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Justice League
2001 - 2004 8.1 (508 votes) 2 Seasons
Genres
Action & Adventure Animation Sci-Fi & Fantasy
Networks
Cartoon Network

Justice League

Overview

The long-awaited rebirth of the greatest superhero team of all time: Batman, Superman, Wonder Woman, The Flash, Hawkgirl, Green Lantern, and Martian Manhunter.

Key Crew

Producer: James Tucker, Rich Fogel, Glen Murakami, Bruce Timm

Top Cast

Kevin Conroy
Kevin Conroy

Batman (voice)

George Newbern
George Newbern

Superman (voice)

Susan Eisenberg
Susan Eisenberg

Wonder Woman (voice)

Phil LaMarr
Phil LaMarr

Green Lantern (voice)

Carl Lumbly
Carl Lumbly

J'onn J'onzz (voice)

Michael Rosenbaum
Michael Rosenbaum

The Flash (voice)

Maria Canals-Barrera
Maria Canals-Barrera

Hawkgirl (voice)

Seasons

Season 1 poster
Season 1 (2001)

No overview available.

24 episodes

Episodes
Episode 1: Secret Origins
2001-11-17

Batman and Superman team up to deal with an alien invasion, and a telepathic message leads the duo to a military base housing future ally J'onn J'onzz.

Runtime: 72 min
Episode 2: In Blackest Night (1)
2001-11-19

No man escapes the Manhunters.' An alien court sends the Manhunters to bring Green Lantern back for prosecution on the charge of genocide, and the League gets involved.

Runtime: 24 min
Episode 3: In Blackest Night (2)
2001-11-26

Believing that Green Lantern is receiving an unfair trial, the Leaguers investigate, while GL's superiors, the Guardians of the Universe, enter as witnesses. But the whole trial may be a ruse.

Runtime: 24 min
Episode 4: The Enemy Below (1)
2001-12-03

When Aquaman, ruler of Atlantis, decides he has had enough of the surface-dwellers trespassing in his ocean, the Justice League tries to smooth things over. Aquaman takes Superman's advice and arrives in New York City to speak to the World Assembly, but it soon becomes apparent that he may have been right about the surface-dwellers all along.

Runtime: 24 min
Episode 5: The Enemy Below (2)
2001-12-10

Betrayed by his own subjects, Aquaman and the League fight to save Atlantis, the world, and Aquaman's own son against his half-brother Orm's coup.

Runtime: 24 min
Episode 6: Paradise Lost (1)
2002-01-21

Wonder Woman returns to Paradise Island to make up with her mother for her rapid departure, only to find the Amazons transformed to statutes. The sorcerer Felix Faust is holding them hostage to force Diana to recover three ancient artifacts.

Runtime: 24 min
Episode 7: Paradise Lost (2)
2002-01-28

The League fight to save Paradise Island and Wonder Woman's own mother from Felix Faust and Lord Hades.

Runtime: 24 min
Episode 8: War World (1)
2002-02-23

Superman and J'onn are taken prisoner during a rescue mission gone bad, and Superman is forced to compete in a gladiatorial tournament on a distant world while Hawkgirl and Green Lantern try to rescue them.

Runtime: 24 min
Episode 9: War World (2)
2002-03-03

Fight promoter and new contestant Mongul instructs Superman to throw the fight against him, or he'll destroy the enslaved Draaga's home planet.

Runtime: 24 min
Episode 10: The Brave and the Bold (1)
2002-03-10

When the Flash is mind-controlled into committing a crime, he and Green Lantern work to clear his name and uncover a sinister scheme.

Runtime: 24 min
Episode 11: The Brave and the Bold (2)
2002-03-17

When Gorilla Grodd mentally enslaves a city of humans and prepares to destroy Gorilla City, Green Lantern and Flash try to defeat him while the other Leaguers move to help the ape civilization.

Runtime: 24 min
Episode 12: Fury (1)
2002-04-07

A renegade Amazon, Aresia, leads a new incarnation of the Injustice Gang to accumulate the components for a bio-weapon.

Runtime: 24 min
Episode 13: Fury (2)
2002-04-14

When the male Leaguers are infected by the same disease sweeping Earth, Wonder Woman and Hawkgirl must defeat Aresia and find a cure.

Runtime: 24 min
Episode 14: Legends (1)
2002-04-21

An explosion throws four Leaguers into an alternate dimension where they meet their childhood comic book heroes...the Justice Guild!

Runtime: 24 min
Episode 15: Legends (2)
2002-04-28

The League aid the Justice Guild against their arch-nemeses while trying to unravel the secrets of the Guild's world.

Runtime: 24 min
Episode 16: Injustice for All (1)
2002-09-06

Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.

Runtime: 24 min
Episode 17: Injustice for All (2)
2002-09-13

Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.

Runtime: 24 min
Episode 18: A Knight of Shadows (1)
2002-09-20

The sorceress Morgaine Le Fey and her son Mordred search for the Philosopher's Stone, and the Justice League need the help of the Demon Etrigan to thwart her.

Runtime: 24 min
Episode 19: A Knight of Shadows (2)
2002-09-27

Morgaine and Mordred get the Stone and plan to transform England and restore it to its medieval glory.

Runtime: 24 min
Episode 20: Metamorphosis (1)
2002-10-04

An old friend of John Stewart's is inadvertently turned into a freak capable of altering his molecular structure, separating him from his girlfriend and pitting him against the League.

Runtime: 24 min
Episode 21: Metamorphosis (2)
2002-10-11

The League battle Metamorpho but soon discover that his future father-in-law, Simon Stagg, poses the true menace.

Runtime: 24 min
Episode 22: The Savage Time (1)
2002-11-09

When the present is altered, the Justice League must travel back in time to World War II to restore history.

Runtime: 24 min
Episode 23: The Savage Time (2)
2002-11-09

A separate League struggle against the Nazis and determine who is responsible for the Axis' technological advances.

Runtime: 24 min
Episode 24: The Savage Time (3)
2002-11-09

Wonder Woman and Steve Trevor survive the attack and trick the Germans into believing that the communicator was destroyed. GL and Easy Co. find the runaway and discover that Vandal Savage plans to use jet aircraft to invade America. GL boards and tries to stop Vandal's plane while Hawkgirl, Superman, and Flash try to intercept the flight with J'onn's help. With the aid of the Blackhawks and Flash notifying the U.S. Navy, the German flight is shot down and Vandal apparently is killed. The JLA return to the present to find everything restored and Wonder Woman visits a now elderly Steve Trevor in the restored present.

Runtime: 24 min
Season 2 poster
Season 2 (2003)

No overview available.

26 episodes

Episodes
Episode 1: Twilight (1)
2003-07-05

The Justice League is forced to ally with Darkseid against an enemy powerful enough to threaten both Earth and Apokolips.

Runtime: 24 min
Episode 2: Twilight (2)
2003-07-05

The League are forced to battle both Darkseid and Brainiac, while Wonder Woman and Batman seek the aid of Orion, son of Darkseid.

Runtime: 24 min
Episode 3: Tabula Rasa (1)
2003-10-04

Lex Luthor, on the run from the League, reactivates an old LexCorp project to stop the League - an android that can duplicate the powers of anyone it sees.

Runtime: 24 min
Episode 4: Tabula Rasa (2)
2003-10-04

Even Superman is unable to defeat the android once it duplicates all of the League's powers. Only with the aid of J'onn, suffering a crisis of faith when he is overwhelmed by humanity's pettiness during a telepathic scan, can they turn Amazo against Lex.

Runtime: 24 min
Episode 5: Only a Dream (1)
2003-10-11

The Justice League must deal with a prison break, unaware that prisoner John Dee is using the distraction to gain access to an experimental ESP machine and gain the power to manipulate dreams.

Runtime: 24 min
Episode 6: Only a Dream (2)
2003-10-11

Four of the Leaguers are trapped in their dreams by Dr. Destiny - only J'onn and Batman can rescue them...if they don't fall asleep first.

Runtime: 24 min
Episode 7: Maid of Honor (1)
2003-10-18

Batman and Wonder Woman find themselves enmeshed in the schemes of Vandal Savage to take over the small country of Kasnia and use its space program to blackmail the world.

Runtime: 24 min
Episode 8: Maid of Honor (2)
2003-10-18

Batman and Wonder Woman move against Kasnia to prevent Vandal Savage from terrorizing the world with his orbital rail gun.

Runtime: 24 min
Episode 9: Hearts and Minds (1)
2003-10-25

John Stewart leaves on a mission to help his fellow Green Lanterns overthrow a intergalactic dictator with strange powers.

Runtime: 24 min
Episode 10: Hearts and Minds (2)
2003-10-25

Despero's followers attack and John is forced to use a gun when his ring becomes useless due to Despero's mental tampering. While John, Katma, and Hawkgirl are captured, J'onn, Kilowog, and Flash must try to deactivate the mystic flames and deprive Despero of his power.

Runtime: 24 min
Episode 11: A Better World (1)
2003-11-01

The Justice Lords, an alternate version of the League from a different dimension, capture their counterparts and plan to bring their own brand of justice to the new Earth.

Runtime: 24 min
Episode 12: A Better World (2)
2003-11-01

The Justice League must escape from their imprisonment at the hands of the Justice Lords and defeat their counterparts with the help of an unlikely ally.

Runtime: 24 min
Episode 13: Eclipsed (1)
2003-11-08

A strange gemstone possesses all who touch it, turning them to evil...including Wonder Woman.

Runtime: 24 min
Episode 14: Eclipsed (2)
2003-11-08

The League discover the secret behind the "Black Heart" gem, but everyone except the Flash is possessed, and he must save the day before the sun is destroyed.

Runtime: 24 min
Episode 15: The Terror Beyond (1)
2003-11-15

After Aquaman frees Solomon Grundy, Hawkgirl and the Justice League are convinced that the Lord of Atlantis has gone rogue. But when the trail leads them to the mysterious Dr. Fate, they discover there is more to this strange partnership than meets the eye.

Runtime: 24 min
Episode 16: The Terror Beyond (2)
2003-11-15

With the initial ritual destroyed, the League, Fate, and Grundy must travel into the dimension of the Old Ones while Aquaman fights the invaders in the Earth realm.

Runtime: 24 min
Episode 17: Secret Society (1)
2003-11-22

Gorilla Grodd brings together a powerful team of villains, welding them together into a close-knit group. Meanwhile the League is plagued by it own internal problems and non-cooperation, leaving them vulnerable to attack.

Runtime: 24 min
Episode 18: Secret Society (2)
2003-11-22

The Secret Society take advantage of the League's break-up to bring them down until only Green Lantern remains to free his comrades. When he falls as well everything looks hopeless.

Runtime: 24 min
Episode 19: Hereafter (1)
2003-11-29

After Superman makes the ultimate sacrifice to save his fellow heroes, the Justice League and rest of the grieving planet must learn to live in a world without Superman.

Runtime: 24 min
Episode 20: Hereafter (2)
2003-11-29

Superman finds himself on a devastated future Earth with the man responsible - Vandal Savage.

Runtime: 24 min
Episode 21: Wild Cards (1)
2003-12-06

In the ultimate reality show, the Joker pits the Justice League against the clock and against the Royal Flush Gang as the Justice League races to find and disarm all the bombs he's planted along the Strip in Las Vegas.

Runtime: 24 min
Episode 22: Wild Cards (2)
2003-12-06

The League manage to defuse the Joker's bombs and defeat the four active members of the Royal Flush Gang...but the Joker has an Ace in the hole as he executes his real master plan.

Runtime: 24 min
Episode 23: Comfort and Joy
2003-12-13

The Justice Leaguers go their separate ways to celebrate the holiday season.

Runtime: 24 min
Episode 24: Starcrossed (1)
2004-05-29

The Thangarians, Hawkgirl's people, arrive on Earth to aid them against the menace of the Gordanians. But all is not what it seems.

Runtime: 24 min
Episode 25: Starcrossed (2)
2004-05-29

The League manage to escape and take refuge at Wayne Manor, while the Thanagarians scout the planet for them and realize their master plan for Earth.

Runtime: 24 min
Episode 26: Starcrossed (3)
2004-05-29

The League defeats the squad of hawkmen sent to kill them at the Batcave, but must now figure out how to stop the activation of the hypergate before it destroys Earth.

Runtime: 24 min

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