After Turbo the Snail's improbable win at the Indianapolis 500, the superfast racer finds his life forever changed after he returns from his victory tour. Namely, Tito, his human companion, has built Starlite City, a massive miniature city with an elaborate adjoining race track for Turbo and his fellow snails to live and race in. However, Turbo finds his new life no less hectic as he and his friends face new rivals of all varieties eager to take the champion on. Regardless of the danger, Turbo and his colleagues of the Fast Action Stunt Team are ready for the challenge.
Turbo and his crew face challenges at home and in exotic destinations as they compete against a variety of crazy opponents.
50 episodes
Turbo must become a hero by saving the city from a menacing tiger beetle, who has challenged him to a race on an insane, stunt-filled obstacle course.
Runtime: 12 minWhite Shadow is invited to compete against his hero but doesn't realize the contest is fixed.
Runtime: 12 minTurbo must slow down to win a gecko lizard's challenge.
Runtime: 12 minAfter a near-accident, Chet enters a dangerous pinball machine race.
Runtime: 12 minThe crew must prevent sewer-surfing roaches from infesting the taco stand.
Runtime: 12 minThe crew is summoned to Africa by the Queen of the Banana Slugs.
Runtime: 12 minWhite Shadow is challenged to a match by three champion sumo-wrestler snails.
Runtime: 12 minFire ants swarm the city and it's up to Burn to race their leader.
Runtime: 12 minThe crew travels to Mississippi for a race in the swamp, but Skidmark goes missing.
Runtime: 12 minBirds attack the city on the day Turbo unveils his new signature fragrance.
Runtime: 12 minA sheriff throws the team in jail until Turbo agrees to throw a race.
Runtime: 12 minTurbo searches for an impostor who is pretending to be him all over town.
Runtime: 12 minInvited to a fancy dinner party, Turbo discovers that he is on the menu.
Runtime: 12 minSewer cockroaches challenge the team to a surfing contest during a relaxing day at the beach.
Runtime: 12 minHardcase returns and vows to take revenge on Turbo.
Runtime: 12 minWhile filming a commercial in Tokyo, a mysterious cricket challenges Turbo to a drift race, while the team explores the city and Chet gets lost.
Runtime: 12 minTurbo and Skidmark join an underground zip line race to uncover a conspiracy.
Runtime: 12 minWhiplash enters the Tomato Games, competing against his former mentor.
Runtime: 12 minA rodent pirate challenges Turbo to a race on a cruise ship.
Runtime: 12 minAn unconscious Turbo gets a new shell that the crew can operate by remote control.
Runtime: 12 minAfter accidentally waking cicadas from hibernation, the crew must get them back to sleep.
Runtime: 12 minA celebrity chef steals Tito's taco recipe.
Runtime: 12 minTurbo is excited to race on a section of freeway that's closed for construction.
Runtime: 12 minBurn breaks up with Chet when he forgets her birthday.
Runtime: 12 minA fortune-telling gypsy moth predicts doom for Whiplash.
Runtime: 12 minSkidmark tries to change his crazy behavior by rewiring his brain with a special helmet.
Runtime: 12 minChet becomes obsessed with opening a stubborn tomato juice can.
Runtime: 12 minTurbo adopts a toad for charity but the toad becomes an obnoxious house guest.
Runtime: 12 minSmoove Move is embarrassed when his nerdy brother comes to visit.
Runtime: 12 minSkidmark causes a panic when he hunts a snail-eating goldfish at a fancy party.
Runtime: 12 minTurbo and Whiplash meet a strange tick who may be out to harm Turbo.
Runtime: 12 minWhen the crew starts a prank war, Chet is nervous that he's the next target.
Runtime: 12 minWhite Shadow quits racing and it's up to Turbo to get back on the track.
Runtime: 12 minThe crew meets a strange new creature while playing detectives.
Runtime: 12 minTurbo competes in a crazy underground race through a mall.
Runtime: 12 minTito trades in his food truck for a tank and goes on a wild ride through the city.
Runtime: 12 minShadow and Skidmark embark on a perilous adventure through the zoo to rescue Deuce.
Runtime: 12 minWhiplash attempts to prevent the crew from meeting his parents.
Runtime: 12 minTurbo and Shadow go undercover to expose some shady bugs selling artificial ketchup.
Runtime: 12 minTurbo prepares to compete in an underground smack-talk contest.
Runtime: 12 minWhen Smoove Move becomes a world-famous pedicurist, fame goes to his head.
Runtime: 12 minThe crew plans to retrieve their shells after hermit crabs steal them.
Runtime: 12 minChet's obsessed with tracking down a litterbug.
Runtime: 12 minThe crew competes against each other in a dangerous obstacle course race to save a damselfly princess.
Runtime: 12 minChet accidentally trades all of the town's tomatoes to the devious Ace Gecko.
Runtime: 12 minSkidmark has been secretly keeping a clamsquatch as a pet.
Runtime: 12 minHardcase goes to extreme lengths attempting to finally get revenge on Turbo.
Runtime: 12 minWhite Shadow loses his good-luck charm and has a streak of terrible luck.
Runtime: 12 minTurbo is kidnapped by an overzealous fan during a visit to a racing convention.
Runtime: 12 minTurbo's old nemesis, Guy Gagné, returns for a rematch.
Runtime: 12 minTurbo and his team are in even wilder adventures, like blasting off into space, battling a superhero hornet and disarming a stink bomb.
26 episodes
Fed up with the rowdy FAST crew, Chet challenges them to go without racing.
Runtime: 12 minSkid and Shadow must defend the clubhouse alone against Clip and Clap.
Runtime: 12 minBurn is forced to coach a lousy tetherball team -- and gets inspired by an old rival.
Runtime: 12 minWhite Shadow's karate skills are tested by a ninja stinkbug.
Runtime: 12 minChet can't get him on a cereal box, so Turbo makes Ace Gecko his sports agent.
Runtime: 12 minSmoove Move competes in a ski race to prove his worth -- all for love.
Runtime: 12 minWhen a bad magic trick makes Chet disappear, Turbo and Burn work together to find him.
Runtime: 12 minA superhero hornet arrives in Turbotown and stirs up trouble.
Runtime: 12 minChet, Skidmark and Smoove Move bring swamp toad Marty on an adventure.
Runtime: 12 minThe snails fumble taking care of a lost human child left at the taco stand.
Runtime: 12 minA mix-up puts the FAST crew on a rocket bound for outer space.
Runtime: 12 minThe crew must work together to avoid space madness, debris … and a fiery re-entry.
Runtime: 12 minA prank leads to "crow pox" for the FAST snails, who make a treacherous climb to find a cure.
Runtime: 12 minBurn and her hippie sister try to end their rivalry.
Runtime: 12 minWhiplash tries to scare Deuce and Edvard straight, but the plan backfires.
Runtime: 12 minAfter Turbo saves his life, Buster Move waits on Turbo's every need.
Runtime: 12 minSkid unleashes an evil robot on Turbotown and has to get rid of the monster himself.
Runtime: 12 minTurbo falls for and betroths a head-eating mantis princess.
Runtime: 12 minWhite Shadow is mistaken for a celebrity snail and kidnapped.
Runtime: 12 minTito gets a foosball table which quickly becomes a soccer battle ground.
Runtime: 12 minMel Shellman gets fired and crashes with the FAST crew, but he's so annoying they try to get him rehired.
Runtime: 12 minAn old flame shows up, making Chet jealous.
Runtime: 12 minWhiplash takes on the toughest creature around in a MMA-style fight.
Runtime: 12 minWhen the FAST crew is abducted, Skidmark and his conspiracy club get on the case.
Runtime: 12 minSkidmark and White Shadow try to stop spring from coming by keeping a groundhog in his hole.
Runtime: 12 minSmoove loses the power behind his effortless cool.
Runtime: 12 minThe FAST crew tries to stop spring, gets stranded on a candy-filled island, faces down Internet trolls, and even more racing adventures.
26 episodes
The FAST crew's peaceful vacation retreat is ruined by some hard-partying toilet frogs.
Runtime: 12 minThe crew becomes obsessed with a Fantasy Racing League.
Runtime: 12 minTurbo brings down a songbird, but learns to coexist with the creature.
Runtime: 12 minChet gets the sheriff fired, then must battle a gang of outlaw crickets.
Runtime: 12 minShellsworth and Skid compete to finish a railroad to Lake Balboa.
Runtime: 12 minOn the road with their trucker snail dad Darryl, Turbo and Chet protect the cargo.
Runtime: 12 minWhen the gang gets stranded on a candy-filled island, White Shadow must save his friends.
Runtime: 12 minBurn goes to extreme lengths to break her losing streak.
Runtime: 12 minDesperate to attend, Turbo accidentally invites two dates to an exclusive couples-only game night.
Runtime: 12 minWhite Shadow tries to keep a winning streak alive.
Runtime: 12 minWhiplash interrogates each FAST crew member as suspects in a heinous crime.
Runtime: 12 minWhiplash loses his memory and the crew tricks him into a gentler identity.
Runtime: 12 minWhen Whiplash is knocked unconscious, the others unravel the Mystery of the Sleeping Snail.
Runtime: 12 minThe crew gets a reality show, and tensions come into focus.
Runtime: 12 minWhite Shadow and Turbo become best friends, making Skidmark determined to lure Shadow back.
Runtime: 12 minThe FAST crew fills in for the injured snail bobsled team.
Runtime: 12 minDuped by devious picnic ants, the FAST crew must help some wronged grasshoppers.
Runtime: 12 minTurbo finds himself targeted by a slanderous Internet troll.
Runtime: 12 minWith the perfect poodle moth, Whiplash can't help but re-enter the world of competitive moth showing.
Runtime: 12 minChet is named "Handsomest Snail Alive."
Runtime: 12 minBurn wins a free vacation for two and everyone vies to be her travel buddy.
Runtime: 12 minHardcase joins and dominates a junior racing league formed by Deuce.
Runtime: 12 minA series of mini-stories about the FAST crew begins when Turbo does his laundry.
Runtime: 12 minThe crew must deactivate a stink bomb before it's too late.
Runtime: 12 minSmoove Move sneaks off to have fun alone in the clubhouse, but ends up trapped under a speaker.
Runtime: 12 minThe crew battle to win a radio-controlled plane.
Runtime: 12 min