A new generation of heroes are rising!
After Crystallized, the 16 realms have abruptly fused into a cosmic unstable dystopia. A Spinjitzu Ninja Master trains a new generation of heroes to find Elemental Dragons before the forces of evil exploit that energy to destroy the world.
No overview available.
4 episodes
When some mysterious and dangerous Chronosteel is discovered in Ninjago, the ninja must find it before it falls into the wrong hands. What could possibly go wrong? Well, a lot actually. Don’t say we didn’t warn you!
Runtime: 5 minWill the ninja’s powerful new mech suits be strong enough to stop The Mechanic? Well, let’s just say the ninja will need to switch up their game if they want to avoid the scrapheap.
Runtime: 5 minIce dragons? Lava-Tide chefs? Ninja covered in noodles?! WARNING: it’s about to get weird. Don’t miss the epic finale of The Elemental Mechs short series.
Runtime: 5 minHeeey, it’s your girl NinjaFanInfinity! I’m teaming up with SpinjitzuForDays99 and we’re coming at’cha with your latest ninja fix. The Spinjitzu ninja are back and ready for action – who doesn’t love it?! We’re always ready to capture their heroic moments and awesome spinjitzu moves. And you know we’ll always share it with you guys, so don’t forget to smash that like button!
Runtime: 1 minNo overview available.
20 episodes
After a mysterious event known as "The Merge" shuffles the universe, an aspiring Ninja teams with a smart techie to navigate a new and unfamiliar world.
Runtime: 22 minArin and Sora develop new powers that just might help them confront the dragon hunters. Can the Green Ninja teach them how to harness their abilities?
Runtime: 22 minOn training day, Arin and Sora sneak out of the monastery to attend the Crossroads Carnival and uncover a villainous plot that tests their skills.
Runtime: 22 minWhen the Bounty airship returns with no captain, Arin, Sora and Lloyd use clues to figure out what happened to Kai. Is it a trap... or something worse?
Runtime: 22 minTo save Cloud Kingdom, the Ninja must work together to send a terrifying tentacled beast back where it came from and close the Mergequake — and fast!
Runtime: 22 minWhen the Ninja meet their match in a Photac — an indestructible techno-beast — Sora believes that a mission to Imperium is the only way to destroy it.
Runtime: 22 minIn Imperium, Arin mentors a group of eager young crimefighters. Sora confronts a villain from her past. Lloyd frees an Elemental Master from prison.
Runtime: 22 minTo bust the imprisoned dragons out of Imperium, the Ninja will need to work hard, think fast and find one big exit! Unless the Photacs get there first.
Runtime: 22 minSora hacks into the Imperium logs to find Riyu. Nya and Kai explore a mysterious passageway. Lloyd leads an epic battle against an army of Photacs.
Runtime: 22 minNinja never quit! Nya, Kai and Zane give the battle against Imperium new hope while Lloyd uncovers a mystery hidden deep below the city.
Runtime: 22 minTo stop the MergeQuakes from getting worse, the Ninja travel to the Temple of the Dragon Cores to learn more about something called "The Coalescence."
Runtime: 22 minWhen the Ninja split up to find the three Dragon Cores, Arin and Lloyd take the airship but soon need help from a village of peaceful algae farmers.
Runtime: 22 minMr. Frohicky and Zane head to the Crossroads to locate a Wyconium coil. Elsewhere, Wyldfyre's pranks complicate her and Kai's Dragon Core quest.
Runtime: 22 minNya's Seeker Stones lead her and Sora to something they weren't searching for. As Zane's Assistant Keeper, Mr. Frohicky can't do anything right.
Runtime: 22 minSora and Nya search for the Dragon Core with a magical compass. Arin and Lloyd get put to the test in Mother Garden. Wyldfyre and Kai play keep-away.
Runtime: 22 minIn the Land of Lost Things, Nya runs into an old pal while Sora looks for an alternate power source to ward off a junkyard monster called "The Hoarder."
Runtime: 22 minLloyd and Arin arrive in the Administration, where they learn the Dragon Core will be demolished if they don't act fast — and file the correct paperwork.
Runtime: 22 minWhile the Ninja try to figure out a way to bypass Imperium's energy barrier, Empress Beatrix tests a deadly weapon powered by stolen Dragon Cores.
Runtime: 22 minTo expose Empress Beatrix's mistreatment of dragons to the naïve citizens of Imperium, the Ninja will need help... from a man on the inside.
Runtime: N/A minEmpress Beatrix's rampage pushes the MergeQuakes dangerously close to the tipping point, unless the Ninja can work together — and save the world.
Runtime: N/A minWolf-masked warriors. Forbidden fighters. A Blood Moon. Lloyd's dreams may be visions of a startling future — unless the Ninja can rise up and stop it.
20 episodes
Arin and Sora investigate a mysterious break-in at the junkyard while a sleep-deprived Lloyd suffers from stress dreams about warriors wearing masks.
Runtime: 22 minThe Ninja interrogate a shifty shopkeeper about a stolen mallet. Could the ancient tool be connected to the Cloud Kingdom archives — and Lloyd's visions?
Runtime: 22 minA metal gate. A teacher. And a direction...? Lloyd experiences a vision from the Source Dragons that sends the Ninja on a righteous but unclear quest.
Runtime: 22 minTo meet the legendary teacher from Lloyd's visions, the Ninja must pass a series of tests. But will the ancient master live up to their expectations?
Runtime: 22 minThe Ninja begin their training to defeat the Forbidden Five, but Wyldfyre feels left behind. Bonzle reveals an unexpected connection.
Runtime: 22 minBonzle and her team set out to search for a certain sorceress, but first they'll need a map. Meanwhile, Arin struggles with his Spinjitzu training.
Runtime: 22 minWith the Blood Moon looming, Bonzle asks her eccentric creator for help while the Ninja have one last chance to master the Rising Dragon technique.
Runtime: 22 minThe Ninja head to the Wyldness, where they must confront Lord Ras — whether they're ready or not. Sorceress reveals her plan for keeping Bonzle safe.
Runtime: 22 minSorceress searches the storehouse for a spell to rescue Bonzle while Arin intercepts a special package. Then, the remaining Ninja infiltrate the ritual.
Runtime: 22 minWith the sacrifices, spell and Blood Moon in his control, Lord Ras has everything he needs to unleash the Forbidden Five — unless the Ninja can act fast!
Runtime: 22 minLloyd attempts to decipher his visions, while Arin uncovers a mysterious theft that threatens the Sixteen Realms while searching for his parents.
Runtime: 23 minThe Ninja get a big surprise when they arrive at the Tournament of the Sources, while Kai and Bonzle contend with the Forbidden Five in the Nether-Space.
Runtime: 23 minArin runs into an old friend at the Tournament of the Sources, the Ninja explore the City of Temples, and Lloyd sees a strangely familiar face.
Runtime: 23 minMaster Wu sets out to discipline the Ninja — through dance! Arin reunites with Frak, who Sora doesn’t trust, and the fighting gets underway.
Runtime: 23 minNerves fray and tempers flare as the Ninja prepare to compete. Wyldfyre squares off against Cinder, leading to a serious setback for the gang.
Runtime: 23 minAs the Ninja fight to win the Temple Race, Ras makes a shocking claim to Arin — putting him at odds with his friends — just as the tournament heats up.
Runtime: 23 minKai makes a discovery that allows him to speak with his sister. Arin visits the Temple City museum where he has a breakthrough about the missing horns.
Runtime: 23 minWyldfyre teams up with Arin to find out if Roby is behind the stolen horns. Later, at Bleckt’s office, they make a startling discovery.
Runtime: 23 minMaster Wu confirms Arin’s worst fears, and the location of the horns comes to light. Later, Wyldfyre drops a truth bomb at the tournament.
Runtime: 23 minThe Wolf Mask army battles the Elemental Masters as the Ninja converge on the Monastery of Gates to stop Nokt from freeing the Forbidden Five.
Runtime: 23 minThe Forbidden Five go on a hunt to obtain the Prismatic Blades in order to awaken a legendary chaos dragon known as Thunderfang. Can the Ninja stop them before it is too late?
20 episodes
Sora's pie-baking failure gives Zane an idea for how to find Arin, and the crew frees a village from a giant puppet's reign of terror on the way.
Runtime: 23 minThe search for Arin — who continues his training with Ras — leads the Ninja into a dangerous confrontation with a ferocious cyclops.
Runtime: 23 minIn the Spectral Lands, Ras sends Arin to retrieve a healing elixir from the Well of the Lost. Kai hatches an ingenious plan to find Jay.
Runtime: 23 minZane's run-in with looters at a strange monastery leads to a reunion with an old friend, but he also crosses paths with one of the Forbidden Five.
Runtime: 23 minThe reunited Ninja learn of the Forbidden Five's dangerous quest to find the Prismatic Blades. Meanwhile, Ras leads Arin across a desert.
Runtime: 23 minArrakore the djinn transports Sora, Nya and Riyu to New Djinjago. Ras enlists Arin in his plan to reverse the Merge.
Runtime: 23 minA mysterious mercenary attacks Ras and Arin in the World Forest. Zane and P.I.X.A.L. try a new approach in their search for the Prismatic Blades.
Runtime: 23 minThe Ninja catch up with Arin in the World Forest and try to convince him to leave Ras, and the reason for Arin and Sora's deep bond is revealed.
Runtime: 23 minHeavily outnumbered, the Ninja race to stop the Forbidden Five from freeing Thunderfang. Wyldfyre desperately tries to cure one of the crew.
Runtime: 23 minLloyd attracts the attention of a powerful adversary. The intervention of the mysterious mercenary tips the balance in an epic battle.
Runtime: 23 minRas leads Arin and Sora into unexpected chaos in Mysterium while the Ninja recruit Jay for a special mission.
Runtime: 21 minWith Mysterium under attack, Ras, Arin and Sora rely on the Sorceress for help, while Jay leads the Ninja to the Administration on their way to Lee.
Runtime: 21 minLloyd, Jay, Nya and Wyldfyre go undercover in the strange Land of Lee, while Riyu's training under Rontu is off to a bumpy start.
Runtime: 21 minThe Underworld tests Arin and Sora's commitment to Ras, while Nya and Jay work together to expose Lee's secret.
Runtime: 21 minCole, Frak and Kai unearth a shocking discovery outside the Land of Lost Things, while the Ninja reunite to liberate Lee.
Runtime: 21 minThe Ninja escape Lee and head for the source of the threat, while Ras plans his next move.
Runtime: 21 minIn the City of Temples, the Ninja find guidance from an unlikely source, while Cole, Kai and Frak battle the Hollow Ones in Imperium.
Runtime: 21 minThe Ninja embark on their separate journeys to awaken the Arc Dragon of Focus but deal with unexpected - and annoying - interruptions.
Runtime: 21 minThe Ninja reach the Caves of Bells while Lloyd and Arin fight their way through the Spectral Lands to summon the Arc Dragon.
Runtime: 21 minThunderFang gathers the last of his power in the Spectral Lands and only the Ninja can stop him - but at what cost?
Runtime: 21 minFull Trailer