Fight the dead. Fear the living.
Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
Maggie Greene
Daryl Dixon
Negan Smith
Carol Peletier
Rosita Espinosa
Gabriel Stokes
Aaron
Eugene Porter
No overview available.
82 episodes
A preview of the upcoming series.
Runtime: 5 minA black & white version of the pilot episode, "Days Gone Bye," released as part of the 3-Disc Special Edition Blu-ray set of the first season.
Runtime: 67 minHannah awakens to find her kids missing after a violent car accident.
Runtime: 3 minHannah has an emotional reunion with her kids and seeks refuge in her ex-husband Andrew’s home. While tending to her wounds, Hannah and Andrew try to make sense of the chaotic new world that surrounds them.
Runtime: 3 minJudy’s effort to save a stranger leads to a deadly encounter with Andrew.
Runtime: 4 minAndrew goes to his neighbor Palmer’s basement in search of guns and supplies. Once there, the two have a man to man conversation and finally come to an understanding with one another.
Runtime: 4 minHannah and Judy struggle for control of the children.
Runtime: 3 minThe family makes a desperate attempt to get to safety amid a rapidly growing swarm of walkers.
Runtime: 6 minBehind the scenes of Season 1 Episode 1, featuring conversations with Frank Darabont, Andrew Lincoln, Gale Anne Hurd, Lennie James, Jon Bernthal, and Sarah Wayne Callins.
Runtime: 6 minBehind the scenes of Season 1 Episode 2, featuring conversations with Frank Darabont, Andrew Lincoln, Laurie Holden, Michael Rooker, Jeffrey DeMunn, Michelle MacLaren, Jon Bernthal, Sarah Wayne Callies, Gale Anne Hurd, and Steven Yeun.
Runtime: 5 minBehind the scenes of Season 1 Episode 3, featuring conversations with Frank Darabont, Andrew Lincoln, Gale Anne Hurd, Sarah Wayne Callins, Jon Bernthal, and Michael Rooker. "...Human nature is far more dangerous than the threat of the zombies." -Gale Ann Hurd, (3:30; Inside the Walking Dead, Episode 3 Behind the Scenes)
Runtime: 5 minBehind the Scenes of Season 1 Episode 4 featuring conversations with Frank Darabont, Laurie Holden, Emma Bell, Gale Anne Hurd, Andrew Lincoln, Greg Nicotero, Jon Bernthal, and Sarah Wayne Callies.
Runtime: 5 minBehind the Scenes of Season 1 Episode 5, featuring conversations with Gale Ann Hurd, Frank Darabont, Emma Bell, Greg Nicotero, Laurie Holden, Sarah Wayne Callies, Andrew Lincoln, Jon Bernthal, and Jeffrey DeMunn.
Runtime: 6 minBehind the Scenes of Season 1 Episode 6, featuring conversations with Frank Darabont, Andrew Lincoln, Laurie Holden, Jon Bernthal, Sarah Wayne Callies, Robert Kirkman, Gale Anne Hurd, Steven Yeun, and Jeffrey DeMunn.
Runtime: 5 minAndrew Lincoln and his costars from The Walking Dead talk about developing their characters, a wrenching storyline, and more zombie killing in the thrilling season 2 premiere.
Runtime: N/A minRick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Runtime: N/A minRick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
Runtime: N/A minRick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Runtime: N/A minRick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
Runtime: N/A minSomeone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
Runtime: N/A minRick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
Runtime: N/A minChase seeks refuge from a horde of walkers in an abandoned storage facility. However, he may not be the only survivor left there.
Runtime: 5 minB.J. gives Chase a tour of the storage facility. But despite his affable demeanor, B.J. may be hiding a dark secret.
Runtime: 5 minIn order to keep the electricity flowing, Chase must venture into the darkness to help B.J. reset the generators.
Runtime: 6 minChase discovers B.J.’s dark secret. While attempting to escape, Chase is confronted by B.J. and the two engage in a final standoff.
Runtime: 10 minPaul and Karina escape their ravaged and overrun camp, but a mortal injury sends them on an urgent mission to find medical help.
Runtime: 9 minKarina encounters an unexpected survivor in the medical facility as Paul's health deteriorates.
Runtime: 8 minKarina and Paul are forced to make life and death choices.
Runtime: 11 minFootage from the show; elements of production of "The Walking Dead"; bringing the series together.
Runtime: N/A minGreg Nicotero takes viewers on a behind-the-scenes look at the process of creating the shows 'walkers'. Featuring interviews with actors, costume designers and special effects people at The Walking Dead's own Zombie School.
Runtime: N/A minA look back at season 6.
Runtime: N/A minIn this special episode the producers and cast of the show reflect on the events and characters throughout the first six seasons.
Runtime: 86 minAndrew Lincoln, Norman Reedus, and the rest of the cast and crew reflect on the history and celebrate reaching the 100th episode of The Walking Dead.
Runtime: N/A minGreg Nicotero and KNB EFX Group bring their zombies to life and interview the cast and crew, including Andrew Lincoln and Norman Reedus.
Runtime: N/A minThe cast and producers of The Walking Dead recount the epic journey that the characters have experienced through the first seven seasons of the show.
Runtime: N/A minAn emotional look back celebrating the 99 episode journey that lead to Season 8.
Runtime: N/A minKhary Payton, Tom Payne and Angela Kang discuss the upcoming ninth season of The Walking Dead. Hosted by Yvette Nicole Brown.
Runtime: N/A minHosted by Chris Hardwick, the hour-long program will feature current and past cast members from The Walking Dead joining via video chat to talk about the holiday season and look back on a decade of the franchise series – from behind-the-scenes stories on set to what fans can look forward to next.
Runtime: N/A minIn light of Covid-19, TWD Season 10 was extended. Crew and cast show planning, filming, and producing the 6 episodes. These stories bridge the epic final 11th TWD season and the making of them is almost as extraordinary as the show itself.
Runtime: N/A minTalking Dead's Chris Hardwick hosts the one-hour virtual Walking Dead Extended Season 10 Preview Special, featuring Seth Gilliam (Father Gabriel), Paola Lázaro (Princess/Juanita Sanchez), TWD Universe Twitch host Clarke Wolfe, and executive producer and showrunner Angela Kang.
Runtime: N/A minA day on set from the filming of Season 1 with Andrew Lincoln.
Runtime: 4 minA look at the Dale RV set from Season 1 of The Walking Dead.
Runtime: 3 minA day on set from Season 1 with Robert Kirkman.
Runtime: 3 minFilming the first zombie encounter of the entire series from Season 1.
Runtime: 5 minA day on set from Season 1 with Steven Yeun.
Runtime: 4 minA Season 1 guide to replicating some of the show's zombie effects in practical ways.
Runtime: 7 minA look at the instruction extras go through to learn how to be zombies for Season 1.
Runtime: 3 minClips from the San Diego Comic-Con The Walking Dead Panel from Season 1.
Runtime: 12 minA behind the scenes look at the effects involved in a zombie autopsy scene from Season 2/
Runtime: 6 minHow the show's writers decide which characters live or die that sometimes contrasts with the comic book in Season 2.
Runtime: 7 minA big set piece of Season 2 goes up in flames for a pivotal part of the story.
Runtime: 6 minFilming a memorable well scene in Season 2 of The Walking Dead.
Runtime: 5 minA look at Andrea's character in Season 2 of The Walking Dead.
Runtime: 6 minA look at key moments from The Walking Dead comics brought to life in Season 2.
Runtime: 9 minA look at the music composition of The Walking Dead in Season 2.
Runtime: 8 minLooking at the work of the Foley Artists behind the audio effects of The Walking Dead from Season 2.
Runtime: 5 minThe cast of The Walking Dead discuss their favorite moments and big set pieces of Season 2.
Runtime: 5 minA look at the costume design from The Walking Dead's Season 2.
Runtime: 3 minThe practical effects of creating kills and realistic viscera for The Walking Dead's Season 2.
Runtime: 6 minGreg Nicotero discusses the make-up and practical effects of zombies in Season 2.
Runtime: 14 minA look at Carl Grimes coming of age in a world full of zombies from Season 3.
Runtime: 7 minA look at the Governor character of The Walking Dead from Season 3.
Runtime: 8 minA look back at the character of Lori Grimes from Season 3.
Runtime: 8 minMichonne's evolution in Season 3.
Runtime: 8 minBehind the scenes of a Michonne and Governor fight sequence in Season 3.
Runtime: 5 minA look at Season 3's prison set.
Runtime: 10 minA look at make-up and effects for Season 3 zombies.
Runtime: 8 minA look at the character deaths of the first three seasons of The Walking Dead.
Runtime: 8 minThe series starts all the way back to the beginning, when the red-handled machete was just one item on the shelf of a hardware store as the zombie apocalypse began. A young man pulled the machete off the shelf and used it to defend himself from a walker. Unfortunately for him, he didn't actually know how to kill a walker and ran the blade through his assailant's stomach rather than striking at the monster's head.
Runtime: 18 minRick Grimes wakes up from a coma to a world overrun by zombies, on a journey to find his family he must learn to survive the streets of post-apocalyptic Atlanta.
6 episodes
Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
Runtime: 68 minRick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.
Runtime: 45 minAfter returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shane's advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merle's younger brother, Darryl Dixon, as well as Glenn and T-Dog.
Runtime: 46 minRick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.
Runtime: 45 minEveryone deals with the fallout of the walker attack. Andrea has to come to grips with the fate of her sister, while Jim is found out to have been bitten. With the camp clearly no longer safe, a decision must made about the direction they are to take.
Runtime: 46 minRick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.
Runtime: 46 minUnder Rick's leadership, the group leave Atlanta in search of sanctuary.
13 episodes
Rick and the group leave Atlanta and encounter a threat on the highway the likes of which they've never seen. Elsewhere, the group search for a missing person.
Runtime: 63 minRick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.
Runtime: 43 minThe group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
Runtime: 44 minShane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
Runtime: 44 minConcerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.
Runtime: 43 minSecrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”
Runtime: 43 minHershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
Runtime: 43 minRick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Runtime: 43 minRick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
Runtime: 43 minRick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Runtime: 43 minRick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
Runtime: 43 minSomeone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
Runtime: 44 minRick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
Runtime: 43 minHaving seemingly found a place of security, the group are faced with an unprecedented new threat.
16 episodes
With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.
Runtime: 43 minAfter a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.
Runtime: 43 minAndrea and Michonne find a new community of survivors; a decision must be made.
Runtime: 43 minThe group is severed, placing lives in jeopardy; Merle has a request for the Governor.
Runtime: 43 minRick struggles after another loss; Michonne is suspicious of the Governor.
Runtime: 43 minAs Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.
Runtime: 43 minThe governor seeks information; a new guest at the prison forces Rick's hand.
Runtime: 43 minAndrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.
Runtime: 43 minAfter the invasion of Woodbury by Rick’s group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreese’s group.
Runtime: 43 minThe group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.
Runtime: 43 minRick and the group are forced to make a decision now that their safety is no longer guaranteed. Andrea feels uncomfortable now that Woodbury has become a police state.
Runtime: 43 minSince they are outgunned against the Governor's forces, Rick undertakes a mission to get more weapons.
Runtime: 43 minRick and the Governor contemplate a peace treaty.
Runtime: 43 minThe Governor chases a fleeing dissenter; while the Governor is gone, a traitor tries to sabotage his plans.
Runtime: 43 minRick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
Runtime: 43 minThe Governor and Rick Grimes prepare for the oncoming war. Meanwhile, Andrea struggles to escape The Governor's own torture chamber.
Runtime: 44 minAs the group settle into life in a stable shelter, a new danger threatens disaster.
16 episodes
Rick's group finds the prison has become a relatively safe base, but a close call with a stranger reminds them they can never let down their guard.
Runtime: 43 minAs the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.
Runtime: 43 minA group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.
Runtime: 43 minBob's deception is revealed while the group tries to get medicine at the college; Rick and Carol discuss the consequences of Carol's confession.
Runtime: 43 minAssorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.
Runtime: 43 minFollowing his defeat at Woodbury, the Governor wanders aimlessly until he encounters a family in need.
Runtime: 43 minSomething new unfolds at a camp outside the prison. The addition of new members may threaten peace.
Runtime: 43 minAfter things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
Runtime: 43 minAs Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.
Runtime: 49 minBeth and Daryl search for survivors of the prison attack. Tyreese meets a father and son who tell him about a place of refuge called Terminus.
Runtime: 43 minMichonne and Carl bond during a supply run, and Abraham pledges to get Eugene to Washington, D.C., to meet with government officials.
Runtime: 43 minIn the woods after fleeing the prison, Beth makes a request that sends her and Daryl on an enlightening mission.
Runtime: 44 minDaryl and Beth find shelter while another group has a realization about their own protection; Sasha, Bob and Maggie clash over a search mission.
Runtime: 44 minAfter establishing a new shelter, the group considers things returning to the way they used to be.
Runtime: 47 minGlenn's group tries to catch up with Maggie and the others on the way to Terminus, and a squabble demonstrates the role of rules in this new reality.
Runtime: 44 minAs survivors cross paths on the way to Terminus, Rick comes face-to-face with sheer brutality and is pushed to the limit.
Runtime: 43 minAfter the season 4 finale left most of the main characters at the mercy of the sadistic inhabitants of Terminus. Season 5 will offer new directions for the group of survivors as scientist Eugene Porter promises a cure to the zombie virus if he can be safely escorted to Washington DC, but getting there is easier said than done.
16 episodes
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.
Runtime: 44 minRick leads a risky mission for a possible small reward when the supplies run low.
Runtime: 43 minRick and the others find themselves pitted against a group of nasty people.
Runtime: 44 minThings appear nice and safe, but there is a bit of a dark side for another group of survivors.
Runtime: 43 minA new set of issues confront the group while on a mission.
Runtime: 43 minStakes are high when members of the group must go on a rescue mission in a familiar location.
Runtime: 43 minSome members hold down the church while the others are on a rescue mission.
Runtime: 43 minRick wants to find a peaceful agreement, but the enemies seem to prefer a more violent resolution.
Runtime: 43 minAfter all the recent trials the group has faced, a slight detour might prove to be the solution they've been looking for.
Runtime: 43 minThe group feels beaten after living life on the road, but must continue to trudge along in spite of the changes they have incurred.
Runtime: 43 minAfter withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.
Runtime: 43 minThe group has a difficult time molding to a new lifestyle, forcing them to consider whether they can be the people they once were.
Runtime: 43 minAs Rick and the others continue to acclimate to their new surroundings, they consider a return to normalcy.
Runtime: 43 minWhile trying to secure a new home, Rick and his group face challenges, and question the utopia they find themselves in.
Runtime: 43 minWhen life within the walls begins to mimic life outside, the group realizes that sheltered life may not be possible.
Runtime: 43 minDaryl finds trouble while on a run; Rick and the group feel like outsiders in Alexandria, where trouble approaches the gates.
Runtime: 65 minRick attempts to use his authority in Alexandria to keep the inhabitants safe, even as a new threat looms.
16 episodes
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
Runtime: 65 minWhen it appears that things are starting to normalize in the settlement, a new problem arises for the Alexandrians.
Runtime: 43 minA return home doesn't go as expected.
Runtime: 43 minA new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?
Runtime: 65 minFollowing a number of setbacks, the mood in Alexandria grows grim for the sheltered citizens.
Runtime: 43 minDaryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
Runtime: 43 minAlexandria is finally able to begin pulling itself back together; peace is embraced between the two groups.
Runtime: 43 minAfter a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
Runtime: 45 minWhile trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
Runtime: 43 minA simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
Runtime: 43 minAfter Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
Runtime: 43 minRick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
Runtime: 43 minWith no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
Runtime: 43 minTwo separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
Runtime: 43 minWhen someone goes missing in Alexandria, the community goes on alert, and search parties venture out.
Runtime: 43 minTo save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.
Runtime: 65 minRick and his group's world becomes even more brutal due to Negan's deadly example of what happens if they don't live under his rules. Everyone must begin again.
16 episodes
Rick and his group kneel helplessly before Negan and the Saviors. What Negan does will haunt those who survive forever.
Runtime: 47 minFor a number of familiar faces, a new, well-established community seems too good to be true.
Runtime: 47 minA new group of survivors seem to have it all in their impressive community, however, there is a price.
Runtime: 43 minWhile the remaining members of the group try to keep it together in Alexandria, they receive a sobering visit.
Runtime: 60 minSaddled with grief and surrounded by enemies, members of the group try to find safety at the Hilltop before it's too late.
Runtime: 45 minSomeone stumbles upon a brand new society unlike anything seen before.
Runtime: 50 minA deeper look at the Sanctuary and the world of the Saviors. Members of Alexandria look for supplies.
Runtime: 63 minNegan's unwelcome visit to Alexandria continues as other members scavenge for supplies and things quickly spin out of control.
Runtime: 61 minRick and the group are led to a new community where they are introduced to its inhabitants and ruler. A familiar face resurfaces.
Runtime: 52 minWhile searching for a missing Alexandrian, Rick and his group encounter a mysterious collective, its inhabitants unlike any they have come across.
Runtime: 46 minAn Alexandrian discovers they must navigate the mysterious, confusing and terrifying world within the Saviors' compound.
Runtime: 49 minThe group scavenges for supplies; back in Alexandria, someone must make a morally challenging decision.
Runtime: 43 minThings do not go as planned when a group of Kingdommers delivers goods to the Saviors during a routine supply drop-off.
Runtime: 48 minThe Saviors visit the Hilltop unexpectedly, surprising everyone, with plans of taking more than supplies.
Runtime: 47 minA group of Alexandrians embarks on a journey; one member of the group must make a heartbreaking decision.
Runtime: 43 minThe stakes continue to grow higher as paths cross. The group enacts an intricate plan.
Runtime: 61 minRick and his survivors bring "All-Out War" to Negan and his forces. The Saviors are larger, better-equipped, and ruthless - but Rick and the unified communities are fighting for the promise of a brighter future. The battle lines are drawn as they launch into a kinetic, action-packed offensive.
16 episodes
Rick and his group, along with the Kingdom and Hilltop, have banded together to bring the fight to Negan and the Saviors.
Runtime: 48 minThe plan involving Alexandrians, Kingdommers and Hilltoppers unfolds. As Rick continues to fight, he encounters a familiar face.
Runtime: 42 minConflict with the Saviors leads to unintended consequences for the Hilltop, the Kingdom, and Alexandria; morality proves tricky in wartime.
Runtime: 42 minA new weapon in the Savior arsenal proves to be a giant hurdle as fighting continues between Rick's forces and those of the Saviors.
Runtime: 42 minA close look at Negan and the lives of the Saviors during the conflict through a familiar set of eyes.
Runtime: 56 minWith things looking up for Rick and the group, an argument breaks out at the Hilltop; the consequences of the decision are life versus death.
Runtime: 47 minNegan has to enlist the help of his lieutenants in solving a huge issue facing the Sanctuary.
Runtime: 44 minEvery story and battle comes crashing together.
Runtime: 63 minRick faces new difficulties after a battle. Meanwhile, the fight continues in other communities as core members face hard decisions.
Runtime: 57 minGroups unite their forces and converge on the Hilltop; Aaron and Enid search for allies; Simon takes matters into his own hands.
Runtime: 45 minDaryl finds himself in bad company as his group heads to the Hilltop; Gabriel's faith gets tested.
Runtime: 46 minHilltop's leadership faces a difficult dilemma after the arrival of unexpected visitors. Rick comes face to face with an adversary.
Runtime: 46 minTrouble arises when unexpected visitors arrive at the Hilltop and the community is thrust into action; heartbreaking discoveries are made.
Runtime: 43 minA Heaps prisoner makes a discovery; Carol searches for someone in the nearby forest; Rick and Morgan find themselves in the company of strangers.
Runtime: 56 minWith the threat of the Saviors still looming, Aaron continues searching for allies. Daryl and Rosita take action and confront an old friend.
Runtime: 58 minThe communities join forces in the last stand against the Saviors as all-out war unfolds.
Runtime: 52 minWith the defeat of Negan and the Saviors, the survivors are now rebuilding civilisation under Rick’s leadership. However, the group are forced to face their biggest threat yet as the walkers around them have started whispering.
16 episodes
Rick and his group make a risky run into Washington, D.C. to search for artifacts they will need to build the civilization he and Carl envisioned.
Runtime: 59 minThe communities join forces to restore a bridge that will facilitate communication and trade; someone is gravely injured at the construction site.
Runtime: 46 minRick's vision for the future is threatened by a mysterious disappearance that divides the work camp where the communities are building a bridge.
Runtime: 46 minRick's vision of a civilized future is threatened by a sudden reckoning with past sins that remain unavenged and unforgiven.
Runtime: 45 minRick is forced to face the past as he struggles to maintain the safety of the communities and protect the future he and Carl envisioned.
Runtime: 46 minThe Survivors encounter unfamiliar faces outside the safety of their community's walls and must decide whether or not this new group can be trusted.
Runtime: 55 minCarol seeks out an old friend living alone in a wilderness teeming with walkers; survivors make the perilous trek to a new home.
Runtime: 44 minA small rescue mission braves a dangerous herd in their hunt for a missing comrade, only to discover a surprising threat that could doom them all.
Runtime: 45 minThe group unmasks a disturbing and dangerous new threat. An escaped captive revisits his past.
Runtime: 52 minA new arrival at the Hilltop opens up about the leader of a group of mask-wearing savages. A search party sets out on a daring mission to find two missing friends.
Runtime: 46 minThe savage group led by Alpha confronts the Hilltop in a harrowing attempt to retrieve her daughter; a supply run for the Kingdom turns into a dangerous quest.
Runtime: 42 minWhile one community struggles to ease tensions that threaten to divide from within, the true nature of another group comes into focus; a mission to rescue a friend has deadly consequences.
Runtime: 45 minDaryl's daring rescue mission forces Alpha to unleash a group of her own to retrieve what belongs to her, even if the price is paid in blood; the Kingdom's plans to reunite the communities are put in jeopardy.
Runtime: 41 minAn outsider's arrival forces Alexandria to rehash devastating old wounds; eye-opening secrets from the past are revealed.
Runtime: 46 minThe fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years, while some pacts are renewed, other deals will come at a much steeper price.
Runtime: 58 minIn the aftermath of an overwhelming loss, the communities must brave a ferocious blizzard; as one group deals with an enemy from within, another is forced to make a life or death decision.
Runtime: 47 minIt is now Spring, a few months after the end of Season 9, when our group of survivors dared to cross into Whisperer territory during the harsh winter. The collected communities are still dealing with the after effects of Alpha’s horrific display of power, reluctantly respecting the new borderlines being imposed on them, all while organizing themselves into a militia-style fighting force, preparing for a battle that may be unavoidable. But the Whisperers are a threat unlike any they have ever faced. Backed by a massive horde of the dead it is seemingly a fight they cannot win.
22 episodes
The group in Oceanside continues to train in case the Whisperers return; tensions are high as the heroes struggle to hold onto their concept of civilization.
Runtime: 52 minThe origins of Alpha and Beta are revealed; Alpha attempts to toughen up Lydia as they prepare to walk with the dead; the Whisperers create their herds.
Runtime: 44 minThe threat of the Whisperers return leads to paranoia sweeping over Alexandria; in the meantime, Carol battles with the need for revenge.
Runtime: 47 minStill paranoid Alexandrians get riled up over the Whisperers and take their fear out on Negan; back at Hilltop, the group deals with an unexpected safety issue.
Runtime: 44 minSupplies go missing from Hilltop; Negan is idolized by an Alexandrian; Ezekiel holds a secret.
Runtime: 47 minCarol and Daryl go on a mission together while Siddiq struggles to solve a mystery.
Runtime: 46 minCarol pushes boundaries that make Daryl uneasy; Alpha and Beta have reservations about someone.
Runtime: 45 minA fight causes tensions in Oceanside while the Alexandrians set out on a high-stakes mission.
Runtime: 55 minIn the mid-season premiere, our group must figure out how to get out of a precarious situation.
Runtime: 45 minOur group must defend Alexandria from a threatening outside force.
Runtime: 46 minThe Whisperers are coming for Hilltop. After Daryl and Lydia's encounter with Alpha, the communities must decide whether to run or fight. Meanwhile, Eugene's communication with Stephanie gets complicated.
Runtime: 45 minNegan helps the Whisperers and Alpha launch an attack against the Hilltop.
Runtime: 44 minMichonne takes Virgil back to his mysterious island to reunite with his family; in exchange, Virgil promises weapons that could change the tide of the Whisperer War.
Runtime: 51 minHeroes and villains reckon with the aftermath of the Hilltop fire; Eugene takes a group on a journey to meet Stephanie, with the hopes of befriending another civilisation.
Runtime: 46 minThe communities prepare for the final battle of the Whisperers' War. Meanwhile, Eugene's group encounters Princess.
Runtime: 42 minThe final battle against Beta and his allies is at its peak. Aaron and Alden find themselves in a predicament.
Runtime: 45 minMaggie has returned with a story she is not ready to share, even when her past catches up to her. Negan’s safety is at stake again. Daryl and Maggie fight an unseen and unknown threat.
Runtime: 42 minAn adventure for Daryl and Carol turns sideways when they come across an old cabin. It takes Daryl back to the years when he left the group after Rick disappeared as he relives a time that only the apocalypse could manifest.
Runtime: 43 minGabriel and Aaron search for food and supplies to bring back to Alexandria. Small tragedies lead to bigger tragedies as faith is broken and optimism is fragmented when they are put to the ultimate test.
Runtime: 47 minEugene, Ezekiel, Yumiko and Princess are captured and separated. Princess struggles with memories of her traumatic past and tries to escape one way or another with the help of Ezekiel.
Runtime: 40 minDaryl and Carol come to a fork in the road and head their separate ways. Each going into their own type of survival mode, the easiest of challenges become much harder. Will their individual journeys be the tipping point needed to mend their friendship, or is the distance between them permanent?
Runtime: 42 minCarol takes Negan on a journey, hoping to minimize the increasing tension. Negan reflects on the events that led him to this point and comes to a conclusion about his future.
Runtime: 50 minAll who live in Alexandria struggle to refortify it and feed its increasing number of residents, which include the survivors from the fall of the Kingdom and the burning of Hilltop; along with Maggie and her new group, the Wardens. Alexandria has more people than it can manage to feed and protect. Their situation is dire as tensions heat up over past events and self-preservation rises to the surface within the ravaged walls. They must secure more food while they attempt to restore Alexandria before it collapses like countless other communities they have come across throughout the years. But where and how? More haggard and hungrier than ever before, they must dig deeper to find the effort and strength to safeguard the lives of their children, even if it means losing their own. Meanwhile, unbeknownst to those at Alexandria, Eugene, Ezekiel, Yumiko, and Princess are still being held captive by mysterious soldiers who are members of a larger and unforthcoming group.
24 episodes
Daryl leads a mission team to scavenge the military base he discovered. Maggie tells her story, prompting a new mission for survival that only Negan can lead. Eugene and his group go through assessment by the Commonwealth's paramilitary police.
Runtime: 46 minMaggie's mission takes the team through a subway tunnel, challenged by lurking walkers and a recalcitrant Negan. With Eugene's group, Yumiko seeks answers about her brother and demands expedited processing into the Commonwealth.
Runtime: 52 minMaggie's mission team gets separated and hunted by the Reapers. Carol, Rosita, Magna, and Kelly attempt to catch horses for Alexandria. Judith, R.J., Hershel, and Gracie cope with their parents going away.
Runtime: 43 minDaryl and Dog get captured by the Reapers. Taken to the Meridian, they reconnect with a familiar figure from their past.
Runtime: 44 minAaron, Carol, Lydia, and Jerry go to the Hilltop ruins for blacksmith tools and nearby game; Eugene's group goes through orientation at the Commonwealth; Maggie and Negan trudge through the woods; Judith and the kids clash with teenagers.
Runtime: 46 minConnie and Virgil hide in a house; Pope tests Daryl's loyalty; Kelly searches for Connie.
Runtime: 45 minMaggie learns a survival tactic from Negan; Eugene's group clears walkers; Daryl hunts with Leah.
Runtime: 45 minThe Reapers defend Meridian from a herd; Alexandrians protect themselves from walkers in a storm.
Runtime: 42 minHellfire rains down on those at Meridian as every fight with the Reapers proves to be a brutal battle. At home in Alexandria, the violent rainstorm rages on as walkers continue to pour in, threatening everyone’s safety, including Judith and Gracie.
Runtime: 44 minThe heroes experience Halloween in the Commonwealth; Daryl and Rosita undergo military training led by Mercer; Carol investigates Ezekiel's medical condition.
Runtime: 46 minEugene looks for Stephanie; Connie investigates a story on Trooper Davis; Carol helps Hornsby.
Runtime: 47 minAaron and Maggie meet Governor Pamela Milton as she tours Alexandria, Oceanside and Hilltop. Ezekiel finds himself lucky during a routine checkup. Eugene processes Max's story.
Runtime: 45 minMaggie, Lydia and Elijah help a stranger from another community.
Runtime: 45 minMaggie, Lydia, and Elijah help Aaron and Gabriel on a rescue mission. In the chaos, Negan finds himself watching over Hershel. Sebastian coerces Daryl and Rosita into pulling a heist.
Runtime: 43 minHornsby inspects the human carnage piled up at the Riverbend Apartment Complex. He knows it doesn't add up and he's determined to prove it one way or another. Taking things into their own hands, Daryl, Gabriel, Aaron, and Maggie try to stay one step ahead of him. As secrets are revealed, boundaries are pushed and an unexpected new job is offered. Ezekiel, too, has a secret of his own; one he hopes to share with Carol. Hornsby marches Daryl and troops to confront Maggie at Hilltop. Rosita investigates the Miltons.
Runtime: 46 minOur heroes are trapped in situations beyond their control. Everyone they’ve worked so hard to protect is at risk as danger baits them at every turn. All is at stake. Now, they must decide who and what are worth saving. Each decision comes with its own deadly ramifications. Meanwhile, Eugene and Max’s relationship deepens, but so does the trouble that is brewing inside the Commonwealth.
Runtime: 42 minDaryl and Negan rush to the Commonwealth to stop Hornsby from going after their families. Pamela deals with protestors demanding justice for Sebastian's crimes. Mercer needs Rosita's help to fight a swarm.
Runtime: 45 minCarol makes a deal with Pamela to wipe the slate clean on behalf of her friends. Aaron, Jerry, Lydia and Elijah get on the road to Oceanside to fill them in on a plan. The Commonwealth celebrates Founders Day.
Runtime: 46 minEugene goes on the run, and Mercer is tasked to find him; Aaron's group faces a complication on the road.
Runtime: 49 minDaryl and Carol investigate the whereabouts of their friends after Pamela disappeared them from the Commonwealth. Unfortunately, their only lead is Hornsby. Meanwhile, Pamela asks Yumiko to prosecute Eugene on behalf of the Commonwealth.
Runtime: 43 minSeparated from their children, Maggie, Gabriel, and Rosita track a military convoy to a mysterious destination. Ezekiel, Kelly, Negan, and Annie find themselves at a work site. Daryl and Carol follow a train that has taken Connie aboard.
Runtime: 47 minEzekiel and Negan team up to lead a clandestine labor revolt against the warden. Aaron, Jerry, Lydia, and Elijah catch up with Luke and Jules fleeing Oceanside. Eugene stands trial with Yumiko as his defense attorney.
Runtime: 45 minThe Alexandrians and the prisoners head back to the Commonwealth to confront Pamela Milton. Meanwhile, a swarm approaches the city.
Runtime: 44 minDaryl and Carol rush Judith to the hospital; Rosita, Eugene, and Gabriel search for Coco; Maggie and Negan take arms against Pamela; the heroes assemble for one last stand.
Runtime: 65 min