Koko, Wilson and Brewster learn new skills and life lessons on their quest to earn various badges.
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46 episodes
Wilson, Brewster and Koko try to earn their 'weighing it up' badge by guessing whether or not their loads get heavier or lighter when Dunbar changes them.
Runtime: N/A minBrewster and Koko must work together to wash dirty train cars.
Runtime: N/A minBrewster and Koko have to follow different clues to find carriages of particular colours.
Runtime: N/A minJoin Koko, Wilson and Brewster as they learn new skills and life lessons on their quest for many different badges. The Chuggers are on a mission to try and beat the record for the number of problems reported on the rails, while they go on chug patrol for their Chug Patrol badge.
Runtime: N/A minJoin Koko, Wilson and Brewster as they learn new skills and life lessons on their quest for different badges. The Chuggers earn their 'Remember the Route' badge by memorising a list of three destinations and visiting them in the correct order. Brewster finds that using rhymes helps him memorise his destination list.
Runtime: N/A minBrewster must keep clean whilst transporting a car of manure.
Runtime: N/A minIn order to earn his 'Horn Honking' badge, Wilson has to prove that he knows when to use his horn, and when not to use it.
Runtime: N/A minBrewster, Wilson and Koko must complete their safety checks before going on a long-distance night delivery, but Koko skips some of the checks.
Runtime: N/A minBrewster tries for his 'Capability' badge by transporting loaded cars to the quarry. But the task isn't as easy as he initially thinks, and soon he finds himself seeking out the help of his friends.
Runtime: N/A minKoko, Wilson and Brewster try for their fire safety badges, but when the alarm sounds, will they remember the rules for evacuating a burning building?
Runtime: N/A minWilson needs to remember where he is going and not be distracted in order to earn his Knowing Where You Are Going badge.
Runtime: N/A minBrewster and Wilson earn their Helping Wheels badge by helping others on and around the tracks.
Runtime: N/A minBrewster and Koko try to stay on schedule while transporting passengers.
Runtime: N/A minTo be able to earn his Animal Helper badge, Brewster is asked to look after Ebo the elephant while some work is being done to Ebo's enclosure at the safari park. At first it's all fun and games, but when Ebo refuses to go back to the safari park Brewster has to come up with a creative solution to get him back.
Runtime: N/A minIn order to earn their Work Those Wheels badge Koko, Brewster and Wilson need to put together a work out. When Wilson realises that he isn't strong like Brewster or fast like Koko, he has to invent a new and fun workout for himself.
Runtime: N/A minKoko and Brewster try for the Buddy Badge. To earn the badge they must learn to trust each other, as they have to direct one another while the other has their eyes closed. Koko has a hard time trusting Brewster, but when she realizes that they are indeed best buddies, she starts to trust him.
Runtime: N/A minTo earn their Star Map badges, Koko, Wilson and Brewster must find pictures in the stars and use the them to guide them where they're going. Brewster finds it very difficult to see the pictures, but when he starts to use his imagination, it becomes very easy and clear.
Runtime: N/A minBrewster and Wilson try and earn their Emergency badge by staying calm while running through an emergency drill where Emery pretends to be stuck in a tunnel. The chuggers find it difficult to stay calm, but when a real emergency happens they have no choice but to stop themselves from panicking and work together to help Emery.
Runtime: N/A minIn order to earn her Cargo badge, Koko must be able to transport certain cargo from point A to point B. She soon realizes that some cargo is more fragile than others, and that so requires more careful transport.
Runtime: N/A minWilson has a hard time concentrating when playing the game Two of a Kind with the other chuggers, in an effort to earn his Concentration badge. The task becomes easier when he is taught some tricks that will help him memorize things.
Runtime: N/A minKoko learns the best way to delegate tasks for delivering papers.
Runtime: N/A minTo earn the Good Judgment badge, the chuggers need to complete a brake test.
Runtime: N/A minThe trainees learn about being efficient. They clean up litter to ensure it gets recycled, trying various methods to decide which way is the best.
Runtime: N/A minWilson, Koko and Brewster need to keep quiet for a whole day.
Runtime: N/A minThe chuggers have to think of a way they can help make Chuggington even more beautiful. Koko decides to wash down the platforms, Brewster paints a few fences, and Brewster picks up litter.
Runtime: N/A minWhen the chuggers are given a shiny new badge, they are also given the task of forwarding that badge on to someone they really appreciate.
Runtime: N/A minBrewster and Wilson try for their Town Crier badges - a badge recognizing their public speaking skills.
Runtime: N/A minKoko and Brewster must each deliver three packages before three o'clock.
Runtime: N/A minWilson struggles to concentrate when working towards his Fire Warden badge. He must make sure not to miss that alarm.
Runtime: N/A minWilson is sent to a mystery location and needs to find his way home with the help of the Chug-nav.
Runtime: N/A minWilson and Koko have to rescue a stranded chugger from the snow.
Runtime: N/A minKoko and Wilson struggle to fit awkward-shaped objects into an open goods carriage.
Runtime: N/A minBrewster has to invent a fun tour that teaches some visitors a little bit about Chuggington. If Brewster manages this then he will get his Show and Tell badge, but with visitors that get easily bored, Brewster really has to work hard to keep it fun.
Runtime: N/A minHoot and Toot need to double check the recycling in order to get their Green Machine badges.
Runtime: N/A minWilson has to use the camera car in three different ways to earn his Chug and Click badge. But he only has one hour to get it all done, so he must be snappy.
Runtime: N/A minWilson learns about good customer service.
Runtime: N/A minHoot and Toot learn about setting priorities.
Runtime: N/A minHoot and Toot need to deliver the cargos waiting in despatch before sunrise so that they can earn their Night Chuggers badge. But it is hard to stay away in the middle of the night.
Runtime: N/A minWilson has to teach Hoot and Toot to use the paint wagon. If Wilson does so successfully then he will get his Trainer badge.
Runtime: N/A minBrewster learns about camouflage when he repaints the lizards' house.
Runtime: N/A minWilson learns to keep the tracks safe as he tries for his safeguarder badge.
Runtime: N/A minHoot and Toot have to round up all the stray carriages around the depot in record time.
Runtime: N/A minBrewster goes on the look out for potential safety hazards on the track.
Runtime: N/A minWilson and Koko have to feed the animals in the snow, but Wilson can't find the sheep.
Runtime: N/A minBrewster learns to share the workload with his team mates.
Runtime: N/A minDecka teaches Toot that having good manners is about what you do, not what you say.
Runtime: N/A min