Scrooge McDuck finds his hands full at home when nephews Huey, Dewey and Louie move to Duckburg. Joined by their loyal pals Launchpad McQuack, Gyro Gearloose and Mrs. Beakley, the DuckTales gang never fails to deliver a wealth of adventure. Get ready for a fortune of fun with DuckTales!
Producer: Bob Hathcock, Fred Wolf
Scrooge McDuck (voice)
Huey Duck / Dewey Duck / Louie Duck (voice)
Launchpad McQuack (voice)
Duckworth / Burger Beagle / Bouncer Beagle (voice)
Bigtime Beagle / Baggy Beagle / Bubba the Caveduck (voice)
Gyro Gearloose / Flintheart Glomgold (voice)
Mrs. Bentina Beakley (voice)
Doofus Drake (voice)
No overview available.
66 episodes
The introduction of the series, as Donald Duck joins the Navy and sends Huey, Dewey, and Louie off to live with their uncle Scrooge McDuck. Meanwhile, a mysterious man named El Capitán busts the Beagle Boys out of jail in order for them to help him steal an awkward treasure map in Scrooge's possession.
Runtime: 22 minAfter foiling the Beagle Boys, Scrooge and his nephews decipher the strange marking on the map, which leads to a sunken treasure ship in Ronguay. However, Flintheart Glomgold and El Capitán are out to stop them at every turn.
Runtime: 22 minUpon finding out of the Valley of the Golden Suns, Scrooge begins an expedition to find the treasure therein, starting with finding the map that leads to it. First, he must get one half of the map from High Golden Sun Priest Joaquin Slowly.
Runtime: 22 minThe nephews, Webby, and Mrs. Beakley find themselves joining Scrooge in his adventure as he looks for the second half of the treasure map in Antarctica.
Runtime: 22 minScrooge develops gold fever as he and the gang make their way to the Valley of the Golden Suns, all the while pursued by El Capitán.
Runtime: 22 minMagica DeSpell gets the Beagle Boys to help her steal the Number One Dime, disguising them as the nephews.
Runtime: 22 minAn ancient Egyptian civilization abducts Donald so that he can host a spirit of a Pharaoh.
Runtime: 22 minGyro's props for a science fiction television show accidentally launch the cast into space, and Launchpad becomes the hero when it is realized that he is the only real pilot on board.
Runtime: 22 minGyro presents the McDuck household with a robot named Armstrong to do their work for them. However, the robot decides it would rather work for itself.
Runtime: 22 minAfter the incident with Armstrong, Gyro builds giant human-operated robots for Glomgold, only to have them be stolen and operated by Ma Beagle and the Beagle Boys.
Runtime: 22 minMagica's plot to steal the Number One Dime using her own shadow goes awry when her shadow develops a mind of its own.
Runtime: 22 minScrooge and Glomgold race for mastership of Aladdin's genie.
Runtime: 22 minScrooge turns a castle once owned by mad scientist into a hotel, but he doesn't believe that the place is haunted.
Runtime: 22 minScrooge goes searching for a crown in the Himalayas, which is guarded by a snow beast. Loosely based on the Carl Barks story of the same name.
Runtime: 22 minScrooge is framed for stealing a painting from Glomgold's art gallery and sent to Aquatraz.
Runtime: 22 minThe Beagle Boys steal Gyro's handheld teleporter and use it to steal Scrooge's fortune.
Runtime: 22 minGyro, tired of being looked upon as a "gadget man", invents a time machine and uses it to go back in time to the Middle Ages.
Runtime: 22 minScrooge and Launchpad explore a land where dinosaurs still live, but the kids tag along against Scrooge's directions to the contrary.
Runtime: 22 minAfter being fired by Scrooge, Launchpad is tricked by the Beagle Boys into performing a series of bank robberies disguised as movie scenes.
Runtime: 22 minHaving a hard time at camp, Doofus accidentally finds a stolen alien crystal that grants him numerous super powers.
Runtime: 22 minMrs. Beakley is abducted by Vikings and it is up to Scrooge and the others to rescue her.
Runtime: 22 minA family debt causes Scrooge to lose his entire fortune, sending his entire family into the poorhouse.
Runtime: 22 minScrooge and the boys track down a lost play by a famed playwright.
Runtime: 22 minLaunchpad's family comes to visit while the Beagle Boys eye Scrooge's new jet so that they can use it to pilfer his Money Bin.
Runtime: 22 minScrooge learns that a pearl he bought will grant him infinite wisdom once he takes it back to its homeland.
Runtime: 22 minScrooge, the nephews, and Webby visit Scrooge's ancestral home in Scotland, only to be embroiled in a mystery surrounding Castle McDuck.
Runtime: 22 minWhen going to Virginia for a Civil War reenactment, Launchpad encounters aged Confederate veterans who once served under his ancestor, who had lost a battle. Meanwhile, Doofus and the nephews learn that a businessman is exploiting the reenactments for financial gain. Launchpad works to avenge his family's honor by rallying the old veterans to a "rematch" of sorts against the reenactors.
Runtime: 22 minScrooge and the boys head for Florida in search of the fabled Fountain of Youth.
Runtime: 22 minScrooge and the boys discover that the games of an underground civilization are causing earthquakes directly under the Money Bin.
Runtime: 22 minCirce, a sorceress from the past transports Scrooge and the boys back to time of Ancient Greece, where they meet up with Homer.
Runtime: 22 minScrooge seeks to find out why his ships are disappearing in the Bermuda Triangle.
Runtime: 22 minScrooge misuses an alien size-shifting device, and accidentally ends up shrinking himself, the boys, and Webby.
Runtime: 22 minScrooge takes the kids to the Klondike, where he met an old flame, Glittering Goldie.
Runtime: 22 minWebby helps trains a horse for the Kenducky Derby so the owner will have the money to raise it.
Runtime: 22 minScrooge loses the new combination for his vault to a lemming.
Runtime: 22 minScrooge and Glomgold compete in a contest where the winner, being the world's richest duck, becomes the sales broker for a new fruit from Macaroon that works like a flashlight. First, though, Scrooge must keep his fortune away from the Beagle Boys.
Runtime: 22 minAs Scrooge tries to deliver his fortune to Macaroon, he experiences an interference in the form of a rogue submarine working for Glomgold.
Runtime: 22 minAfter dumping his fortune under the sea, Scrooge, along with Launchpad, Gyro, and Doofus, submerges in order to get it out.
Runtime: 22 minGlomgold and the Beagle Boys attempt to make sure Scrooge doesn't win the contest on his way to Macaroon.
Runtime: 22 minThe Nephews, Webby, and Doofus attempt to earn a Junior Woodchuck badge in sailing while a sea monster is preying on Scrooge's shipping fleet.
Runtime: 22 minAfter hearing about Launchpad's encounter with several Harpies, Scrooge heads to the Black Sea to seek out the legendary Golden Fleece.
Runtime: 22 minScrooge and the boys go to Scrooge's oil wells to find out why they ran dry.
Runtime: 22 minGyro invents a watch that allows anyone to move super fast. But the Beagle Boys want to use it so they can steal all of Scrooge's money.
Runtime: 22 minSomething's attacking Scrooge's sheep and shearing off their wool, so Scrooge heads off for Australia to find out what's going on.
Runtime: 22 minScrooge acquires a magical harp that can determine if someone was lying or not. However, Magica de Spell wants the harp for herself, and so does the harp's guardian.
Runtime: 22 minAfter being fired by Scrooge, Launchpad enters the space program, and accidentally gets sent to Mars.
Runtime: 22 minWhile experiencing a fever, Scrooge has an extended dream sequence parodying the fairy tale of Cinderella, with himself in the titular role.
Runtime: 22 minLaunchpad finds himself masquerading as Bruno Von Beak, an agent for the Foreign Organization of World Larceny.
Runtime: 22 minAfter finding a leprechaun, Scrooge is led to Ireland, where he believes that he'll find a vast fortune of gold.
Runtime: 22 minAfter being fired by Scrooge, Duckworth and the boys are abducted by plant aliens and enslaved.
Runtime: 22 minMagica uses a pair of magic mirrors to try to get Scrooge's Number One Dime. First part of double episode: Take Me Out of the Ballgame.
Runtime: 12 minDuckworth coaches the Junior Woodchucks in a baseball game. Second part of double episode: Magica's Magic Mirror
Runtime: 11 minMagica sends Scrooge into the future, where she has stolen his Number One Dime and taken over his company.
Runtime: 22 minWhile accompanying Scrooge in his search for silver, Mrs. Beakley encounters a Tarzan-like character who used to be a boy she helped raise as a nanny.
Runtime: 22 minScrooge and Launchpad reminisce on how they first met.
Runtime: 22 minMagica tricks Gladstone Gander into stealing the Number One Dime for her, and as a result, he is then cursed with bad luck.
Runtime: 22 minScrooge and the boys take a trip to visit an old friend of his, Count Roy. However, unknown to Scrooge, Roy's evil twin Ray rules Roy's kingdom with an iron fist.
Runtime: 22 minScrooge makes a bet with Glomgold that he can make money off a blimp called the Hindentanic.
Runtime: 22 minSeeking respect from other members of Duckburg's elite, Scrooge hunts down a mask he gave away
Runtime: 22 minScrooge, the nephews, Doofus, and Duckworth are intimidated by a cloud that generates their worst fears, conjured by Magica.
Runtime: 22 minScrooge becomes a victim of a potion that causes him to be obsessive with giving money away. It is up to his nephews to find an antidote before he stays a big spender forever.
Runtime: 22 minScrooge tells the story of how his Number One Dime got his fortune started.
Runtime: 22 minA hypnotist brainwashes Donald into giving her a remote control device for a submarine that's Scrooge's companies built for the navy.
Runtime: 22 minDonald makes up a story about being a hero to the nephews. They stow away in the Navy and try to make him a hero. Meanwhile, The Phantom Blot has a spy infiltrating the Navy while he has Scrooge McDuck and Launchpad McQuack as prisoners on Cat Island after they go to investigate Scrooge's fishing fleet there.
Runtime: 22 minScrooge finances a meeting house, which is then used by a group of horror movie-based monsters.
Runtime: 22 minScrooge is romanced by a billionairess named Millionara Vanderbucks, but as the nephews and Webby find out, she only wants his money.
Runtime: 22 minNo overview available.
10 episodes
Scrooge buys one of Glomgold's islands, wherein houses a diamond mine. Upon finding out, Glomgold has the diamond mine blown away from the island. Scrooge, Launchpad, and the nephews then go back in time to try to prevent the explosion, but end up going 1 million years back, where they meet Bubba the Caveduck and his pet Triceratops, Tootsie.
Runtime: 22 minIn their attempt to go back to the present, Scrooge, Launchpad, the nephews, and Bubba & Tootsie crash-land in an ancient kingdom terrorized by a tyrant.
Runtime: 22 minUpon their return to the present, Scrooge blames all his financial troubles on Bubba, all the while the Beagle Boys try to capture him.
Runtime: 22 minAfter the Beagle Boys kick them out of the Money Bin, Scrooge and Bubba have a series of troubles that land them in jail.
Runtime: 22 minAs Scrooge, the nephews, and Launchpad try to find a way to pay Glomgold for the aforementioned island, Bubba & Tootsie, having now returned to the past, feel lonely and try to return to the present.
Runtime: 22 minIn order to move his Money Bin after the Beagle Boys change the new freeway route, Scrooge hires an accountant, and Fenton Crackshell gets the job.
Runtime: 22 minAfter accidentally losing the Number One Dime to the Beagle Boys, Fenton makes several attempts to get it back, eventually becoming the cybernetic superhero GizmoDuck.
Runtime: 22 minGizmoDuck becomes a sensation with the people of Duckburg - that is, until Ma Beagle and her smartest son, Megabyte Beagle, make a remote control with which to make him work for them.
Runtime: 22 minAfter the Beagles get GizmoDuck to steal Scrooge's fortune for them and land Scrooge in jail, the nephews work to save the day.
Runtime: 22 minAlien robots invade and steal Scrooge's Money Bin so that it can be melted down to produce more metal.
Runtime: 22 minNo overview available.
18 episodes
When Scrooge develops an unnatural ailment, Fenton takes him to a place where money isn't used. But Fenton's plan backfires when he gets the locals to use bottlecaps as currency.
Runtime: 22 minIn order to receive their allowances ahead of time so they can buy a new scooter, the nephews trick Scrooge into believing it's Saturday instead of Friday, resulting in mass confusion worldwide.
Runtime: 22 minIn this spoof of Romeo and Juliet, Bubba falls in love with the daughter of Scrooge's new neighbors, who have gotten in a feud with Scrooge.
Runtime: 22 minThe Beagle Babes, female cousins of the Beagle Boys, kidnap Webby in ransom for a set of crown jewels.
Runtime: 22 minFenton's mother suffers a bad shock when trying to get better television reception. Her new-found psychic abilities are soon exploited by Scrooge, much to Fenton's chagrin.
Runtime: 22 minA robot maid built by Gyro falls in love with GizmoDuck.
Runtime: 22 minInflation shoots up the roof when duplicating coins spread through Duckburg.
Runtime: 22 minBubba's grades are deplorable, so the nephews use one of Gyro's latest inventions to increase his IQ, but they all soon become annoyed with the new Bubba.
Runtime: 22 minFenton shoots a series of test commercials, but mistakingly creates demand for a nonexistant product. In desperation, he uses a new bubble gum invented by Gyro, who has not had time to test for side effects.
Runtime: 22 minScrooge's nephews are trying to figure out just who Gizmoduck's secret identity is. So far, their predictions all point to Launchpad McQuack.
Runtime: 22 minScrooge suffers a case of amnesia, during which he protests against himself and dates Fenton's mother.
Runtime: 22 minThe Beagle Boys become the latest music sensation in Duckburg, much to Scrooge's chagrin.
Runtime: 22 minThe nephews makes business decisions in Scrooge's name while Scrooge is in the hospital.
Runtime: 22 minMa Beagle pretends that she's married to Scrooge in order to inherit his fortune.
Runtime: 22 minScrooge acquires a special glass from Gyro that makes the Money Bin invulnerable to attack.
Runtime: 22 minWebby, who has been feeling overlooked, ends up becoming a giantess after falling into a mysterious pool in the jungle. While she is now the center of attention, she does not like it very much. While Scrooge searches for a way to reverse the process, a corrupt circus owner seeks to kidnap Webby for his new sideshow.
Runtime: 22 minScrooge decides to become a vigilante after an unflattering report on him on television.
Runtime: 22 minScrooge acquires magical love arrows that once belonged to a goddess.
Runtime: 22 minNo overview available.
7 episodes
Scrooge meets up with Glittering Goldie again in order to acquire land filled with golden trees from her. However, Glomgold also wants that land.
Runtime: 22 minGlomgold intends to use metal-eating bugs to wipe out Scrooge's fortunes.
Runtime: 22 minFenton uncovers an international conspiracy to steal Scrooge's gold overseas while supposedly on vacation.
Runtime: 22 minFenton's mother accidentally shrinks the Gizmoduck suit, and the child-size suit ends up in the hands of Scrooge's nephews.
Runtime: 22 minWhen Scrooge loses his money due to a computer bug, he and Fenton travel through cyberspace to get it back.
Runtime: 22 minDijon ends up joining the Brotherhood of the Goose, a group dedicated to protecting the Golden Goose (a goose that can turn anything to gold), led by his brother Poupon. Dijon "borrows" it, but accidentally loses it to Scrooge, who soon discovers its secret but then loses it to the Beagle Boys, whom Glomgold has sent to get it.
Runtime: 22 minScrooge, Launchpad, Dijon, and Poupon try to retrieve the Golden Goose from Glomgold and the Beagles before it can set off its transformations that can bring forth the end of the world.
Runtime: 22 min