Conan was created by Robert E. Howard, who wrote novels based on the legendary barbarian. This animated series follows the legendary barbarian as he struggles against Wrath-Amon and his legions of evil.
Conan (voice)
Wrath-Amon (voice)
Needle (voice)
No overview available.
13 episodes
After a meteor storm, Conan's father makes him a sword from the metal. Evil wizard Wrath-Amon wants all the metal to bring the God Set back from the dimension he was banished to. He turns Conan's family to stone when he doesn't get what he wants. Conan swears revenge and the quest begins!
Runtime: 22 minConan is captured and shackled to the oars of a slave ship where he befriends Zula, a mighty warrior prince. Then both are taken to work in the quarry pits of Wrath-Amon, where Conan plots escape with Zula.
Runtime: 22 minConan and Zula encounter Jezmine a circus performer who has star metal weapons. Her circus family has been kidnapped, and they'll be released if Jezmine retrieves a jewel from a wizard.
Runtime: 22 minConan and his friends go to the magical city of Xantos for help with Conan's parents. They meet Greywolf, a young magician, as well as his brother, sister and Mesmira, a visiting sorceress from Stygia. But she turns out to be bad news.
Runtime: 22 minConan and Greywolf travel east, where Conan finds himself helping a banished ninja clan to keep an ancient weapon called the Kari Dragon out of the hands of serpent men. But first he must complete his training with a martial arts sensei.
Runtime: 22 minConan and his companions are captured and are forced to participate in Gladitorial games. Things get worse when they're forced to fight each other to the death.
Runtime: 22 minWrath-Amon has discovered the location of the Heart of Rakkir, which will give him the power over a sea monster. He finds out that only a person with Atlantean blood may acquire the jewel. Luckily, Conan is a descedent of the Atlanteans.
Runtime: 22 minConan's band learn of a tribe of Celts whose Shaman wields a Star Metal talisman which supposedly increases magical ability. Fearing Wrath-a-mon, or other wizards may go after the talisman, Conan and his friends try to get the talisman first.
Runtime: 22 minThe winged monstrosity Windfang captures Jezmine and brings her to his hiding place high in the mountains. While Conan and his new ally Falkenar try to rescue Jezmine, Windfang's life story is revealed.
Runtime: 22 minWhen Wrath-Amon enslaves a village and turns their chieftain to stone, Conan goes to investigate the matter and learns the secret behind the curse, but will it cost him his friends?
Runtime: 22 minConan, Jezmine, and Snag are travelling through a forest when they come across a band of warriors led by a youth, the ruler of the local land who was recently ousted by Serpent Men.
Runtime: 22 minConan rushes to rescue Jezmine after Windfang is ordered by Wrath-Amon to kidnap her. Imprisoned in the deformed dragon's lair, Jezmine learns of Windfang's human past.
Runtime: 22 minWrath-a-mon is close to finishing a pyramid, bringing him one step closer to summoning Set. Conan and all his companions gather to stop him.
Runtime: 22 minNo overview available.
52 episodes
Conan and Zula hope peace can be achieved by bringing the mask of Axh'oon to the Wasai tribe at Gora's request.
Runtime: 22 minConan and Snagg join up with the Red Brotherhood, a group of pirates, as a way of escaping a group of soldiers who are on the warpath.
Runtime: 22 minThe circus crew that raised Jezmine managed to find Jezmine's real parents. It turns out that Jezmine belongs to a noble family of Aquilonia. But there is more to her family than meets the eye.
Runtime: 22 minIn an attempt to destroy the Black Ring and save his family Conan asks the reclusive Spellbinder for help, and is sent to the distant past, before the rise of Wrath-Amon to power.
Runtime: 22 minWhile looking for a way to rescue Conan's family, Greywolf falls prey to an ancient wizard who survives by draining people of their youth.
Runtime: 22 minWhen Snag's tribesmen, the Vanirmen, are attacked by what appears to be Cimmerians -Conan's tribe- Conan and Snag's friendship is tested. To compliment the matter further, men who appear to be Vanirmen attack the Cimmerians. This escalates to war between the two tribes and now between two friends.
Runtime: 22 minFollowing the advice of a wizard who claims to be able to undo the spell of Living Stone, Conan and Jezmine set out on a dangerous journey to gather the necessary spell ingredients. Meanwhile, Greywolf has a mission of his own.
Runtime: 22 minWrath-Amon sets a devious trap - one spell to get rid of Conan's horse, Thunder, the other to deal with the barbarian himself.
Runtime: 22 minWindfang finally discovers a way to break Wrath-Amon's spell and become human again. But to do this, he requires Jezmine's help.
Runtime: 22 minConan is warned about a new pyramid that Wrath-Amon is working on. But the message comes from the evil sorceress Mesmira, who has her own plans for Conan.
Runtime: 22 minConan and his friends look for the ancient Book of Skelos, hoping to use its magic to remove the spell of Living Stone. But Needle's loyalty is questioned when he encounters an older, larger phoenix.
Runtime: 22 minWrath-Amon's inability to deal with Conan makes Set question the wizard's worthiness, and he picks another servant for the Black Ring, Sakumbe of the Damballas.
Runtime: 22 minConan and Jezmine seek the help of a famous thief against Wrath-Amon. The thief leads them to a wizard's tower, which seems strangely familiar.
Runtime: 22 minWrath-Amon attacks the Picts, searching for more star metal, and Zula summons Jhebbal Sag, the Master of Beasts, to protect the land.
Runtime: 22 minWhen Wrath-Amon's reptilian nature forces him to enter a hibernation, Dreggs sees this as a lucky chance to get the Black Ring and become the ruler of Stygia. Soon, he's slightly disappointed.
Runtime: 22 minConan is summoned to Kusan after Falkenar's mysterious disappearance, not realizing that Wrath-Amon's allies actually want Conan to come, since there is something they need from him to fulfill their plan.
Runtime: 22 minIn order to destroy Wrath-Amon's new pyramid, Conan has to unite the militant Kosaki who trust no one, especially not each other.
Runtime: 22 minConan sets out to rescue a princess from a dark wizard, hoping to get his own kingdom in reward. Little does he know about civilized rulers and their promises.
Runtime: 22 minThe dragon that Conan once freed from a spell might possess the knowledge of how to revive Conan's family, but to gain that knowledge, the barbarian first has to pass the deadly trials of the dragon.
Runtime: 22 minJezmine is captured, Needle is stolen, there is a spy sent by Wrath-Amon in the Hall of Justice, and the only allies Conan has are a gang of young thieves. What else could possibly go wrong?
Runtime: 22 minConan and his friends find themselves trapped in the power play between Wrath-Amon and Torrinon, and if Wrath-Amon wins, he'll have just enough star metal to finally free Set from another dimension.
Runtime: 22 minWrath-Amon uses the treachery of prince Gora and the power of monstrous Stealer of Souls to strike against the King of Wasai, Zula, and Conan.
Runtime: 22 minWrath-Amon prepares the last Living Stone spell to use against Conan, and Conan finds out the story of his grandfather's amulet.
Runtime: 22 minThe search for Star Metal brings Conan and Jezmine to the mysterious Golden City, ruled by the cult of ape god Hanuman, where things are far from what they appear to be.
Runtime: 22 minIn an attempt to break the curse on Greywolf's brother and sister, Conan and his friends walk right into a trap set by Mezmira.
Runtime: 22 minA magical trap of Wrath-Amon's doing slowly transforms Conan into a serpent man. To stop the transformation, Conan's friends have to find the cure, or trade their star metal to Wrath-Amon before it's too late.
Runtime: 22 minConan and Snagg visit a mysterious island where supernatural tricksters live. Windfang follows, trying to capture their weapons for Wrath-Amon.
Runtime: 22 minConan discovers the value of education as he learns to read and write.
Runtime: 22 minGora unleashes his revenge against Conan and Zula using voodoo dolls. Will the heroes escape or have they met their doom?
Runtime: 22 minConan and his friends find a mysterious city with a struggle going on between the city's last people and a diabolical sorcerer who wears "burning skull" and needs their bodies to continue his life.
Runtime: 22 minNeedle and Dregs are forced to team up to escape an evil collector (dwarf) of rare animals.
Runtime: 22 minConan and Greywolf travel to an unnamed country of frost, when Sasha and Misha run away, Greywolf goes in search of them and vanishes, Conan goes to a nearby lodge to solicit the aid of its residents. Meanwhile, a mysterious woman teaches Greywolf to understand his siblings.
Runtime: 22 minConan and his allies land in the pirate city Tortage, where Conan soon lands them in some deep trouble. Now Conan must convince a greedy pirate captain of the power of star-metal and the danger of Set before he and his friends are handed over to Wrath-Amon.
Runtime: 22 minConan and friends seek the lost Cornucopia of Grondar, a mystical horn of plenty with the ability to create any object. But when the horn falls into Wrath-Amon's hands, will they be able to stop him before he creates enough star-metal to free Set?
Runtime: 22 minYin Doo enlists the aid of Windfang to free an evil demon of fear and darkness imprisoned in ancient times. But when the demon turns out to be more powerful than they thought, an unlikely alliance may have to be made to vanquish the beast.
Runtime: 22 minEager to win the heart of a fiery warrior woman Breda, Snagg brings Conan along into the wilds in search of a flower from the garden af Atali, the Frost Giant's Daughter. But will they find more than they bargained for?
Runtime: 22 minWrath-Amon finds a magical horn that controls the people of Atlantis. The Cimmerians, with the blood of Atlantis flowing through their veins, are called to Stygia by the horn's power. Will Conan defeat Wrath-Amon's plot, or are the people of Cimmeria doomed?
Runtime: 22 minConan and Greywolf finally manage to track down some lycanthrus flowers to return Sasha and Misha to normal, but it looks like they have competition - Mesmira is after the plants as well.
Runtime: 22 minWhen a new queen is revealed to be a Serpent-Woman, she tricks the king into imprisoning Conan and Zula. Now Conan and Zula, facing execution, must escape and put the treacherous snake's plans to an end.
Runtime: 22 minConan is asked to return to Phenion to face an unstoppable warrior who has defeated every ninja in Phenion. Will Conan suffer the same fate?
Runtime: 22 minGreywolf and Conan thwart the attempt of a rogue wizard to steal forbidden knowledge, resulting in his expulsion from Xanthus. Vowing revenge on Greywolf, he teams up with Mesmira, with devastating effect. Can they be stopped before the full moon is over?
Runtime: 22 minA brash, foolhardy kid steals Conan's sword and goes off heedlessly to confront Wrath-Amon and prove himself as great a hero as Conan.
Runtime: 22 minConan, Jasmine and Zula, in search of the second Book of Skelos (the first having been destroyed in "The Crevasse of Winds"), enter an ancient ruin that leads to a nightmarish pocket dimension controlled by a monstrous demon.
Runtime: 22 minConan is taken prisoner by the Amazons and made a slave, and it is up to Jezmine to defeat the treacherous queen of the Amazons and rescue her friend.
Runtime: 22 minMesmira summons Conan to her boat, claiming she will undo the spell of living stone cast on Conan's family, meanwhile, Conn and Greywolf plot to stop Mesmira.
Runtime: 22 minOn a quest to destroy Wrath-Amon, Conan finds the long-imprisoned Ram-Amon, predecessor of Wrath-Amon and sets him free, the two then team up to defeat Wrath-Amon.
Runtime: 22 minIn search of friendship, a young orphan girl with innate sorcerous powers breathes life into a grotesque metal statue. Dubbing the extremely protective beast Titainus, she feels safe at last. Unfortunately for her the statue was forged entirely from star-metal.
Runtime: 22 minConan walks into a trap set by Wrath-a-mon. Just as Conan leaps into battle, he's transported into the future. There he finds Greywolf, much older. Set has taken over the World, and many of his friends have been lost. They're trying to prevent Set's rise to power, by preventing Conan's death in the past.
Runtime: 22 minAfter a tentative meeting with Ram-Amon to discuss the Amulet of Vathelos, Conan discovers that it needs to be recharged with some of Set's own dark magic from Abyss. Now Conan and Jasmine are surrounded by hostile Serpent-Men against which their star-metal weapons have no effect.
Runtime: 22 minWrath-Amon finishes the building of the pyramids required to open the Gates of Eternity and bring the evil Set back to Earth. After destroying the city of Shushan, Set and his army go to the north, bringing fear to everyone.
Runtime: 22 minThe battle rages on as Set invades Tarantia, being opposed by many of Conan's friends and allies. Meanwhile, Conan and his grandfather, Conn, go to Galamira Mountain and the tomb of Epimetrius, who informs them of how to defeat Set. Later they must reluctantly trust Mesmira if they are to succeed in infiltrating Wrath-Amon's stronghold.
Runtime: 22 minConan and his friends succeed in closing the Abyss by destroying the Star-Metal Disc atop fortress, but then, Ram-Amon reveals himself, captures them and assumes the role of second-in-command due to Wrath-Amon's defeat. And Set prepares attack on heroes.
Runtime: 22 minConan: The Adventurer (1992-1993) - Intro