Hopalong Cassidy was television's first western program. The series aired on NBC and stared William Boyd as the cowboy Hopalong Cassidy.
Producer: William Boyd
Red Connors
Hopalong Cassidy
No overview available.
14 episodes
A fast-shooting woman marshal interferes with the efforts of Hopalong Cassidy and his sidekick Red Connors to track down the bandits who stole a shipment of Army rifles.
Runtime: 30 minHoppy and Red hide an innocent young Mexican from a lynch mob and then go after the murderer who framed the boy.
Runtime: 30 minHoppy tries to help an ex-convict, hoping to go straight, who is being blackmailed into joining a plot to rob the Cattlemen's Association.
Runtime: 30 minHoppy and Red combat a rancher and a crooked lawyer who are trying to drive immigrant settlers off their land.
Runtime: 30 minHoppy saves an innocent man from hanging and tracks down a murderer who's manipulating the feud between two rival ranchers.
Runtime: 30 minHoppy tries to prove that a traveling preacher is behind a series of robberies by three men who have a habit of vanishing into thin air.
Runtime: 30 minHoppy uses an incriminating letter and a crooked card deck to hunt down the murderers of a small boy's parents.
Runtime: 30 minHoppy's efforts to save a young woman's mine from swindlers are complicated when Red Connors develops amnesia and claims to be a Spanish nobleman.
Runtime: 30 minHoppy uses an intricately carved bracelet to trap some swindlers who are trying to cheat the Indians out of their oil-rich reservation lands.
Runtime: 30 minA blind Mexican woman asks Hoppy to help her fugitive son, who's been falsely accused of murder.
Runtime: 30 minWhen Red Connors buys some arid land on the strength of a promised irrigation project, Hoppy investigates and learns that the promoters of the scheme are guilty of forgery, embezzlement and murder.
Runtime: 30 minHoppy helps government agents search for a herd of 625 stolen horses intended for the Spanish-American War, but when he finds the animals, he has to save them from a grass fire.
Runtime: 30 minHoppy and Red try to settle a dispute between cattle ranchers and sheep grazers.
Runtime: 30 minHoppy helps a young man and woman who are framed as counterfeiters just before they are to claim their uncle's estate.
Runtime: 30 minNo overview available.
26 episodes
Hoppy and a young minister try to convince a boy who's just committed his first holdup that his gunman idol has feet of clay.
Runtime: 30 minAs they ride into an apparently deserted town, Hoppy and Red are shot at, and then discover the town's only resident, also shot and left for dead.
Runtime: 30 minHoppy and Red discover that two outlaws have ambushed the sheriff of Stone Valley and determine to help the local ranchers against an exploiter who wants to take over the valley and sell it ti the cavalry.
Runtime: 30 minHoppy fakes amnesia in an attempt to save the cattlemen's bank and the local ranchers from ruin springing from an embezzlement.
Runtime: 30 minHoppy poses as a cattle buyer in order to break up a ring of thieves who are stealing gold from a smelter.
Runtime: 30 minHoppy encounters bank robbers who are trying to recover the loot they hid in an old wagon inside the Twin Rivers livery stable.
Runtime: 30 minHoppy and Red help the U.S. Immigration Service investigate the deaths of smuggled Chinese aliens.
Runtime: 30 minHoppy tries to prove that a gypsy boy's dead father was not a thief so that the boy can marry his sweetheart.
Runtime: 30 minAssigned to guard the workers building Arizona's first telegraph line, Hoppy learns that a supposedly retired man who owns several stores will lose a fortune if the line is completed, and uses wiretapping to foil a sabotage scheme.
Runtime: 30 minHoppy uses a health tonic to prove the innocence of a convicted murderer and the guilt of the real killer.
Runtime: 30 minWhen Hoppy and Red try to conduct an honest election in outlaw territory, the outlaws retaliate by getting Hoppy's nephew into trouble.
Runtime: 30 minHoppy risks death to convince the family and friends of vanished rancher Tom Murdock that his ghost has not returned from the dead to haunt them.
Runtime: 30 minIn his search for a gang counterfeiting Mexican currency, Hoppy learns that the Twin Rivers newspaper is printing more than news.
Runtime: 30 minHoppy tries to help a young Mexican laborer whose knife was found in a banker's back.
Runtime: 30 minWhile investigating raids by white men dressed as Indians, Hoppy and Red find valuable copper on the Indians' land.
Runtime: 30 minHoppy tries to clear an old prospector who's been found in possession of the gold stolen in a train robbery.
Runtime: 30 minHoppy steps in when a notorious outlaw tries to force his honest father and brother to help him collect the reward for his own capture.
Runtime: 30 minHoppy helps an old prospector whose discovery of gold has earned him several new friends and enemies.
Runtime: 30 minHoppy steps in when the nephew of a contractor building a railroad is killed and all the construction plans stolen.
Runtime: 30 minHoppy helps an old settler and his son fight a land grabber who's determined to take over their ranch.
Runtime: 30 minHoppy frightens an outlaw gang by writing in prominent places the code numbers 3-7-77, the symbol of a band of vigilante terrorists.
Runtime: 30 minHoppy tries to trick an elderly woman's kidnappers by inducing Red Connors to wear her clothes.
Runtime: 30 minHoppy and Red arrest a young man whom they find wounded near the body of his uncle, but they soon learn that he's suffering from amnesia and try to clear him.
Runtime: 30 minWhen a Mexican rancher accuses an innocent man of murder, Hoppy uses a black sombrero to clear the frame-up victim and save a wealthy young heiress.
Runtime: 30 minWhile chasing a murderer, Hoppy and Red are locked in a shrine with an emerald religious statue during a Mexican festival.
Runtime: 30 minHoppy and Red are trapped in a burning house by a lovely young woman who has robbed a bank while posing as an old lady.
Runtime: 30 min