Danger Mouse, the world's greatest secret agent, and his side-kick Penfold work to foil the evil schemes of Baron Greenback.
Danger Mouse / Narrator (voice)
Penfold (voice)
Colonel K / Baron Greenback (voice)
Stiletto (voice)
No overview available.
6 episodes
In this pilot episode, Danger Mouse and Penfold are dispatched to Loch Ness to investigate the theft of bagpipes and increased activity of the Loch Ness Monster. They uncover a plot by Baron Greenteeth (known in later episodes as Baron Greenback) to find "The Lost Chord," a musical note capable of causing great destruction.
Runtime: 15 minDanger Mouse and his sidekick, Penfold, work to thwart Baron Greenback's many evil plans, including destroying the world with bagpipe music.
11 episodes
Danger Mouse discovers that Baron Greenback is behind a wave of attack robots that have been going after agents.
Runtime: 11 minDanger Mouse and Penfold travel to Scotland to keep Greenback from destroying the world with music from all the world's bagpipes.
Runtime: 11 minGreenback captures Colonel K and has the Colonel send Danger Mouse and Penfold on holiday to a haunted castle in Transylvania.
Runtime: 11 minGreenback steals a growth serum from Professor Skwakencluck and with it creates giant chickens to take over the world. And for once Penfold saves the day!
Runtime: 11 minGreenback creates a `Martian' to keep Danger Mouse busy while he sets out on a crime spree.
Runtime: 11 minGreenback drives Danger Mouse and Penfold crazy with his dream machine.
Runtime: 11 minA fall causes Penfold to think he is the Lord of the Jungle, when he and Danger Mouse try to find out why elephants are being turned into sugar cubes.
Runtime: 11 minGreenback is causing the world's leaders to laugh themselves to death in his latest plot to become ruler of the Earth.
Runtime: 11 minGreenback kidnaps Penfold to lure Danger Mouse into a spaceship and send both of them to a planet ruled by machines.
Runtime: 11 minDanger Mouse must stop Greenback who has stopped the Earth's rotation which in turn has canceled gravity.
Runtime: 11 minDanger Mouse discovers Greenback is behind a plague of pyramids which are popping up all over England and threatening to sink England.
Runtime: 11 minIn his quest to save the world, Danger Mouse squares off against Greenback in a duel, travels with Penfold to the Bermuda Triangle and more.
6 episodes
Danger Mouse travels to outer space to find a custard mite and bring him to Earth after Greenback floods the world in instant custard.
Runtime: 30 minAliens capture Danger Mouse and Penfold for use in an experiment when they journey to the Bermuda Triangle on the trail of Baron Greenback.
Runtime: 30 minGreenback tells Danger Mouse that he will go straight if Danger Mouse beats him in a duel and if Danger Mouse promises to quit his job if he is the loser.
Runtime: 30 minWashing machines under the control of Greenback threaten to destroy London.
Runtime: 30 minGreenback has stolen a bad luck charm for use in a bad luck ray. Danger Mouse manages to get it and attempts to give it back to the original owners who don't really want it back.
Runtime: 30 minGreenback kidnaps Penfold to get Danger Mouse to bring him four ingredients needed for an evil spell. Danger Mouse meets Count Duckula when one ingredient turns out to be the feather of a vampire duck.
Runtime: 30 minNo overview available.
5 episodes
Greenback shrinks himself and enters Colonel K's body to learn all of the Colonel's secrets.
Runtime: 30 minDanger Mouse is captured by Greenback when Greenback threatens to destroy all the world's signposts, and is subjected to a brain picker to remove all his thoughts.
Runtime: 30 minGreenback is determined to steal plans that Danger Mouse and Penfold are transporting from Australia to London.
Runtime: 30 minDanger Mouse is sent to the Indian Ocean to investigate several ship sinkings caused by ghost-like buses that vanish.
Runtime: 30 minDanger Mouse travels to the United States where he teams up with a Texan to defeat Greenback, who has shrunk and stolen the world's greatest buildings.
Runtime: 30 minNo overview available.
9 episodes
Danger Mouse finds a computerized hideout locator which leads him to Baron Greenback's hideouts.
Runtime: 30 minAgent 57, the master of disguise, helps Danger Mouse defeat Count Duckula who has teamed up with Greenback to turn Parliament show-biz crazy.
Runtime: 30 minA Demon from the 4th dimension dares Danger Mouse to stop him from stealing famous buildings.
Runtime: 30 minDanger Mouse must rescue Penfold after Professor Squakencluck's time machine sends Penfold back in time.
Runtime: 30 minDanger Mouse and Penfold end up in the future where the world is ruled by cats who are taking orders from a descendent of Greenback.
Runtime: 30 minColonel K teams Danger Mouse up with a robot Penfold and Penfold with a robot Danger Mouse so one pair can help Agent 57 and the other can capture Greenback.
Runtime: 30 minDanger Mouse tracks Greenback down to a New York skyscraper where strange things happen to the World's Greatest Secret Agent.
Runtime: 30 minCount Duckula and Greenback team up to find the Bone Idol which can control all the dogs in the world.
Runtime: 30 minIt is up to Penfold to stop Danger Mouse when he takes up a life of crime.
Runtime: 30 minNo overview available.
10 episodes
Greenback ruins a holiday for Danger Mouse and Penfold who are in the Amazon jungle searching for the long lost crown that belonged to an Aztec ruler.
Runtime: 30 minDanger Mouse and Penfold travel to Wales to battle a dragon called Jones.
Runtime: 30 minGreenback tests his new duplication machine on Penfold, which malfunctions and leaves him with hundreds of Penfolds to deal with.
Runtime: 30 minDanger Mouse and Penfold journey to the moon to put a radio jamming station Greenback has built there out of operation.
Runtime: 30 minGreenback threatens to use his weather control machine to create an ice age if he is not crowned king of the world.
Runtime: 30 minDanger Mouse and Penfold are chosen as Ambassadors to meet aliens and end up being terrorized by their giant toys.
Runtime: 30 minGreenback makes a device to control DM's car.
Runtime: 30 minA salesman of gadgets for secret agents tries to sell Danger Mouse devices which will help him in reaching Greenback's hard to reach hideout.
Runtime: 30 minGreenback develops age-altering bombs which turn Danger Mouse into an over eager youth and puts Penfold on the verge of senility.
Runtime: 30 minNero gains strange powers, which he uses to terrorize Danger Mouse and Penfold, after he falls into one of Greenback's inventions.
Runtime: 30 minNo overview available.
27 episodes
Penfold and Dangermouse get transported to the year 1215AD thanks to a fluke in the narrorator's mic. They now have to act out a twisted version of Robin Starring Dangermouse As Robin Hood and Penfold as Little John
Runtime: 30 minGreenback raids Mexico's cacti to plant the pins in the most important cushions in Briatin.
Runtime: 30 minDanger Mouse and Penfold go after a mad composer who has destroyed all the world's music.
Runtime: 30 minPenfold's hearing problems make him immune to a device that brainwashes anyone who hears Greenback's voice.
Runtime: 30 minAn alien pet escapes from a crash-landed spaceship and it multiplies whenever something touches it, making its capture difficult.
Runtime: 30 minAgent 57 teams up with Danger Mouse to defeat Baron Greenback when Penfold stays home with a cold; the only problem is 57 gets it too and every time he sneezes he changes disguise.
Runtime: 30 minAn experimental enzyme escapes into the sewers and turns everything it comes in contact with white.
Runtime: 30 minDanger Mouse and Penfold end up in a time-traveling clock when they investigate an attempted robbery of the crown jewels.
Runtime: 30 minDanger Mouse goes after his car, which has taken off on its own, keeping Danger Mouse from attending an award ceremony.
Runtime: 30 minPenfold is instrumental in keeping alien, J.J. Quark, from taking over the Earth.
Runtime: 30 minGreenback is melting the polar ice caps to cause a flood and open up a market to sell rubber rafts at inflated prices.
Runtime: 30 minWith Greenback on vacation, Stiletto uses a ray to create giant spiders to take over London.
Runtime: 30 minDanger Mouse assists Bleep, Bleep recovers an old English home that is being held for ransom.
Runtime: 30 minThe alien J.J. Quark returns and sends a Fangboner to attack Danger Mouse.
Runtime: 30 minPenfold must defeat El Loco after he drugs Danger Mouse's milk.
Runtime: 30 minGreenback creates a mechanical cat that kidnaps Colonel K.
Runtime: 30 minDanger Mouse investigates strange goings-on at Stonehenge only to battle his evil alter-ego.
Runtime: 30 minGreenback devises a ray that animates London's statues and causes them to wreak havoc.
Runtime: 30 minThe clock returns with Merlin's predecessor as its passenger and it's up to Danger Mouse and Penfold to stop the wizard from taking over the world.
Runtime: 30 minGreenback has London at a standstill after he steals all of the world's tea.
Runtime: 30 minUnpacking from a holiday in Mexico, Penfold discovers El Loco hiding in his suitcase. El Loco gets loose and goes on a crime spree in London.
Runtime: 30 minPenfold's gift from J.J. Quark sets monsters after Danger Mouse and Penfold.
Runtime: 30 minGreenback sets out to steal an ancient Egyptian amulet which Danger Mouse and Penfold have been sent to find.
Runtime: 30 minDanger Mouse battles a witch doctor when he and Penfold go to rescue Professor Squakencluck whose plane crashed in the China sea.
Runtime: 30 minPenfold swallows Professor Squakencluck's new pill and is turned into a super hero which causes Danger Mouse more problems than usual as he searches for a lost messenger pigeon.
Runtime: 30 minUnder orders from a super computer, all the world's machines mutiny and refuse to do their jobs.
Runtime: 30 minPenfold and Danger Mouse journey to the center of the Earth to stop a loud noise that originates there.
Runtime: 30 minNo overview available.
6 episodes
Danger Mouse and Penfold travel on the Orient Express with a document they obtained from Greenback.
Runtime: 30 minGreenback offers to team up with Danger Mouse in order to thwart an alien invasion.
Runtime: 30 minCount Duckula teams up with Dr Frankenstoat to take over the world with an army of robot vampoids.
Runtime: 30 minDanger Mouse is sent to find Merlin's magic ink well which will grant the finder a wish.
Runtime: 30 minDanger Mouse must recover plans to a top secret device capable of shattering the world.
Runtime: 30 minDanger Mouse travels to the moon and discovers it has been turned into a scrap yard, which has caused the tide to change and flood the Earth.
Runtime: 30 minNo overview available.
2 episodes
Danger Mouse and Penfold set out to stop the illogical Gremlin from turning Earth's sunlight into darkness.
Runtime: 30 minPenfold tries to kill Danger Mouse after Greenback steals a picture of Penfold for use in a mind control machine.
Runtime: 30 minNo overview available.
6 episodes
Danger Mouse and Penfold are sent to the Arctic when Greenback threatens to melt the polar ice with sun lamps.
Runtime: 30 minDanger Mouse and Penfold are sent to track down a huge hairy monster that has been crushing the local villages. When they find it they discover he's actually friendly, but suffers from extreme bouts of sore-feet. They get help from the RCMP - Royal Canadian Mounted Podiatrists.
Runtime: 30 minDanger Mouse is sent to stop Greenback who is behind the theft of America's greatest buildings.
Runtime: 30 minProfessor Crumhorn creates a robot duplicate of Penfold (which is far more efficient than the original). At the push of a button it transforms into a giant machine intent on destroying Danger Mouse.
Runtime: 30 minThe Mark III runs out of gas, leaving DM and Penfold stranded in the Sahara Desert.
Runtime: 30 minWhile on holiday in Spain, Penfold is kidnapped by a mad Coyote who thinks he is Don Quixote. They go tilting at a windmill that happens to contain Baron Greenback's latest device for world domination.
Runtime: 30 minNo overview available.
7 episodes
Professor Crumhorn returns and uses his transformation pills to turn himself into a little girl in an attempt to get Danger Mouse to break into Fort Knox.
Runtime: 30 minJust when Penfold should be meeting his Aunt and the airport, he and Danger Mouse are sent to the Amazon jungle where a tribe have been sacrificing people to The Great Ant God from Ataxia. Penfold is captured, and things look grim, but then Penfold's Aunt arrives from a taxi and tells them all to stop playing silly games.
Runtime: 30 minPenfold puts on Danger Mouse's suit and can't get out. From then on everyone thinks he is Danger Mouse. Later, DM and Penfold go to Bratislavakia to find out why all the countries of Central Europe have swapped places. There they fall fowl of a mystical stone that causes people to swap bodies.
Runtime: 30 minDr Crumhorn ""Ka-zonks"" DM and Penfold into a hallucinatory world in an attempt to drive them crazy.
Runtime: 30 minGreenback attempts to take over England with his latest invention...an army of remote control, allergy causing pillows.
Runtime: 30 minCrumhorn invents a chemical that allows him to create land sharks to terrorize London. Things get even more complicated when Penfold gets into the formula.
Runtime: 30 minA giant spaceship is spotted heading for Earth. It's part of the ""Intergalactic 147"" snooker game and it wants to put the Earth into a black hole.
Runtime: 30 min