Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.
Director: Helen Sheppard
Writer: Chris Ellis
Three
Four
Five
Six
No overview available.
17 episodes
The Numberjacks save Christmas Day
Runtime: 15 minWhat starts as a happy holiday in the sun soon gets more complicated as all the Meanies try to make like hard for the Numberjacks. Only after much excitement do things get back to normal.
Runtime: 45 minNo overview available.
45 episodes
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
Runtime: 15 minThe episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
Runtime: 15 minThe Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
Runtime: 15 minThings that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
Runtime: 15 minWhen 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
Runtime: 15 minThe Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
Runtime: 15 minThings don't belong when Spooky Spoon mixes things up - another problem for 5.
Runtime: 15 minThe Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
Runtime: 15 minBoxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
Runtime: 15 minSpooky Spoon makes sure things are well out of order - until 5 sorts her out.
Runtime: 15 minNumbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
Runtime: 15 minNo overview available.
20 episodes
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
Runtime: 15 minPeople keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
Runtime: 15 minThe Shape Japer is into extreme shapes – 6 gets busy sorting things out.
Runtime: 15 minThe Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
Runtime: 15 minThe Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
Runtime: 15 minThe Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
Runtime: 15 minSometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
Runtime: 15 minPeople need to carry on counting, not start again – 6 sorts out the Problem Blob.
Runtime: 15 minPeople need more information – so 4 goes out there battling with the Puzzler.
Runtime: 15 minThe Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.
Runtime: 15 minA girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
Runtime: 15 minThe Shape Japer is having fun with cylinders - 5 to the rescue!
Runtime: 15 minNumbers don’t match when the Numbertaker’s about - until 3 saves the day.
Runtime: 15 minSpooky Spoon is jumping things about – and 4 is the one to sort her out.
Runtime: 15 minThe Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
Runtime: 15 min5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
Runtime: 15 minThe Shape Japer is splitting things into fractions, and 3 is on the case.
Runtime: 15 min7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
Runtime: 15 minWhen the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
Runtime: 15 min6 saves the day when the Number-taker is taking hundreds and thousands.
Runtime: 15 minNUMBERJACKS | Trailer