Centaurworld follows a war horse who is transported from her embattled world to a strange land inhabited by silly, singing centaurs of all species, shapes, and sizes. Desperate to return home, she befriends a group of these magical creatures and embarks on a journey that will test her more than any battle she's ever faced before.
Horse (voice)
Rider (voice)
Wammawink (voice)
Zulius (voice)
Durpleton (voice)
Glendale (voice)
Ched (voice)
On a quest to reunite with her trusty rider, a fearless war horse journeys through a whimsical world filled with magic, adventure and singing centaurs.
10 episodes
Separated from her Rider during battle, Horse wakes up in a colorful world filled with strange beasts. But where is her trusty friend?
Runtime: 26 minThe herd sets out to find the way home. Wammawink encourages them to be careful and take it slow, but fearless Horse charges ahead.
Runtime: 25 minHorse meets Waterbaby — one of Centaurworld's shamans — and learns about the key: a mysterious object that could reunite her with Rider.
Runtime: 27 minSearching for the next piece of the key, Horse leads the herd into a mysterious forest to see the tree shamans. They grant wishes — but there's a catch.
Runtime: 27 minThe friends seek shelter in a cave during a storm... but they're not alone. While looking for an exit, they discover strange paintings on the walls.
Runtime: 26 minThe group follows the Rainbow Road into a deep, dark hole, where a Moletaur locks them in jail and informs them that they'll face the judge.
Runtime: 27 minZulius brings the herd to Cataur Valley, where the shaman is fuzzy but fierce. To earn a piece of the key, Horse goes glam for a silly competition.
Runtime: 27 minHorse hopes to find the final shaman in Merfolk Town. But she's growing discouraged — and looking more and more like a centaur every day.
Runtime: 27 minThe herd makes it to the Rift and reminisces about their time together while waiting for Waterbaby to arrive with the final piece of the key.
Runtime: 27 minHorse and Rider face a frightening enemy. Back in Centaurworld, the herd summons up the courage to enter the void and fight for their friend.
Runtime: 28 minHorse embarks on a mission to build an army and defeat the Nowhere King. It won't be easy, but she's got the herd by her side — and Rider back home.
8 episodes
Horse tries to recruit an army to defend Centaurworld, but no one wants to join. The herd visits the Horsetaurs' castle to see if they'll help.
Runtime: 28 minUp in their cloud condo complex, the Birdtaurs have been obsessively watching the herd: Horse and friends are their favorite reality stars!
Runtime: 28 minHorse tries to enlist the fierce Coldtaurs in her battle — but they capture Glendale! Back in the human world, Waterbaby sends a message to Rider.
Runtime: 28 minOn a trip to the Underground Kingdom, Horse learns that Rider has a magnificent new horse named Becky Apples. Would Rider really replace her?
Runtime: 28 minHorse discovers a powerful ability: She can jump into backstories! And seeing the tough times her herd friends faced helps her feel less alone.
Runtime: 28 minRider defies the general's orders and goes to the Nowhere King's castle to get the artifact. But her new horse, Becky Apples, isn't exactly cooperative.
Runtime: 27 minAll of Centaurworld's residents gather for the hootenanny. But can Horse turn this colorful collection of creatures into a fearless army?
Runtime: 28 minHorse leaps into the Nowhere King's mind and learns his haunting backstory. Meanwhile, Rider and the herd come up with a plan.
Runtime: 75 minCentaurworld NEW Series Trailer | Netflix Futures