Rowan, Adam, Alan and Britt (dungeon master Robert) play D&D. The four players play as their characters from Epic NPC Man, with whatever happens to the characters being deemed as canon in the Epic NPC Man universe.
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11 episodes
It is time! The dickheads battle it out to determine who's the biggest dick of them all! Who will win? Who will lose? Who will meta game first?
Runtime: 61 minThe clash of the titans continues. Who will win??
Runtime: 61 minOver halfway done and it's still anybody's game! Who will be the FIRST to fall?
Runtime: 62 minToday is the day we see a victor! Today we discover the biggest dickhead of them all!
Runtime: 66 minOne-Shot
Runtime: 32 minWelcome to Epic NPC Man Dungeons and Dragons! Greg, Bodger, Baradun and Brielle set off on a dangerous adventure in Faerûn. Get ready for NPC D&D!
9 episodes
Greg, Bodger, Baradun and Brielle set off on a dangerous adventure in Faerûn.
Runtime: 21 minGreg, Bodger, Baradun and Brielle fall into a dangerous battle in the streets of Baldur's Gate.
Runtime: 26 minHaving descended into the pits, our heroes fall into danger once again as the dead begin to rise! Will they make it out alive?
Runtime: 33 minAdventure is afoot, and our heroes find their way journeying to candlekeep to open the mysterious box. Whats in it?!
Runtime: 25 minGreg, Bodger, Baradun and Brielle find themselves in Avernus - the first layer of Hell!
Runtime: 31 minOur heroes find themselves setting off on their adventure through Hell. With Lulu by their side, they try to claim the sword of Zariel and save the world!
Runtime: 26 minWith the sword of Zariel in hand our heroes head off to save Elturel, only to find themselves in danger once more as they are ambushed by Mad Maggie and her goons. Will they survive?
Runtime: 30 minOur heroes have finally made it to Elturel, but the journey is not over yet - there is quite the trial ahead to save the city and return to Honeywood.
Runtime: 38 minWith time running out to save Elturel - our heroes must find a way to dispel the companion orb, stop Zariel and return the city to the mortal plane. Can they do it?!
Runtime: 40 minWe journey into the World of Epic NPC Man once again, this time following a new set of adventurers intent on finding their place in Azerim.
5 episodes
Adam, Alan, Rowan, Britt and Ben step into the shoes of new adventurers as they start their adventure in Alderkeep in this all new VLDL D&D session!
Runtime: 169 minOur adventurers continue their journey across the lands of Azerim to the city of Wraith - under siege by orcs. But can they stop their squabbling to actually get there to save the city?!
Runtime: 99 minThe situation has turned dire for our heroes - can they save themselves and get to Wraith in time?
Runtime: 133 minFinally arriving at Wraith the heroes are greeted by quite the horrifying sight... and the battle for the soul of the city begins.
Runtime: 173 minThe battle for the city of Wraith continues! Will our heroes survive?
Runtime: 142 minThe unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D
242 episodes
The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.
Runtime: 24 minThere have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.
Runtime: 24 minOur heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!
Runtime: 25 minOur heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.
Runtime: 27 minOur heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.
Runtime: 24 minThe lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.
Runtime: 23 minIt's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.
Runtime: 29 minWhile searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!
Runtime: 27 minOur heroes finally find their way out of the woods and find the culprit responsible for their confusion.
Runtime: 31 minWith the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.
Runtime: 26 minSince polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.
Runtime: 27 minNow that the wolves have been dealt with - our heroes must defeat their leader - Wither
Runtime: 28 minWith the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?
Runtime: 27 minBodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.
Runtime: 27 minThe Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.
Runtime: 26 minWith that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.
Runtime: 29 minOur heroes finally come to find out what the veracious quake is - a very hungry hill giant.
Runtime: 32 minOur heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!
Runtime: 28 minAs the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good
Runtime: 30 minWhat is the best way to kill a hill giant? Well you explode it from the inside out of course!
Runtime: 35 minNow on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.
Runtime: 28 minOur heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.
Runtime: 35 minThe gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?
Runtime: 24 minWith no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.
Runtime: 33 minOur heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems
Runtime: 31 minDirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.
Runtime: 27 minThe fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)
Runtime: 27 minAs our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!
Runtime: 27 minThe guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.
Runtime: 27 minOur heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?
Runtime: 26 minOur heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide
Runtime: 27 minOur heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?
Runtime: 31 minOur heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?
Runtime: 29 minOur heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!
Runtime: 27 minOur heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!
Runtime: 26 minOur heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn
Runtime: 24 minBodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.
Runtime: 22 minOur heroes start to investigate the mysterious murders in town - with detective Greg leading the charge
Runtime: 23 minOur heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?
Runtime: 25 minGreg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?
Runtime: 24 minIs Yaris a good guy or a bad guy? It's still to hard to tell
Runtime: 30 minWe start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.
Runtime: 27 minThe battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)
Runtime: 28 minYaris Goldhorn's time is over. Finish Him!
Runtime: 23 minBodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.
Runtime: 30 minOur heroes have looted everything they can... but not all of the loot is worth taking...
Runtime: 38 minGrinn finally gets to show off his magical lightning powers... to amazing effect.
Runtime: 34 minBaradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...
Runtime: 33 minThat horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish
Runtime: 32 minEveryone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg
Runtime: 34 minOur heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.
Runtime: 32 minThe 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first
Runtime: 30 minBob can now turn into a badass bat - and does it ALL THE TIME
Runtime: 33 minOur heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?
Runtime: 34 minEveryone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?
Runtime: 33 minBodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!
Runtime: 35 minGrinn finally makes it to the date - but will he get to live happily ever after?
Runtime: 34 minBodger needs to start making decisions about the whether he wants to reverse the curse of his axe
Runtime: 35 minBodger finally makes it to Skottlund, and boy oh boy is he causing some family drama
Runtime: 31 minBodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer
Runtime: 35 minThe biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?
Runtime: 39 minThe fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.
Runtime: 39 minOur heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.
Runtime: 33 minOn their airship ride our heroes are visited by a cloud giant with a message of urgent aid.
Runtime: 38 minOur heroes encounter the infamous tricksters Asht and Kutcha who love punking people.
Runtime: 32 minOur heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!
Runtime: 36 minThere is chaos at the Carnival... and guess who is at the center of it
Runtime: 35 minOur heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be
Runtime: 26 minWith their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.
Runtime: 32 minOur heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags
Runtime: 32 minOur heroes get waylaid as they run into turmoil on the toll road
Runtime: 30 minOur heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...
Runtime: 30 minOur heroes finally reach the hag hut of Bavlorna the hag of the present
Runtime: 32 minThe battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg
Runtime: 38 minBavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...
Runtime: 28 minThe gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!
Runtime: 29 minWith the Hag Bavlorna dead - its time to loot her house!
Runtime: 30 minBob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut
Runtime: 34 minOur heroes are still traveling with Valor's call - but tensions run high as sparks fly!
Runtime: 34 minOur heroes meet a unicorn... again... and its the same unicorn
Runtime: 30 minOur heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?
Runtime: 30 minGreg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh
Runtime: 27 minOur heroes meet an unfamiliar Warforged named Number 14...
Runtime: 34 minYou know what they say about best laid plans... right... RIGHT?!
Runtime: 30 minIn an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?
Runtime: 26 minOur heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha
Runtime: 35 minConfucius recounts who he is and why he is here... but it's just confusing
Runtime: 33 minBob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?
Runtime: 35 minBob is stuck in a tree - what should he do? Maybe jump out?
Runtime: 33 minSkabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.
Runtime: 32 minThis hag is becoming quite the nuisance! It's time to take her down
Runtime: 30 minBob just needs to jump out the window! Come on!
Runtime: 32 minBaradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!
Runtime: 32 minHow to deal with a horrible hag? Might have something to do with the key in her back?
Runtime: 32 minThe fight is done. It was long and it was hard. It's time to burn it all down
Runtime: 40 minWeirdly enough there is consequences for our actions in D&D - who would have thought?!
Runtime: 34 minIt's time to do a proper bit of loot investigation!
Runtime: 35 minWe were warned about the Jub Jubs...
Runtime: 34 minOh yes darling, we're not adventurers - we're ACTORS.
Runtime: 38 minWe've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!
Runtime: 50 minThe show begins as our heroes try to impress Endelyn Moongrave.
Runtime: 31 minOur heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?
Runtime: 36 minThere is a time to fight and a time to run... this is definitely the time to run
Runtime: 34 minFinally he's here - the character you've all been waiting for!
Runtime: 38 minEveryone loves Djeoph... he should be the main character right?
Runtime: 39 minZybilna has a side quest for our heroes... and Bodger is not happy about it.
Runtime: 32 minOur heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!
Runtime: 36 minBodger has his child turn up again... and the doll wants her mommy
Runtime: 37 minOur heroes follow the snail trail and bump into a mysterious bookish elf
Runtime: 40 minOur heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.
Runtime: 34 minOur heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.
Runtime: 36 minOur heroes are introduced to the BBEG... but what are they going to do now?!
Runtime: 34 minOur heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.
Runtime: 39 minThe Dickheads are off to college!
Runtime: 39 minThe Dickheads head to University at the Three Ravens!
Runtime: 37 minOur heroes go for a shopping spree with Clem's grandmother!
Runtime: 35 minAs per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...
Runtime: 30 minBaradun finally gets to start using his high level spells! Here comes animate objects!
Runtime: 35 minClem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...
Runtime: 28 minWhat's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!
Runtime: 36 minGreg the Garlic farmer is back baby! But he looks a little different!
Runtime: 34 minIt's time to say goodbye to a dear friend
Runtime: 29 minTheres a lot of looting going on... and not much lore reading.
Runtime: 31 minBaradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.
Runtime: 28 minBaradun has an issue with telling people his name... a BIG issue
Runtime: 32 minTrying to navigate the dinner with Leathil cousin around is... a disaster
Runtime: 32 minThe virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...
Runtime: 26 minThings get steamy in the hot tub as the PvP fight continues
Runtime: 26 minBaradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?
Runtime: 28 minOur heroes finally get back to Tuile - so its time to pologize for a bit!
Runtime: 29 minWe finally get to see Bob's family - the MOB
Runtime: 29 minBodger hits the casino again and gets a win... and another win...
Runtime: 33 minIt's a mammoth fight at Bobs party - but Baradun is having some issues.
Runtime: 33 minBaradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.
Runtime: 29 minOur heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.
Runtime: 30 minWotsit is the demon with the plan... but goes squish very easily
Runtime: 29 minThey boys get into the reverse heist
Runtime: 27 minThe Honeywood Four Heist continues.
Runtime: 30 minGreg FINALLY uses the Lantern of Revealing at the right time!!
Runtime: 28 minBaradun and the Dickheads level up to level 10!
Runtime: 28 minOur heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land
Runtime: 31 minOur heroes arrive at the Eldrin Estate ready to complete their quest!
Runtime: 27 minBaradun and Baradoon have an EPIC wizard battle!!
Runtime: 32 minThe wizard battle comes to a conclusion with Baradoon learning about Puberty.
Runtime: 32 minBaradun has his cool dudes as backup. You better watch out!
Runtime: 29 minGreg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass
Runtime: 35 minWe're into the Tavern finally! And we've got some looting to do!
Runtime: 32 minBaradun and the dickheads start a rumor, and Ricky shares some new information.
Runtime: 33 minBaradun takes one for the team.
Runtime: 31 minBodger and Bob argue over loot, and Baradun shares an ungodly surprise.
Runtime: 34 minThe group begin their search for Trinton, but first… it’s time to spend up!
Runtime: 34 minThe search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.
Runtime: 27 minBodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.
Runtime: 29 minThe party traverse an old mine in hopes of finding Trinton.... and Randy?
Runtime: 33 minThings are about to heat up as the group continues their traversal down a trap-ridden mineshaft.
Runtime: 27 minBodger struggles to tie knots and the group discover an unlikely little creature.
Runtime: 34 minThe battle with Trinton begins!
Runtime: 32 minThe battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.
Runtime: 32 minThe Lord of Eyes finally emerges!
Runtime: 31 minWith the battle taking a gripping turn, Bob must decide whether to flee or join the fight.
Runtime: 32 minIt's time to consume some cultists and send Dave back from whence he came.
Runtime: 34 minPSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?
Runtime: 28 minIt's time to rest up at the Ladageep mansion, but first... let's do a workout montage.
Runtime: 34 minWhile Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.
Runtime: 31 minBob grows his bean stalk, and Greg sees the sights... from the air!
Runtime: 30 minAs the group continue their climb, an unlikely opportunity for Bob manifests.
Runtime: 38 minAfter making it to the Baroness, the group are given a new side quest.
Runtime: 30 minAs the game begins, the group must beat the odds to save Bodger's arm.
Runtime: 27 minBaradun's greatest draconic spirit is summoned at last!
Runtime: 32 minBOB is the best archer ever, it's definitely not because he has power from a Darklord.
Runtime: 32 minGreg uses a new spell to make weapons super strong and hard!
Runtime: 31 minWill Greg have an awesome hero moment? Or will Bodger get in the way, yet again.
Runtime: 29 minAs the team level up, they must decide where to go on their journey next.
Runtime: 28 minBefore the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!
Runtime: 31 minBaradun and the Dickheads discuss the next step in their plan.
Runtime: 31 minGreg peaks into Bodger's dreams.
Runtime: 33 minThe group look for help in finding the fire giants.
Runtime: 32 minThe gang has beef with the dragon of Schmargonrog, it's time they settle it.
Runtime: 32 minTime for a fight, but first the eepy heroes need a nappy nap.
Runtime: 37 minThe heroes battle within the volcano in hopes of saving Urg.
Runtime: 34 minTo gain a hero coin, Bob must make a heroic choice.
Runtime: 33 minBodger needs an upgrade, but will he like it?
Runtime: 30 minBaradun's wild surge goes too far, meanwhile, Greg grows suspicious.
Runtime: 30 minBaradun can't be trusted, don't believe his lies!
Runtime: 34 minThe group attempts to infiltrate enemy lines within the ruins of Wraith.
Runtime: 33 minThe group make quick plans in preparation for their fight with Pirag.
Runtime: 31 minThe consequences of their past come to haunt Baradun and the Dickheads.
Runtime: 30 minIt's Frank's chance to finally kill Baradun, his original target!
Runtime: 28 minAs BATD recover from their battle, they are met by a strange knight.
Runtime: 31 minBaradun has his thing, well we have our own thing. Brothers for Life!
Runtime: 32 minTo stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!
Runtime: 32 minBodger learns the domain of the new Darklord, while Gareth offers horse rides.
Runtime: 32 minAs BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.
Runtime: 32 minGreg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.
Runtime: 28 minBrothers for Life takes a big blow as Baradun refuses to reveal his secret spell.
Runtime: 28 minThe heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.
Runtime: 31 minThe mighty adventurers of Azerim are overwhelmed.... by low-level guards?
Runtime: 30 minThe party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.
Runtime: 32 minIt's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.
Runtime: 63 minBodger discovers he can only punch people if they're within the range of his arms.
Runtime: 32 min100 Episodes later, and BATD are still dealing with one Hag of the Future.
Runtime: 33 minBodger tries to resist his future, while Bob does something useful.
Runtime: 33 minBaradun sees all of his possible futures, while Rowan tries some new special dice.
Runtime: 31 minIt's time to make a wish that today was the day that Zybilna died... wait what?!
Runtime: 33 minBodger develops his own secret thing in hopes of making Baradun jealous.
Runtime: 30 minGreg and Baradun have an awkward interaction, and Bodger gets back to gambling.
Runtime: 31 minHis name is Bobby, not Bob, and he is just your average Gerdawn commoner.
Runtime: 31 minGreg and Bodger experience the true ending of Skycraft: The Lord of the Mask.
Runtime: 36 minBATD infiltrate Baradun Mart in hopes of finding ways to breathe underwater.
Runtime: 36 minBob learns some new lessons on Bodger's Hot Tips, and the team look to buy a boat.
Runtime: 33 minBATD continue their dealings with Sandra and Rodger down on the docks.
Runtime: 30 minWith the boat in rough sea, Bodger goes overboard... typical.
Runtime: 30 minThe group encounter terrifying creatures in the deepest and darkest parts of the reef.
Runtime: 30 minBaradun finds a slipstream, and the Storm Giants make themselves known.
Runtime: 32 minBATD make grave discoveries about the Darklord Lakothec.
Runtime: 31 minThe group play a game in hopes of distracting the wither giant.
Runtime: 27 minBodger faces a series of unfortunate events.
Runtime: 24 minGerrit takes the game to a whole new level when he decides to go full hard.
Runtime: 32 minBaradun takes some unsportsmanlike injuries, while Bodger goes into cockroach mode.
Runtime: 31 minThe heroes gain new abilities, while Baradun has an unusual wild surge.
Runtime: 32 minGreg struggles to afford a holy relic, while Baradun summons some help.
Runtime: 30 minIt's time to return to Gerdawn, but how will our heroes traverse the vast sea?
Runtime: 31 minThe group take some downtime at the Temple of Light, but Bob gets down with something else.
Runtime: 28 minFor the 3rd time, the group arrive at Endelyn's theater, but will the Hag of the Future finally meet her fate?
Runtime: 27 minBaradun makes a questionable attack while Greg and Bodger debate if Watsit is awesome.
Runtime: 28 minBob plays with Endelyn's ashes, and Bodger investigates the playbook.
Runtime: 31 minDjeoph is back and better than ever! Will Bob and Greg have something to say about it?
Runtime: 33 minBATD leave for the temple of Kalabor in hopes of redeeming Laethil.
Runtime: 29 minThe group decide who should be the next High Sorcerer. Cast your vote!
Runtime: 31 minThe wait is finally over, he's not just good cop, or bad cop, he's Cop! Coming this summer to a theater near you.
Runtime: 34 minBaradun makes his final statment, and Bob comes to grips with his coming death.
Runtime: 31 minThe Bat-Bob rises, now a full servant of the Darklord.
Runtime: 27 minGreg faces some ups and downs, and Bob continues his sneaky tactics.
Runtime: 29 minBodger uses his Blood Sacrifice, while Bob plays the long game.
Runtime: 34 minBaradun tries to bluff, while Bob suits up in an epic new armour.
Runtime: 33 minWither Bob enters his final phase!
Runtime: 32 minBob says a heartfelt goodbye, and the group prepare for the final battle for Azerim.
Runtime: 33 minThe group continue preparations for the coming doom.
Runtime: 32 minAlright Family, it's time for one last ride! You with us?
Runtime: 32 minWhile Bob has an identity crisis, Baradun finally reveals his secret spell!
Runtime: 30 minBaradun, Bodger, Bob & Greg are faced with their toughest challenge yet.
Runtime: 33 minNPC D&D - Channel Trailer