11 minThe ninjas, the Munce and the Geckles take refuge in the Geckle Strong-Cave after they're all forced to flee by the Grief-Bringer's arrival.
Runtime: 11 minCole, the Lowly, Princess Vania and Wu learn that the stone-mech is powered by Elemental Earth energy and use it to blast their way out of the mountain.
Runtime: 11 minCole and the Upply arrive at the Skull Sorcerer's Keep and find the ninjas locked into cages and the Geckles and Munce back at work in the chain gang.
Runtime: 11 minAs Cole and the Skull Sorcerer face off, the Geckles and Munce storm the Keep. Plundar frees the ninjas from their cages so they can join the battle.
Runtime: 11 minThe ninja embark on a rescue mission to a mysterious and uncharted island.
4 episodes
The ninjas launch a rescue mission after learning that Master Wu, Misako, and Clutch Powers have gone missing on an expedition to an uncharted island.
Runtime: 11 minThe ninjas search the island, where they find a friendly dragon and power-absorbing stone statues ready to attack!
Runtime: 10 minThe leader of the Keepers orders Nya, Kai, Zane, and Cole into a prison. But Jay is brought to a luxurious hut with amazing food!
Runtime: 10 minThe ninjas try to save their friend after breaking free of their bonds. Jay finds himself in a cavern of treasure, where the real villain is revealed.
Runtime: 10 minWhen Nya's powers are disrupted, the Ninja set off in search of answers and find themselves at the bottom of endless oceans where they discover that her powers are linked to an ancient mythical creature.
17 episodes
The ninjas ambush a new villain named Miss Demeanor. Nya creates a water cyclone to stop her but loses control of it, threatening a nearby village.
Runtime: 10 minMaya attempts to take charge of Nya's life to solve her problems. Zane and Pixal respond to a distress call at sea.
Runtime: 10 minNya, Jay, Zane, Pixal and Lloyd board a new submarine, the Hydro Bounty, and set off to find the source of the energy signal disrupting Nya's powers.
Runtime: 10 minNya and Maya use underwater suits to travel to an ancient temple after they realize its power source is the only way to get the Hydro Bounty running.
Runtime: 21 minNya and Maya attempt to get out of a tough predicament. Meanwhile, Jay risks his life while trying to restore power to the Hydro Bounty.
Runtime: 10 minAfter Nya and Maya's rescue, the ninjas are escorted to Merlopia to face King Trimaar. However, a betrayal turns the ninjas into fugitives.
Runtime: 10 minThe ninjas survive the palace flooding — but are pursued by ripper sharks. Benthomaar comes to help and leads them to the hangar bay.
Runtime: 10 minA flashback tells the tale of Benthomaar, revealing how King Trimaar finds him as a baby and raises Benthomaar as his own.
Runtime: 21 minThe ninjas return to the island of the Keepers and ask their leader to keep an amulet safe in Ninjago City — but they make a surprising discovery.
Runtime: 10 minKai, Ray, Cole, Wu, and Misako receive Nya's warning and rush to the Explorer's Club. Benthomaar encourages Nya to use her power in a surprising new way.
Runtime: 10 minAs Kalmaar and the ninjas wage a battle in Ninjago City, the storm amulet ends up in the possession of a determined paper girl.
Runtime: 10 minBenthomaar tells Nya the tale of Nyad. Meanwhile, Master Wu, Kai, Cole, Ray, and Misako try to keep Kalmaar from taking off with the storm amulet.
Runtime: 10 minThe doomsday serpent, Wojira, rises from the sea. In Ninjago City, Glutinous emerges from the water with a dire warning.
Runtime: 10 minThe ninjas leap into action after Kalmaar and Wojira arrive in Ninjago City, bringing a tsunami that floods the entire city.
Runtime: 10 minOverpowered by Wojira, the ninjas retreat to the NGTV building to regroup. Nya might make a decision that she may never be able to come back from.
Runtime: 21 minKalmaar's temper proves too much for Wojira to handle during battle while the ninjas try to help Nya fulfill her destiny.
Runtime: 10 minThe ninja have been locked up in Kryptarium Prison where they are surrounded by some of their old enemies. Here they learn a mysterious Crystal King is recruiting a council of evil enemies. To find out the identity of this new enemy, they escape from prison and become fugitives. Who is the Crystal King? Why is he gathering a powerful counsel? Get ready for another action-packed mission with the ninja!
30 episodes
A group calling themselves the "New Ninja" tries to stop a vengestone smuggling mission while the ninjas attempt to deal with Nya's disappearance.
Runtime: 22 minOn a ship out at sea, a sailor falls into the water during a perilous storm. To the crew's surprise, he's quickly placed back on board.
Runtime: 11 minThe ninjas' investigation into the vengestone smuggling mission leads them to an abandoned subway line — where they run into the New Ninja.
Runtime: 11 minThe ninjas visit the mayor with an unusual appeal: to request the release of one of their worst enemies from Kryptarium Prison!
Runtime: 11 minIn a strange twist of fate, the ninjas successfully break Aspheera out of prison. But to save Nya, they'll also need to steal back Aspheera's staff.
Runtime: 11 minAs they wait in the monastery for the ninjas to return, Aspheera and Master Wu compete in a series of tests of strength and cunning.
Runtime: 11 minAfter freeing Aspheera to save Nya, the ninjas land up in Kryptarium Prison, where they are surrounded by their old enemies.
Runtime: 11 minCrystal spiders continue to recruit villains to join the council of the mysterious Crystal King. Nya is reminded of her days as Samurai X.
Runtime: 11 minWhile the ninjas are tasked with prison labor in the desert, Nya and Dareth intercept the bus and help them escape.
Runtime: 11 minAfter splitting up with the others, Zane, Kai and Dareth make their way through the desert and catch a ride with a girl who ran away from home.
Runtime: 11 minThe ninjas reunite at Twitchy's and try to figure out which villains have already joined the Crystal King's council — and who will be next.
Runtime: 11 minThe ninjas try to track an undercover Lloyd as a crystal spider leads him under Ninjago City — and straight to the council of the Crystal King.
Runtime: 11 minHarumi tells the story of how she went from the princess of Ninjago to the leader of the council of villains.
Runtime: 22 minFederal Marshal Hounddog McBrag knocks on Master Wu's door. Beneath Ninjago City, the ninjas search for Lloyd — who tries to reason with his captor.
Runtime: 11 minThe ninjas are trapped in an old subway car in a collapsed underground tunnel. Master Wu and gang defend the Weapons of Spinjitzu.
Runtime: 11 minAs Lloyd awakens to terrible news from Harumi, the ninjas wait underground for Nya and the gang to rescue them. But will help arrive in time?
Runtime: 11 minThe council of villains resurrects a powerful old foe. Lloyd watches in horror — and later, makes a daring escape attempt.
Runtime: 11 minMaster Wu and the ninjas plot a heist at the police impound lot to take back the Bounty. In Primeval's Eye, Lloyd and Harumi traverse the jungle.
Runtime: 11 minThe Overlord realizes that an attempt to destroy the ninjas could unleash their powers and thinks of a new plan. Lloyd and Master Wu chase a lead.
Runtime: 11 minAt the home of Vinny of NGTV News, Lloyd and Master Wu discover a most unexpected houseguest and listen to his curious tale.
Runtime: 11 minAs the ninjas battle the seemingly invincible Vengestone army, Master Wu and Lloyd outline a possible path to victory.
Runtime: 11 minPixal makes some modifications to the ninjas' vehicles, and they head out into battle. But the Overlord has been holding back.
Runtime: 11 minAs the battle against the Crystal King rages on, Nya is trapped beneath the rubble. The Paperkids spring into action to defend Ninjago City.
Runtime: 11 minLloyd saves Hounddog McBrag, Master Wu learns of an ancient prophecy and Pixal and a damaged Zane run into convicts who escaped from Kryptarium Prison.
Runtime: 11 minSkylor helps Cole and Kai out of a tough spot. After running into Jake at the arcade, they all follow Master Wu's clues to the Paperkids hideout.
Runtime: 11 minKai attempts to define his relationship with Skylor... but his timing might be off. Dr. Borg tells Pixal that Zane is in a coma.
Runtime: 11 minThe ninjas split up to try and send distress signals to their allies. Lloyd wonders if Garmadon is capable of "complassion" after all.
Runtime: 11 minMaster Wu explains the Dragon form — but the ninjas don't have much time to figure it out after the Overlord learns their whereabouts.
Runtime: 11 minLloyd and Garmadon meet the Overlord in an epic showdown. The ninjas get help from their allies to defeat the Vengestone army — but it may be too late.
Runtime: 11 minThanks to the sacrifices made by his loved ones and fellow ninjas, Lloyd taps into a deep, ancient power to vanquish the Overlord.
Runtime: 11 minLEGO® NINJAGO Crystalized - Series Finale Trailer
NINJAGO Crystalized – Official Trailer