When Shaggy's rich Uncle Albert goes missing and is presumed dead, Shaggy receives an inheritance, which he uses to upgrade the Mystery Machine so it can transform itself into other types of vehicles. Before disappearing, Uncle Albert made some enemies and it is up to Shaggy and his trusty canine, Scooby-Doo, to defeat those enemies, the most dangerous of whom is evil Dr. Phineas Phibes. Armed with the upgraded Mystery Machine, a loyal robot servant and their new riches, Shaggy and Scooby must stop Dr. Phibes' evil plans and save the world.
Scooby-Doo (voice)
Shaggy Rogers / Dr. Trebla / Additional Voices (voice)
Robi / Agent #1 (voice)
Uncle Albert (voice)
Dr. Phibes / Agent #2 (voice)
No overview available.
5 episodes
It's high-seas hilarity when Scooby-Doo and the gang take a creepy cruise into the legendary Bermuda Triangle! Spooks and scares lurk around every corner -- from alien sightings to terrifying Skeleton Ghost Pirates that like to sink cruise ships with cannonballs.
Runtime: 22 minOur heroes board the Grim Reaper Railroad bound for the fantastic world of Halloween Land to retrieve the powerful Goblin Septer from the Goblin King. Along the way, the Mystery Inc. crew encounters the infamous Headless Horseman, the helpful Jack O’Lantern and a frisky broomstick that takes them on the ride of their afterlife.
Runtime: 22 minThe gang of Mystery Inc. take a trip to Japan and find themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancient blade fabled to possess extraordinary supernatural powers.
Runtime: 22 minTaking the Mystery Van south of the border, Fred, Daphne, Velma, Shaggy, and Scooby-Doo celebrate Day of the Dead festivities, which become less festive when a towering, glowering Chupacabra monster turns up to terrify both tourists and locals.
Runtime: 22 minNo overview available.
13 episodes
Shaggy's uncle disappears and leaves Shaggy with millions of dollars, so Shaggy and Scooby-Doo go to the mansion he left for them and start exploring. They see some of his inventions and then Shaggy sees a note about how his new invention is trying to be stolen by someone and now he must go into hiding. Now Scooby and Shaggy have to go and solve another mystery.
Runtime: 22 minAfter receiving an urgent holographic transmission from Uncle Albert, Shaggy and Scooby travel to Switzerland, using their new and improved mystery machine, in order to thwart Dr. Phibes' efforts in interrupting an anti-global warming conference. Once Phibes realizes he's being followed, he counteracts by sending one of his most dangerous agents after them.
Runtime: 22 minDr. Phibes' latest evil plot is to abduct three of the world's leading scientists in order to gain technologically advanced weapons. Shaggy and Scooby must prevent this by sneaking into the country club where the scientists are being honored and protect them at all costs. However, they also have to deal with Phibes' agents.
Runtime: 22 minShaggy and Scooby decide to throw a housewarming party, but their neighbor and president of the Housing Association, Thurston Havansimp, sets out on derailing their plans. He threatens to cite them with enough code and permit violations to evict them from their house and the neighborhood. Meanwhile, Dr. Phibes finds about the party and sends a deadly robot to the Shaggleford Mansion with orders to annihilate the dynamic duo.
Runtime: 22 minDr. Phibes plans on unleashing an evil computer virus into the nation's weapon defense systems, but Uncle Albert gets word of it first. While intercepting the virus, Shaggy and Scooby unknowingly release the virus into their in-house's computer system, which soon takes control of every appliance and utility in the mansion.
Runtime: 22 minAfter a bad experience from the past with lightning, Dr. Phibes creates a machine from his space station that causes thunderstorms across the world. Scooby must face his fear of lightning as he and Shaggy work on a way to stop Phibes.
Runtime: 22 minDr. Phibes sets out to destroy the rainforest in search for the secret to eternal youth. Meanwhile, poachers try to stop Shaggy and Scooby.
Runtime: 22 minShaggy and Scooby are nominated for the "Mystery Solvers of the Millennium" award. However, at the ceremony, the mystery solvers begin disappearing one by one while Shaggy and Scooby must work fast to discover who's taking them before they're next.
Runtime: 22 minDr. Phibes decides to hit Shaggy and Scooby in their most vulnerable spot - their stomachs! He invents a hypnotic hibachi and then hires an evil chef to use it on them as they visit the set of their favorite cooking show, "Chefs of Steel".
Runtime: 22 minShaggy and Scooby meet up with Fred, Velma, and Daphne at a military base where Dr. Phibes' agents use their new invisible technology to steal weapons.
Runtime: 22 minIn order to gain immortality, Dr. Phibes plans on setting off a bomb at the end of the "Polar Bear 3000" race which will destroy all electronics across the world. Naturally, Shaggy and Scooby enter the race to make sure that he doesn't succeed.
Runtime: 22 minDr. Phibes is finally going to get his wish and become immortal! He has built a giant robot version of himself and plans to conquer the world with it. It is up to Shaggy and Robo-Scooby to put a stop to his big plans.
Runtime: 22 minWith the intention of finally stealing Uncle Albert's secret formula, Dr. Phibes assembles three of the most ruthless criminals in history to destroy Shaggy and Scooby.
Runtime: 22 minNo overview available.
13 episodes
On the opening day of Shaggy and Scooby's own amusement park, Dr. Phibes works to control every attraction and turn the park into total chaos. Shaggy and Scooby must prevent this while attempting to create a diversion for everyone in attendance.
Runtime: 22 minPhibes infiltrates Shaggy and Scooby's mansion in his new cat guise while our heroes hold a dog show. Robi even enters his home-made mechanical dog, Sparky, into the show.
Runtime: 22 minAfter learning Dr. Phibes consumed a large quantity of the new nano-tech formula, Shaggy and Scooby must quickly devise a plan to rid of every nano-bot inside his body before Phibes becomes completely unstoppable.
Runtime: 22 minNow fully nano-powered, Dr. Phibes plans to blow up his new remote volcanic lair which would cause nuclear winter and mass extinction around the world. Meanwhile, Shaggy arms himself with Uncle Albert's super suit as he and Scooby must infiltrate the lair to once again put a stop to Phibes' evil plans.
Runtime: 22 minDr. Phibes' latest world domination plan includes producing a massive army of nano clones. Each clone represents a different part of Phibes' personality. Shaggy and Scooby must face their toughest task yet, but little do they know that if Scooby consumes too much of the nano formula, the more likely he will become immune to its effects. Meanwhile, Robi's spring cleaning creates even more chaos for everyone.
Runtime: 22 minOn the verge of a mental breakdown, Dr. Phibes decides to take a vacation while Shaggy and Scooby win tickets for a Mexican cruise -- the exact same cruise that Phibes is on.
Runtime: 22 minAfter being evicted from the lair by his evil clone, Dr. Phibes moves in with Shaggy and Scooby. However, due to Phibes' incessant crank calls, the clone decides to do something that even the real Phibes would never consider -- activate their Doomsday machine.
Runtime: 22 minDr. Phibes and his agents and techies make a DVD of a horror movie with real monsters, and thanks to Robi's new 4-D entertainment system, the monsters invade Shaggy and Scooby's home. A pig named Bacon from a trailer Agent 2 was obsessing about also lounges around, and Scooby and Shaggy work on a way to stop the monsters and Phibes before he can make copies of the DVD.
Runtime: 22 minAfter hearing Shaggy and Scooby comment on how he isn't good at butlering or much else, Robi thinks he's failed at his job and leaves. He leaves Sparky to take his place transmitting Uncle Albert's messages. Soon Agents 1 and 2 find him at his new job in a criminal hangout. Now, unless Shaggy and Scooby stop him, Dr. Phibes will be able to gain access to Uncle Albert's inventions, as well as discover where he's hiding. And to make matters worse, Robi won't survive the downloading process.
Runtime: 22 minDr. Phibes, tired of being outsmarted by our heroes, revises his nano formula to increase his IQ. It also inflates his head. Now, Shaggy and Scooby must stop him from releasing a gas that will drastically lower the world's intelligence.
Runtime: 22 minDr. Phibes plans to avenge his unhappy childhood by unleashing a stampede of genetically engineered chicken bulls on the Western Tri-State Fair. Shaggy and Scooby must now find a way to stop him, while facing purring vultures, a hissing goat, and an 11-foot cross-eyed rooster.
Runtime: 22 min