Is it Thursday yet?
Critical Role is a weekly livestreamed show that uses roleplaying game mechanics as a means to explore and develop stories from the vast fantasy world of Exandria, with sweeping narratives intricately woven through collaboration between Game Master Matthew Mercer and his fellow cast of veteran voice actors, including Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien.
Game Master
Bertrand Bell / Chetney Pock O'Pea
Imogen Temult
Ashton Greymoore
Fearne Calloway
Orym
Fresh Cut Grass / Braius Doomseed
Laudna
Specials include one-shots, Q&As, chats, and panels.
168 episodes
Here is the Roleplaying group for the campaign I've been running for nearly two years, consisting of some wonderfully talented folks whom I consider dear friends (and GREAT players)!
Runtime: 3 minCritical Role Live at Comic-Con 2015
Runtime: 51 minCritical Rejects (affectionately titled "Critical Trolls" by our fans) featuring "Vox Moronica's" Salty Pete, Snugglelord, Ulfgar Fireforge, and a few of the Critical Role regulars.
Runtime: 188 minJoin Vin Diesel as he sits down with Geek and Sundry and Nerdist for a game of Dungeons and Dragons!
Runtime: 30 minScanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will the price the town of Whitestone pays be too high? The revolution has begun, and nothing can stop it now!
Runtime: 89 minEnough fighting for Percy's soul, time for some Critmas.
Runtime: 111 minCritical Role panel at Wizard World Portland w/ Matthew Mercer, Sam Riegel, Taliesin Jaffe, Travis Willingham, Laura Bailey & Marisha Ray
Runtime: 69 minSome critters couldn't make it here, so instead we answer some questions you might have!
Runtime: 221 minA few of the Critical Role members including: Matthew Mercer , Travis Willingham, Laura Bailey, and Marisha Ray come into the office to play some Dungeons and Dragons with Alexa and Danny.
Runtime: 128 minThe amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Runtime: 36 minThe amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Runtime: 24 minThe amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Runtime: 32 minThe amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Runtime: 18 minA special episode of Critical Role sponsored by Paizo's Pathfinder and Syrinscape. With Ashly Burch, Phil LaMarr, Ivan Van Norman, Taliesin Jaffe, Marisha Ray, and Matthew Mercer.
Runtime: 212 minIn the first half of the episode, Matthew Mercer, Taliesin Jaffe, Ashley Johnson, Liam O'Brien, and Marisha Ray answer questions sent in by the audience. In the second half of the episode, Percy, Pike, Keyleth, and Vax'ildan fight one another in a battle to the death.
Runtime: 270 minCritical Role is a team of professional voice actors. What's that like? Danny finds out.
Runtime: 22 minA Deadlands RPG one-shot between. It was part of Geek & Sundry's 24-hour fundraising livestream for the Muscular Dystrophy Association.
Runtime: 170 minAs the guest Dungeon Master for this campaign, Liam O'Brien leads the players—who are playing themselves—through a mundane voice acting session when extraordinary events leave them struggling to survive in a Lovecraftian horror adventure based on popular movies and video games.
Runtime: 192 minThe cast of Critical Role live at Camp Conival, during this year's San Diego Comic Con 2016!
Runtime: 54 minThe cast of Critical Role live at Camp Conival, during this year's San Diego Comic Con 2016!
Runtime: 43 minIn this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in Emon's recent past.
Runtime: 295 minIn this sequel to "Critical Role EXTRA – Liam's Quest!", Laura, Taliesin, Sam, Travis, Ashley, Marisha, and Matt find themselves lost in time after the battle against Conan O'Brien. As they continue to loop through apocalyptic versions of Los Angeles they must ask themselves what they're willing to sacrifice in order to return everything to normal.
Runtime: 282 minMatthew Mercer sits down by the fireside with a comfortable robe and some port wine to answer your questions, whatever they may be. Turn down the lights and turn up the fire, for this intimate two-hour Q&A session.
Runtime: 120 minGrog, Keyleth, Percy, Vex'ahlia, and Taryon Darrington fight one another in a battle to the death.
Runtime: 239 minFrequent colleagues Taliesin Jaffe, Matt Mercer & Marisha Ray are multi-hyphenated actors/writers/directors on other projects too: the Persona & Street Fighter franchises, Geek & Sundry's Wednesday Club & Signal Boost, anime Sengoku Basara, Hellsing.
Runtime: 72 minJoin Brian W. Foster (Host of Talks Machina) as he moderates a special episode featuring Matthew Mercer, Marisha Ray, and Taliesin Jaffe from Critical Role.
Runtime: 65 minTaryon Darrington introduces… The Slayer’s Cake! Get all the delicious baked goods that you need in your life.
Runtime: 2 minIn a bustling tavern nestled on the outskirts of the winter worn village of Jorenn, an unlikely collection of misfits find themselves swept up in a bar room brawl for the ages.
Runtime: 246 minThis episode is the first part of a one-shot taking place in the world of the Middle-Earth: Shadow of War video game.
Runtime: 78 minThis episode is the second part of a one-shot taking place in the world of the Middle-Earth: Shadow of War video game.
Runtime: 107 minTaliesin DMs for the first time, leading Laura, Liam, Matt, Marisha, Travis, and Sam on a Vampire: The Masquerade game set in the Geek & Sundry offices.
Runtime: 232 minTaliesin concludes his Vampire: The Masquerade campaign with the surviving characters as they find their way through the outside world.
Runtime: 204 minTravis DMs for the first time, portraying Grog playing a game of "Bunions and Flagons" with Percy de Rolo, Scanlan Shorthalt, Vax'ildan, and Vex'ahlia.
Runtime: 237 minMarisha DMs for the first time, playing Honey Heist with Matt, Taliesin, Sam, Liam, and Brian.
Runtime: 223 minSam DMs for the second time, leading Amy Vorpahl, H. Michael Croner, Molly Ostertag, ND Stevenson, Stefanie Woodburn, and Yuri Lowenthal on a fairytale singles' cruise.
Runtime: 252 minJoin cast members Matthew Mercer, Marisha Ray, Liam O’Brien and Taliesin Jaffe as they dive deep into the past adventures of Vox Machina, what may be in store for the next campaign, and answer your burning questions.
Runtime: 93 minMatt returns to the DM chair, leading Laura, Liam, Taliesin, Travis, and special guest Jennifer Hale on a Hearthstone themed dungeon crawl.
Runtime: 248 minGrog, Keyleth, Percy, Scanlan, and Vax fight to the death.
Runtime: 284 minIntroducing "CR" the new perfume from Critical Role. Not a Real Product
Runtime: 2 minThe players of Critical Role talk about campaigns and more in this full panel from C2E2.
Runtime: 55 minThe cast of Critical Role (Travis Willingham, Marisha Ray, Talliesin Jaffe, Sam Riegel, Liam O'Brien, Laura Bailey, Matthew Mercer) go straight to the fan Q&A during their panel including what was unexpected from the narrative that affected their character.
Runtime: 58 minMatthew Mercer sits down with a bottle of port in one hand and an iPad in the other to answer YOUR questions during this special fireside chat live stream. Join him for a fan-guided NPC build (to be used in an upcoming game of Critical Role), enabled by your charitable donations to 826LA!
Runtime: 68 minIn a sequel to "Trinket's Honey Heist" (Sx27), Marisha returns to lead Matthew Mercer, Liam O’Brien, Taliesin Jaffe, Sam Riegel, and Brian W. Foster through another game of Honey Heist.
Runtime: 226 minJoin Dungeon Master Liam O'Brien as he takes his guests through a werewolf adventure in Wildemount! The Lorelei siblings return home to discover their castle ransacked, their staff murdered, and their father missing...
Runtime: 237 minSam Riegel's raucous raccoon speedsters are hitting the road with our special Crash Pandas one-shot!
Runtime: 173 minFive students at the magical school of Shmogwarts escape detention and learn that they're more than their 80s-themed archetypes!
Runtime: 167 minThe cast of the wonderful web series Critical Role joined us at MCM Comic Con London for an hour long Q&A session on all things Dungeons & Dragons.
Runtime: 56 minThe cast of Critical Role, together with Brian W. Foster are visiting Europe for the very first time!
Runtime: 35 minTova's back. And she's rounded up five un-bear-ably funny ladies for the ultimate caper.
Runtime: 190 minA kimono-clad Sam Riegel sits down with a glass of wine to answer questions from a titillated home audience, thanks to YOUR support of our recent Pablove Foundation campaign with our buddy Blair Herter!
Runtime: 75 minCheck out the Mighty Nein's animated intro for Campaign 2!
Runtime: 2 minIt's Christmas Eve at Santa's workshop, in the final hours of toy production. The North Pole has been hit by a violent strain of flu. Only a small crew of seven remaining healthy elves has been put together at the last minute to finish making the toys.
Runtime: 278 minAfter pulling a card from the Deck of Many Things, Grog's soul was stolen and trapped in the Plane of Pandemonium. This is the story of Vox Machina attempting to find and rescue their big buddy, Grog.
Runtime: 282 minDungeon Master Matthew Mercer runs a special one-on-one D&D adventure for Stephen Colbert, shaped by Red Nose Day donations! Join Matt as he leads Stephen through a special adventure in the Menagerie Coast in Wildemount.
Runtime: 53 minGM Mark Hulmes guides his players through a ridiculously wholesome My Little Pony: Tails of Equestria adventure!
Runtime: 219 minVox Machina returns in this special one-shot, canonically taking place immediately following Campaign 1 and the events of "The Search For Grog".
Runtime: 239 minInvestigators Alexandra Elise O'Neil, Hanako Hayashi, Septimus Goodfellow, Ida Codswell, Dr. Mason Pocket, and Captain Bentley Badger attempt to survive this harrowing scenario that is set in a decadent 1890s London.
Runtime: 244 minAfter Vox Machina's journey to the Plane of Pandemonium, they reassemble to celebrate the wedding of Percival and Vex'ahlia in the beautiful coastal resort of Dalen's Closet, filled with warm reunions and a few new faces.
Runtime: 249 minA very funny one shot DM'ed by Sam Riegel using Wendys sponsored promotional rules and campaign guide Feast of Legends.
Runtime: 158 minThanks to your generous support of the Legend of Vox Machina Kickstarter campaign, we got to take our dear Travis Willingham through a haunted house and scare the ever-living sh*t out of him as part of a special, unannounced $10M stretch goal.
Runtime: 11 minJoin Taryon Darrington as he leads the Darrington Brigade, a group of unlikely miscreants, through a dangerous journey in search of glory.
Runtime: 276 minThe cast of Critical Role sits down to answer questions and play some games in a fireside chat to close out 2019.
Runtime: 104 minWelcome to the special Valentine's Day Monsterhearts one-shot! Four teenagers take on the horrors of high school - hormones, social cliques, teen angst... Oh, and they're also monsters.
Runtime: 275 minGame Master Matthew Mercer leads a horde of demons on an adventure based on the DOOM Eternal FPS.
Runtime: 222 minMatthew Mercer answers questions about Explorer's Guide to Wildemount, our new campaign guide with Dungeons & Dragons, in this... special... fireside chat produced and hosted from home by Marisha Ray.
Runtime: 104 minNeed to study, catch up on some reading, or just need a moment to relax? Come hang out with us for Mighty Vibes and enjoy a carefully curated playlist of chill tunes to help put your mind at ease.
Runtime: 50 minNeed to study some betrayer gods, catch up on some reading, learn some new spells, or just relax? Chill out with Mighty Vibes and enjoy a carefully curated playlist of tunes to help put your mind at ease.
Runtime: 53 minNeed to study some herbal remedies, catch up on some reading, chat with the Wildmother, or just relax? Chill out with Mighty Vibes and enjoy a carefully curated playlist of acoustic tunes to help put your mind at ease.
Runtime: 55 minSit back and join these very best buddies to relax with the chill lofi beats and sweet animation of Mighty Vibes!
Runtime: 53 minWe teamed up with BlizzConline 2021 for a special one-shot inspired by Diablo! Matthew Mercer runs players Laura Bailey Marisha Ray Liam O'Brien and special guests Mica Burton and Carlos Luna through a dungeon-crawling adventure!
Runtime: 139 minTake a short rest from your Aramente with the chill tunes and relaxing animation of Mighty Vibes!
Runtime: 54 minGame Master Matthew Mercer leads a group of restaurateurs on an adventure inspired by The Elder Scrolls Online: Blackwood!
Runtime: 218 minNow that the Mighty Nein's Campaign 2 adventures have come to an end, the cast sits down for a roundtable discussion of every arc of their journey.
Runtime: 251 minLegendary Exandrian heroes Vox Machina and the Mighty Nein face off in an epic TEAM DEATHMATCH!
Runtime: 259 minGame Master Marisha Ray leads a group of restaurateurs on their second adventure inspired by The Elder Scrolls Online: Blackwood!
Runtime: 260 minWhen the last of humanity is in cryostasis on the Ark, it’s up to the intrepid crew of the Nautilus to ferry them to a fresh start on a new planet… If they can make it. Ashley Johnson DMs.
Runtime: 203 minYou're in luck! You still have a few hours left on your Exandria Online CD, so grab your favorite twin, crack open your textbook, and study to the chill tunes of Mighty Vibes!
Runtime: 63 minTake a deep lore dive into the history of how Exandria came to be, from the Founding, to the Calamity, to the Age of Arcanum, and beyond -- narrated by Exandria's architect and our very own Game Master Matthew Mercer.
Runtime: 10 minGame Master Liam O'Brien leads a group of restaurateurs on the final installment of their adventure inspired by The Elder Scrolls Online: Blackwood!
Runtime: 269 minJoin us for an adventure with Campaign 3’s new opening title and brand new theme song!
Runtime: 3 minFive warriors are plucked from Exandria’s timeline and forced to fight in an alternate reality TV show — Garyon Garrington’s Plunder Games. The last contestant standing will be awarded one use of the Wish spell.
Runtime: 219 minGM Matthew Mercer leads a group of the Tarnished comprised of our very own Marisha Ray and Sam Riegel, as well as special guests Krystina Arielle, Brennan Lee Mulligan, and Alexander Ward through the Lands Between.
Runtime: 278 minIn our Tiny Tina’s Wonderlands One-Shot Bunker Master Ashly Burch leads Ify Nwadiwe Laura Bailey Ashley Johnson Travis Willingham and Robbie Daymond through an ACTION-PACKED adventure of magical mayhem @PlayWonderlands. Special thanks to Nerdvana Games for the copy of Bunkers & Badasses.
Runtime: 206 minGame Master Matthew Mercer guides an adventure shaped by Critter donations to the Critical Role Foundation for Red Nose Day 2022, starring special guest Stephen Colbert.
Runtime: 84 minMarisha Ray takes the RPG A Familiar Problem to Exandria with a chaotic crew of scrappy, stressed-out animal pals on an adventure! This one-shot features Critical Role’s own Laura Bailey, Matthew Mercer, and Travis Willingham with special guests Heidi N Closet (RuPaul’s Drag Race) and Isabella Roland (Dimension 20).
Runtime: 219 minExandrian GMs sit down for a roundtable discussion of their experiences and best practices for game mastering in Critical Role's world of Exandria.
Runtime: 110 minCheck out our brand new opening title sequence for our "It's Thursday Night" Theme Song! We worked with an incredibly talented team of animators to bring our Critical Role Theme Song to life.
Runtime: 3 minAfter almost three long years…we finally reunited with the Critters at San Diego Comic Con!
Runtime: 59 minSponsored by NordVPN, the players were led by game master and sponsorship legend Sam Riegel on a journey through the information superhighway (aka the internet).
Runtime: 232 minPicking up several months after the events in Cognouza, The Mighty Nein have all started new chapters in their lives. However, when some discover that there are still old chapters yet to be closed, our unsung heroes must reunite for more stories untold…
Runtime: 273 minThe reunion isn't over yet! Picking up several months after the events in Cognouza, our unsung heroes have all started new chapters in their lives. However, when some discover that there are still old chapters yet to be closed, The Mighty Nein must reunite for more stories untold.
Runtime: 322 minGiven recent changes regarding the little red moon known as Rudius, the Cobalt Soul wants to set the record straight with a deep lore dive into the history of Rudius and the Gods. Starring our beloved Lore Keeper Dani Carr, we hope it serves as a helpful resource as ongoing updates with Ruidus continue to unravel.
Runtime: 6 minJoin the voice of Ganondorf himself, Matthew Mercer, as he leads Emily Axford, Omar Najam, Robbie Daymond, Liam O’Brien and Marisha Ray on a wild adventure through Hyrule.
Runtime: 290 minLaura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, Sam Riegel, and Travis Willingham discuss everything going on in Critical Role Land with a fireside chat and short Q&A.
Runtime: 58 minGame master Marisha Ray leads a Mortal Kombat themed smackdown with players Sam Riegel, Noshir Dalal, Travis Willingham, and Gina Darling using Till The Last Gasp by Darrington Press!
Runtime: 221 minPrincesses Aimee Carrero, Aabria Iyengar, Laura Bailey, and Taliesin Jaffe fight to become Queen by Midnight alongside our illustrious Midnight Crier and game designer Kyle Shire!
Runtime: 177 minCheck out Bell Hell's new animated intro for Campaign 3!
Runtime: 4 minLive from Wembley Arena in London, UK! In the wake of the chaos after the Apogee Solstice, The Mighty Nein join forces yet again to deal with the rolling dangers suddenly unleashed…
Runtime: 284 minJoin gamemaster Liam O'Brien as he leads the rebellious players Robbie Daymond, Xanthe Huynh, Krystina Arielle, Jared Goldstein, and Matthew Mercer in a one-shot inspired by Persona 5 Tactica!
Runtime: 239 minGame Master Matthew Mercer guides a quest shaped by your donations for CRF’s Red Nose Day fundraiser!
Runtime: 149 minCritical Role takes a sick day! With some of the cast out sick the healthy cast does a live stream in their comfiest clothes and make their Bells Hells characters using the Baldur's Gate 3 character builder.
Runtime: 115 minGame Master Matthew Mercer leads the entire cast of Critical Role in a special Daggerheart Session Zero to create a brand new band of adventures! These characters will be used in the first ever LIVE Daggerheart One-Shot.
Runtime: 119 minJoin us in the tavern for our first Beacon Exclusive fireside chat with our legendary game master, Matthew Mercer!
Runtime: 54 minThe Menagerie characters level up to level 4 after the events of their first one-shot! Watch as the adventurers gain more experience, increase their abilities, and choose new domain deck cards.
Runtime: 25 minThe Menagerie returns! Join game master Matthew Mercer as he leads the cast of Critical Role through a LIVE One-Shot using the Daggerheart system!
Runtime: 224 minThe Menagerie characters level up through Levels 5 and 6 after the events of their latest one-shot! Watch as the adventurers gain more experience, increase their abilities, and choose new domain deck cards.
Runtime: 26 minThe Menagerie is back again! Join game master Matthew Mercer as he leads the cast of Critical Role through a LIVE One-Shot using the Daggerheart system!
Runtime: 250 minOur incredible creative director, Marisha Ray, joins us in the tavern for an exclusive Fireside Chat with Beacon members!
Runtime: 69 minOur fearless leader, bard extraordinaire, and true inspiration, Sam Riegel joins us in the tavern for an exclusive Fireside Chat with Beacon members!
Runtime: 61 minLaura Bailey, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, and Travis Willingham (sadly minus Taliesin Jaffe and Sam Riegel) discuss everything going on in Critical Role Land with a fireside chat and short Q&A. PLUS, get a sneak peek of what we've been working on with our partners at Amazon Studios!
Runtime: 44 minThe immortal executive goth, Taliesin Jaffe, is stepping out of the shadows and joining us in the tavern for an exclusive Fireside Chat with Beacon members!
Runtime: 61 minLaura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, Sam Riegel, and Travis Willingham make their first apearance at AnimeNYC and discuss everything going on in Critical Role Land with a fireside chat and short Q&A.
Runtime: 60 minThe wonderfully sweet and incredibly talented Ashley Johnson is making her way to the tavern for a Beacon exclusive Fireside Chat and Q+A!
Runtime: 58 minOur guiding force and CEO Travis Willingham is making his way to the tavern for Beacon exclusive Fireside Chat and Q+A!
Runtime: 61 minThe cast of Critical Role roll up their characters in Daggerheart ahead of the upcoming Daggerheart Critmas Story Live Show in Camden, NJ on December 7th.
Runtime: 106 minThe immensely talented storyteller and resident Critical Role Art Dad, Liam O’Brien is headed to the tavern for a Fireside Chat!
Runtime: 58 minPrincesses Laura Bailey, Aimee Carrero, Taliesin Jaffe, and Aabria Iyengar reunite for a fantastically fun battle royale as they play our new game by Darrington Press, Queen by Midnight: Quarter Past!
Runtime: 207 minCritical Role founders and Daggerheart contributors take the stage at PAX Unplugged LIVE at 4pm ET to showcase key features of Daggerheart in an interactive, collaborative panel focused on the campaign frame Beast Feast.
Runtime: 94 minJoin Marisha Ray LIVE on Beacon for an exclusive backstage tour before our Daggerheart Critmas Story Live Show! Explore our retro-fabulous set and share special moments with the cast as they prepare for this epic holiday adventure!
Runtime: 32 minOur loveable, hilarious, and remarkable friend, Robbie Daymond, is making his way to a Fireside Chat with our Beacon Bits!
Runtime: 60 minCheck out our VIP Pre-Show of “A Daggerheart Critmas Story” as the cast adds the finishing touches to their characters with our VIP Audience and answers some burning questions!
Runtime: 45 minGame Master Matthew Mercer leads players Travis Willingham, Laura Bailey, Liam O’Brien, Sam Riegel, Taliesin Jaffe, Ashley Johnson, and Marisha Ray through a special Daggerheart Critmas one-shot with the spectacular Lenore Riegel (aka Momlan) serving as our Master of Ceremonies.
Runtime: 247 minJoin Game Master Matthew Mercer as he leads players Emily Piggford, Robbie Daymond, Peter Shinkoda, and Liam O'Brien in an Assassin’s Creed Shadows inspired One-Shot!
Runtime: 213 minThe one and only chaos-causing, dice-hoarding merch queen, Laura Bailey is heading to the Tavern for a Fireside Chat!
Runtime: 59 minTwo Elemental Royals have made a wager: Are modern mortal “heroes” as resilient and courageous as those of legend? Hearing of the recent, wild exploits of Bells Hells, these two entities pluck the troupe from Exandria and force a series of challenges to test their skills, wit, and ability… all while the Elementals subtly manipulate the odds between Order and Chaos to serve their bet. Weird magics weave throughout the realm, as onlookers from across the realms alter the dangers mid-contest, rending the battlefield or even swapping souls between the players! Can Bells Hells survive this series of clashes, and does either Order or Chaos truly carve the path of a hero?
Runtime: 277 minJoin our founding cast, friends, and crew for a special LIVE celebratory pre-show leading into our Bells Hells finale!
Runtime: 55 minMatthew Mercer is returning to the tavern for a special fireside chat to address any lingering questions from our Bells Hells campaign!
Runtime: 77 minJoin Game Master Matthew Mercer for a special Avowed inspired one-shot as he guides players Marisha Ray, Travis Willingham, Anjali Bhimani, SungWon Cho, and Whitney Moore through the Living Lands and shadow-haunted shores.
Runtime: 295 minAdventure awaits at the White Deer Inn! Game Master Matthew Mercer leads players Ashley Johnson, Taliesin Jaffe, Arin Hanson, Zeno Robinson, and Zachery Renauldo through the Muse City of Dunan in a special Suikoden inspired one-shot!
Runtime: 301 minJoin the founding cast, Robbie Daymond, and Brennan Lee Mulligan for a LIVE Exandria Wrap-Up event to discuss the epic conclusion of Campaign 3 and the beautiful new beginnings created in Divergence.
Runtime: 229 minJoin Marisha Ray LIVE on Beacon for an exclusive backstage tour before our Chicago Live Show! Explore the venue and hang out with the cast as they prepare for a chaotic adventure voted on by the audience!
Runtime: 48 minExplore the lands of Tamriel and join Game Master Liam O'Brien as he guides players Matthew Mercer, Laura Bailey, Jasmine Bhullar, Evan Michael Lee, and Luis Carazo through an enchanted Elder Scrolls adventure inspired by The Elder Scrolls Online.
Runtime: 290 minJoin our Wildemount Wildlings Game Master Sam Riegel as he returns to the tavern to discuss the latest adventures at Camp Wildemount, Veth's time as a game show contestant, and anything else the Beacon Discord asks about!
Runtime: 62 minThe cast of Critical Role transforms into one of their original campaign characters (voted on by our audience) for our Chicago Live Show! Watch Game Master Matthew Mercer transport our heroes into the deadly game show ""Total Party Kill,"" hosted by the charismatic Malvolio Contreras (special guest Robbie Daymond).
Runtime: 238 minCampaign One, or The Campaign of Vox Machina, is the first campaign of Critical Role. It follows a group of adventurers, Vox Machina, first in their adventures across the continent of Tal'Dorei and eventually the larger world of Exandria and other Planes of Existence.
115 episodes
Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They sample the culture of the city and find themselves coming face-to-face with the horrors coming from beneath the city...
Runtime: 183 minVox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth. The party gears up and makes their way into Kraghammer's mine, beginning a miles-long trek down into the veins of Khaloor.
Runtime: 199 minAfter saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack, Vex'ahlia and Keyleth find a powerful and unlikely ally.
Runtime: 156 minVox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer. The heroes devise a plan and fly themselves down to the center of the enemy's war camp to chance a risky assassination attempt on a creature that could easily break their wills with a glance.
Runtime: 282 minHaving successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a small army of duergar. Barely escaping with their lives, they press forward, quickly realizing their path is growing more dangerous with every step into the darkness.
Runtime: 189 minVox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold. With a little dash of gnomic derring-do, the group sneaks in through a secret entrance to begin searching for the captive Lady Kima of Vord.
Runtime: 177 minWith an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold. Lady Kima means to strike a blow against their unseen enemy by cutting off the head of K'Varn's military forces, but the ensuing battle may come at a price...
Runtime: 238 minVox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Relying on Vex'ahlia's knowledge of the Underdark and her skill at tracking prey, the weary adventurers press on into the depths only to come across a perilous sea of bone and glass...
Runtime: 181 minVox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not alone, and the party makes their way to the illithid colony of Yug'Voril.
Runtime: 185 minAfter encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. Making their way forward, Keyleth performs a Scrying ritual on the being himself, and discovers his true identity...
Runtime: 278 minVox Machina and their allies commence their assault on K'Varn's temple. Who will survive this grueling battle?
Runtime: 332 minWith K'Varn killed and the dread god Orcus's machinations put to an end, the party struggles with what to do next. Before a decision can be reached, several illithid glide into the chamber of the elder brain, and victory quickly yields to impending doom as Vox Machina struggles to escape the city alive...
Runtime: 208 minAfter allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their meeting with Sovereign Uriel Tal'Dorei II and the Tal'Dorei Council. Once the Council learns of the Horn of Orcus, a course of action is eventually decided upon, and the party then heads out into the city to gear up for the mission at hand.
Runtime: 211 minWith the arrival of the envoys of Bahamut and the holy container in which to transport the evil Horn of Orcus, Vox Machina prepares to travel to the distant and ancient city of Vasselheim.
Runtime: 249 minAs Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasselheim.
Runtime: 177 minParting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it out in a fighting pit, Vox Machina rushes to help against an attacking beast outside the city, which ends up setting a chain of events in motion.
Runtime: 245 minWith Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take guild. The task at hand: ridding the wilds around Vasselheim of a troublesome white dragon past the frost-harried north of the Vesper Timberland...
Runtime: 181 minScanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who was pursued by previous bands of veteran adventurers from the Slayer's Take who never returned! Is this a suicide mission or a true test of will?
Runtime: 283 minLike their companions before them, Keyleth, Vax'ildan, and Tiberius begin their contract for the Slayer's Take along with a driven and mysterious young cleric named Kashaw and a hardened dwarf by the name of Thorbir. The group's mission—to track down and kill an elusive rakshasa that has been preying on wealthy travelers within the city—leads to the Velvet Cabaret, an exotic establishment in the Duskmeadow District...
Runtime: 194 minKeyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after surmounting a handful of harrowing obstacles, Thorbir leads the hunting party into the hidden lair of the elusive rakshasa...
Runtime: 284 minWith their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on the next leg of her Aramenté.
Runtime: 280 minAs Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some final errands, the party returns home to Greyskull Keep and a fan outside their home, but there's no time to rest with bad news on the horizon...
Runtime: 232 minWith the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of Whitestone. Vox Machina has just one week to prepare for a diplomatic feast between the Tal'Dorei Council and the sinister and mysterious Lord and Lady Briarwood...
Runtime: 236 minVax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they are joined by a mysterious tiefling named Lillith Daturai, a powerful wizard on the run from bounty hunters. Can Vox Machina save both Vax and Lillith from their grim fates?
Runtime: 227 minReeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel Tal'Dorei II to answer for their recent destructive behavior. Seeking to bolster their reputation, the group agrees to hunt a mysterious giant bird terrorizing the countryside, with some rather interesting results...
Runtime: 281 minGhostly attackers infiltrate Greyskull Keep as Vox Machina prepares to journey northeast to Whitestone and confront the Briarwoods. Meanwhile, Keyleth begins to suspect that a mysterious power holds sway over Percy.
Runtime: 214 minVox Machina sneaks into the town of Whitestone with the intent of inspiring revolution, but they could not be less prepared for the horrors that await them inside...
Runtime: 188 minVox Machina begins a campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir Kerrion Stonefell is the first target on their list, but will the attack against him unleash a darker power?
Runtime: 244 minThe seeds of rebellion begin to take root in Whitestone! But as the members of Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may still be alive...
Runtime: 195 minScanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will Whitestone pay too high a price? The revolution has begun, and nothing can stop it now!
Runtime: 195 minExhausted and facing an undead army, Vox Machina prepares to storm Whitestone Castle! Thankfully, they're about to get some help from divine intervention...
Runtime: 216 minVox Machina enters Whitestone Castle, led by a new, unlikely ally in hopes of rescuing Cassandra de Rolo. Battles commence, debts are settled, and secrets are revealed as the group descends into the haunted catacombs.
Runtime: 264 minDescending deeper beneath the city of Whitestone, the weary members of Vox Machina are on a collision course with the Briarwoods and their insidious plot. What secrets lie far below and what dangers still await our heroes?
Runtime: 281 minIn the wake of the fateful battle in the Ziggurat, Vox Machina comes face-to-face with the inner demons within Percy both literal and personal. As the Whitestone Rebellion comes to a head, can the party save Percy from the darkness within him? Or is he beyond saving?
Runtime: 194 minThe Winter's Crest Festival comes to Whitestone for the first time in five years! Seeing this as a chance to relax after the revolution, Vox Machina partakes in the festivities and exchanges gifts with each other as they enjoy a well-deserved moment of peace.
Runtime: 168 minVox Machina returns to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once again face the Clasp, along with some shady characters from Scanlan's past.
Runtime: 263 minVox Machina takes some well-earned downtime! Scanlan continues his dance with the mysterious gnome girl, Kaylie, and the group agrees to venture back to a mysterious cavern they had abandoned years before...
Runtime: 161 minVox Machina returns to General Krieg's home, learning about J'mon Sa Ord, ruler of Ank'Harel on the desert continent of Marquet. The group discovers a mysterious skull, and Vax'ildan questions the priorities of the group. Meanwhile, the city of Emon experiences a substantial political shift.
Runtime: 235 minVox Machina must deal with the Chroma Conclave's attack on Emon and the possible slaughter of much of the city's leadership and notable citizenry.
Runtime: 181 minVox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, they find an old one on death's door.
Runtime: 272 minVox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle the Chroma Conclave's attacks across Exandria—and whether to make a devil's bargain with the Clasp.
Runtime: 218 minNow in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fortunately, some old friends turn up to offer their aid.
Runtime: 224 minIn hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence—ancient armor, weapons, and other items of immense power. They learn the location of one Vestige, the Deathwalker's Ward, interred with an ancient Champion of the Raven Queen... at the bottom of a lake.
Runtime: 295 minAn exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory. They then journey to Pyrah, home of the Fire Ashari, hoping to find survivors of Thordak's escape from the Elemental Plane of Fire.
Runtime: 183 minSpecial guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the Elemental Plane of Fire, Vox Machina joins forces with the druids of Pyrah and Zephrah — and a strange scavenger — to seal the rift between planes.
Runtime: 203 minVox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma Conclave decimated the area, but another strangely familiar threat has taken hold of the city, as well...
Runtime: 180 minVox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along the way, they are rejoined by Pike Trickfoot and discover some other old friends in dire straits.
Runtime: 204 minVox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa — and hopefully learn more about the Vestiges of Divergence.
Runtime: 291 minVox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a distraction and stumbles upon some old friends.
Runtime: 185 minScanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the final confrontation with his uncle Kevdak.
Runtime: 174 minUnable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of Westruun, and control of the Herd of Storms.
Runtime: 199 minVox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?
Runtime: 217 minWith battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd of Storms. The hour arrives, Umbrasyl descends, and the battle begins...
Runtime: 266 minIn the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshadow Mountain after sustaining heavy damage. With Scanlan Shorthalt and Vax'ildan trapped inside the dragon and Grog Strongjaw hanging from a chain attached to an axe embedded in Umbrasyl's scaled flesh, the party must somehow survive and choose whether to follow the dragon into its lair or wait for another opportunity to slay it later.
Runtime: 256 minAs the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the Chroma Conclave or reclaim their city. With the burden of so many lives and so much destruction, the members of Vox Machina struggle with their own responsibilities and destinies. Perhaps a humble paladin can restore the hope of frightened citizens and powerful heroes alike...
Runtime: 233 minWith Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westruun restored to its people, Vox Machina journeys to Vasselheim as Vax'ildan confronts the heavy price of a bargain for his sister's life. After a short stay in Vasselheim, the party travels to Whitestone to meet old friends... and an old enemy?
Runtime: 225 minBeset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fend off some assassin hirelings standing between them and their friend.
Runtime: 222 minIn search of one of the Vestiges of Divergence, Vox Machina enters the Feywild—a magical but dangerous twilight reflection of the Material Plane. After finding a nymph from their past and a mischievous satyr, the party finds its way to a familiar place: the home of Vax'ildan and Vex'ahlia's father, the elven city of Syngorn.
Runtime: 188 minForced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Vax'ildan and Vex'ahlia's estranged father, Syldor Vessar, and his new family. After a tense reunion, the party acquires diplomatic papers to pursue their agenda in the city—and complete some unscrupulous tasks for their satyr guide, Garmelie.
Runtime: 162 minThe satyr guide, Garmelie, leads Vox Machina toward the cancerous tree that houses Fenthras, Wrath of the Fey Warden, one of the Vestiges of Divergence. The journey through the Feywild presents several challenges, but the biggest and scariest threats aren't always the most dangerous in this strange realm...
Runtime: 241 minStill travelling through the Feywild, Vox Machina and Garmelie finally arrive at the Gilded Run, a series of rivers that separate them from the Shademurk Bog. Nature itself bars passage, and even if they contend with the magical rivers, who knows what lurks below?
Runtime: 179 minThe members of Vox Machina prepare for their final approach to the cancerous tree, including a discussion between Keyleth and, seemingly, the bog itself. The tree opens to them, and Vex'ahlia is offered a disturbing choice...
Runtime: 250 minBack in Whitestone to debate their next move, Vox Machina discovers their return from the Feywild may not have been as clean-cut as it seemed. Their attention turns to Draconia where the destruction wrought by the Conclave again leaves the party to search for allies amongst the scattered survivors while coming face to face with the cost to defeat them.
Runtime: 238 minVox Machina travels to Marquet in search of Cabal's Ruin, the next Vestige on their list. They explore the city of Ank'Harel, get involved in some questionable activities, and eventually find themselves standing before the mysterious ruler of the city...
Runtime: 259 minAfter proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The next day, they go in search of Mistress Asharru—the owner of Cabal's Ruin—and discover a shocking scene, as well as evidence that an old foe is on the move.
Runtime: 257 minAnna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of another. With the help of Captain Damon and his skyship, Vox Machina races across the sea to stop her once and for all.
Runtime: 223 minHot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares as their confrontation with Ripley draws near. Old demons and new discoveries will surface on the Isle of Glintshore.
Runtime: 274 minVox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one of their own and end up being offered an alliance from the most unlikely source...
Runtime: 178 minAfter a tense discussion, Vox Machina finds themselves with an unlikely—and untrustworthy—ally. A risky plan is formed and the group heads to the ruins of Draconia to prepare for their battle with Vorugal the white dragon...
Runtime: 239 minVox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant creatures to kill each other. If they succeed, another member of the Chroma Conclave will fall and another Vestige will be retrieved. But if any step in their plan fails, it could have dire consequences, especially with another dragon waiting in the wings...
Runtime: 292 minFresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths and set about gathering what spoils they could find from both the corpse of the wyrm and his treasure trove before resting and returning to Whitestone for their next course of action...
Runtime: 186 minWith three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone to begin planning for the upcoming battle with Thordak. Percy decides it's time for one of their allies to stop keeping secrets from the rest.
Runtime: 204 minVox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until the climactic battle, the party decides to travel to the Elemental Plane of Fire in search of the final Vestige, but find themselves in over their heads...
Runtime: 240 minGuided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the Dawnmartyr. Although their goal is literally in sight, retrieving the final Vestige might be one of their most perilous challenges yet.
Runtime: 237 minVox Machina finds themselves face to face with Ghurrix the pit fiend, leading to an all-out battle in the middle of the City of Brass.
Runtime: 232 minVox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura, they rush into battle to save as many of their allies as they can.
Runtime: 265 minHaving gathered their allies, Vox Machina heads for the center of Emon to begin the final battle against Thordak the Cinder King.
Runtime: 256 minHaving infiltrated the center of Emon, Vox Machina and their allies engage Thordak in a battle to the death.
Runtime: 266 minVox Machina battles Raishan within Thordak's lair.
Runtime: 203 minAfter reuniting with an old friend, Vox Machina loots Thordak's treasure hoard before returning to Whitestone to decide what to do about Raishan.
Runtime: 240 minVox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past numerous obstacles and undead threats.
Runtime: 288 minRaishan and Vox Machina have their final confrontation.
Runtime: 258 minIn a rare moment of peace, Vox Machina checks on Emon, fulfills a promise, and meets up with an old acquaintance.
Runtime: 213 minGrog has a one-on-one rematch with Earthbreaker Groon. Vox Machina says farewell to a dear friend, but they meet someone new the very next day.
Runtime: 207 minVox Machina takes some time to bond with their new companion before setting sail for their next adventure.
Runtime: 231 minVox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, where upon arrival Keyleth will endeavor to complete her Aramenté... and discover a horrible truth.
Runtime: 213 minVox Machina journeys into the Elemental Plane of Water for the final trial of Keyleth's Aramenté.
Runtime: 330 minHaving procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save their fallen companion. Bargains and promises are made, cards are drawn, and new power is unlocked as Keyleth's Aramenté trials come to an end.
Runtime: 215 minVox Machina searches for a means to seal away Opash's book and travels to Zephrah where Keyleth goes to embrace her destiny...
Runtime: 248 minVox Machina descend into the Nine Hells and enter the City of Dis to find and destroy Hotis once and for all.
Runtime: 252 minAfter Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy makes a deal with the devil Ipkesh to assassinate Utugash. Their mission takes them to the pit fiend's abode, where they also encounter and rescue a new ally in Tova. Will they fulfill the deal, or will Percy's soul be forfeit?
Runtime: 219 minVox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But will their deal be honored? And will Vox Machina finish off Hotis and escape the Nine Hells? Or will they be lost forever?
Runtime: 269 minVox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest and respite as Vex'ahlia partakes in the Grey Hunt to truly earn her noble title and place in the city.
Runtime: 263 minAfter a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacation and an unexpected family reunion for a certain someone...
Runtime: 245 minVox Machina mobilizes to assist the Trickfoots in purging Pike of the blood curse. However, some things are not as they seem...
Runtime: 288 minHaving dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with a dark secret within his own family. What will he and Vox Machina discover at Deastok?
Runtime: 253 minVox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of the tunnel a sign of hope... or imminent death?
Runtime: 270 minAs Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about the future. The party then returns to Whitestone where two strange individuals make themselves known, one of them possibly being more than he seems.
Runtime: 241 minVox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate the existence of another Ziggurat. As Scanlan tries to make amends for his actions, what lies beneath will lead to a shocking reveal that will set the stage for something greater...
Runtime: 346 minVox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.
Runtime: 311 minAll hell breaks loose as Vox Machina race to stop the return of Vecna!
Runtime: 272 minVox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron of Ravens.
Runtime: 213 minWe journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods.
Runtime: 287 minVox Machina travel to the pools of Wittebak, where they meet a lonely stranger residing in a strange old house.
Runtime: 248 minVox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.
Runtime: 230 minVox Machina descend into the heart of an undersea volcano to find the forge of the gods.
Runtime: 237 minUpon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.
Runtime: 271 minLive from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna
Runtime: 224 minVox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.
Runtime: 225 minVox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered.
Runtime: 270 minVox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong…
Runtime: 250 minVox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special guest Joe Manganiello!
Runtime: 302 minVox Machina's climactic battle with Vecna begins.
Runtime: 344 minOn the final episode of our campaign, victory is celebrated, and all debts are paid.
Runtime: 274 minSet in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic adventurers who find themselves caught in the middle of a war between two nations.
141 episodes
In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus.
Runtime: 215 minThe newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in.
Runtime: 262 minThe party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Ustaloch.
Runtime: 239 minThe party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
Runtime: 236 minThe group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
Runtime: 223 minThe group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
Runtime: 248 minThe group plunges deeper into the gnoll mines, coming across an unexpected ally (guest Khary Payton), and wandering into a nest of dangers.
Runtime: 270 minThe group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road.
Runtime: 227 minThe Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
Runtime: 223 minThe Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard...
Runtime: 253 minThe Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government...
Runtime: 256 minHijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...
Runtime: 256 minThe Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.
Runtime: 264 minThe Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.
Runtime: 197 minHeading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.
Runtime: 232 minThe Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.
Runtime: 254 minThe Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.
Runtime: 258 minThe end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
Runtime: 268 minThe Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
Runtime: 235 minAs The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
Runtime: 224 minA new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.
Runtime: 275 minThe Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...
Runtime: 218 minAfter finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
Runtime: 238 minSeveral members of the Mighty Nein find their pockets picked the morning following a drinking competition.
Runtime: 227 minThe Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.
Runtime: 241 minThe Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost
Runtime: 294 minStill reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter Shadycreek Run, where they begin to plot their revenge against their formidable foe...
Runtime: 244 minThe Mighty Nein set out to find some help to take down the Iron Shepherds, and enter the Sour Nest to engage with their enemies...
Runtime: 253 minLive from GenCon in Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find help in an unexpected corner…
Runtime: 251 minReunited at last, the Mighty Nein journey back to Zadash, hoping to find closure with those they've lost and the contracts they've made...
Runtime: 215 minThe Mighty Nein take two weeks of downtime in Zadash, shopping and researching, before embarking on their next adventure...
Runtime: 207 minThe Mighty Nein return to several old stomping grounds as they journey south to Nicodranas and the Menagerie Coast...
Runtime: 226 minBeach episode! The Mighty Nein explore Nicodranas and Jester reunites with her mother, the famed Ruby of the Sea...
Runtime: 234 minThe Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...
Runtime: 263 minThe Mighty Nein find success in their task for the Ruby, but chaos ensues as they continue their search for Marius LePual...
Runtime: 232 minThe Mighty Nein hire a crew and set out on a naval adventure, but danger lurks on the open seas...
Runtime: 245 minLive from New York! The Mighty Nein are taken aboard the Squalleater, and Fjord learns more about his mysterious patron...
Runtime: 199 minDelving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the dangerous denizens of the jungle...
Runtime: 206 minThe Mighty Nein discover what creatures lie in wait in the inner depths of the temple...
Runtime: 262 minThe Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance with Captain Avantika...
Runtime: 191 minThe Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...
Runtime: 221 minThe Mighty Nein explore the pirate island of Darktow, and attempt to undermine Avantika...
Runtime: 235 minThe Mighty Nein face a showdown with Avantika and her crew in Darktow, and the possible wrath of the Plank King for breaking pirate law...
Runtime: 221 minThe Mighty Nein investigate Fjord’s shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver’s Grave...
Runtime: 253 minThe Mighty Nein find a stowaway on the Squalleater, who carries a mysterious item that holds dangerous consequences for the curious...
Runtime: 299 minThe Mighty Nein dock in Bisaft before setting sail through a dangerous storm to find the next temple of Uk’otoa…
Runtime: 239 minThe Mighty Nein dive back underwater to find the second temple of Uk’otoa in search of Fjord’s reward…
Runtime: 230 minThe Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...
Runtime: 250 minReeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...
Runtime: 225 minThe Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them down in the underground...
Runtime: 250 minThe Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country…
Runtime: 244 minThe Mighty Nein enter Asarius, the City of Beasts, and encounter dangerous denizens within and below its streets.
Runtime: 249 minThe Mighty Nein explore the markets of Asarius and tangle with the locals in a no-holds-barred prize fight...
Runtime: 216 minThe Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...
Runtime: 215 minThe Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the source of the rifts.
Runtime: 266 minThe Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised favor of the Bright Queen...
Runtime: 182 minThe Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.
Runtime: 226 minThe Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Waccoh...
Runtime: 229 minThe Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...
Runtime: 237 minThe Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...
Runtime: 237 minThe Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...
Runtime: 207 minThe Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...
Runtime: 239 minThe Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary...
Runtime: 234 minGiving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland...
Runtime: 209 minThe Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...
Runtime: 237 minThe Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...
Runtime: 266 minThe Mighty Nein delve further under the mountains near Bazzoxan, where dangerous traps and ghostly horrors lie in wait...
Runtime: 265 minContinuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...
Runtime: 229 minThe Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...
Runtime: 259 minThe Mighty Nein come to terms with the consequences of their actions as they return to Rosohna and plan their next move...
Runtime: 234 minThe Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps..
Runtime: 205 minDistant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for one of the Mighty Nein...
Runtime: 219 minLive from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor...
Runtime: 251 minJoined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mythril and the whereabouts of a white dragon...
Runtime: 250 minThe Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact...
Runtime: 258 minHaving returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum...
Runtime: 301 minThe Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...
Runtime: 235 minThe Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...
Runtime: 248 minThe Mighty Nein follow the trail of the cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...
Runtime: 260 minThe Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more than just a meeting awaits them...
Runtime: 222 minContinuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger...
Runtime: 257 minThe Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons...
Runtime: 268 minNow trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...
Runtime: 252 minHaving survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot and decide who in the Empire they can possibly trust...
Runtime: 242 minThe Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselves...
Runtime: 270 minThe Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann's sinister plot...
Runtime: 304 minRunning on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an even greater challenge...
Runtime: 202 minThe Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas...
Runtime: 252 minThe Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...
Runtime: 266 minThe Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...
Runtime: 233 minThe Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goal comes rapidly into view...
Runtime: 237 minThe Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave behind.
Runtime: 254 minThe Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected...
Runtime: 234 minThe Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers...
Runtime: 243 minNow in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey of faith, but by Jester's as well...
Runtime: 224 minThe Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...
Runtime: 276 minLive from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party...
Runtime: 256 minThe Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas...
Runtime: 309 minSlowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...
Runtime: 229 minThe Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...
Runtime: 219 minThe Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...
Runtime: 219 minThe Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…
Runtime: 208 minWrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokodo...
Runtime: 212 minSeeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...
Runtime: 236 minArmed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...
Runtime: 283 minThe Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...
Runtime: 233 minWith less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.
Runtime: 234 minWith their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!
Runtime: 242 minThe Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...
Runtime: 235 minThe Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...
Runtime: 248 minThe Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...
Runtime: 215 minWhile preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...
Runtime: 261 minWhile sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...
Runtime: 246 minHaving arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...
Runtime: 223 minThe Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...
Runtime: 247 minThe Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...
Runtime: 247 minHard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...
Runtime: 257 minThe Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...
Runtime: 272 minDeep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...
Runtime: 208 minThe Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...
Runtime: 231 minForced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...
Runtime: 202 minWith secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...
Runtime: 217 minThe Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...
Runtime: 325 minExhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...
Runtime: 264 minHaving escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes...
Runtime: 226 minFaced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.
Runtime: 212 minThe Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...
Runtime: 199 minWith their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...
Runtime: 213 minSplit into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...
Runtime: 218 minReunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together...
Runtime: 246 minAfter wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action...
Runtime: 255 minHaving located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...
Runtime: 220 minAs the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...
Runtime: 262 minNow following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...
Runtime: 252 minThe Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...
Runtime: 223 minThe Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...
Runtime: 218 minFloating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...
Runtime: 188 minThe Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...
Runtime: 208 minThe Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated...
Runtime: 230 minDeep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.
Runtime: 286 minThe Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...
Runtime: 423 minSet in the magical world of Exandria, on the continent of Marquet, Critical Role’s third campaign is the story of an eccentric band of adventurers who find themselves entangled in fey chaos within the city of Jrusar and embroiled in the ancient mysteries surrounding the red moon Ruidus.
121 episodes
Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...
Runtime: 239 minThe three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...
Runtime: 248 minWhile investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...
Runtime: 249 minDetermined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...
Runtime: 233 minAfter stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…
Runtime: 266 minThe group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...
Runtime: 235 minAfter a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...
Runtime: 230 minThe group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...
Runtime: 203 minThe group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...
Runtime: 255 minAfter a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...
Runtime: 197 minThe group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...
Runtime: 293 minThe group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...
Runtime: 277 minWith a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...
Runtime: 241 minThe ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...
Runtime: 286 minBells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…
Runtime: 283 minWith a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...
Runtime: 253 minWith a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...
Runtime: 252 minWhile traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...
Runtime: 204 minNewly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...
Runtime: 236 minWith the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...
Runtime: 217 minBells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...
Runtime: 228 minNow returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...
Runtime: 262 minBells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…
Runtime: 255 minBells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…
Runtime: 236 minBells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...
Runtime: 264 minBells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…
Runtime: 251 minBells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...
Runtime: 242 minBells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...
Runtime: 269 minWith a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...
Runtime: 217 minBells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…
Runtime: 218 minBells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...
Runtime: 233 minBells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...
Runtime: 275 minSurrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...
Runtime: 237 minBells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...
Runtime: 221 minBells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...
Runtime: 276 minBells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...
Runtime: 257 minBells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...
Runtime: 251 minBells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...
Runtime: 261 minBells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...
Runtime: 213 minBells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...
Runtime: 237 minBells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight...
Runtime: 252 minBells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...
Runtime: 234 minBells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria…
Runtime: 255 minTrapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries...
Runtime: 234 minBells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything...
Runtime: 216 minBells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing...
Runtime: 257 minBells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy the first Malleus Key…
Runtime: 260 minBells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...
Runtime: 236 minBells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice...
Runtime: 302 minWith the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard...
Runtime: 232 minBells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world...
Runtime: 278 minWith the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount...
Runtime: 229 minThe Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to the events of the apogee solstice...
Runtime: 243 minBells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confrontations...
Runtime: 259 minBells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group...
Runtime: 216 minBells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted city Molaesmyr...
Runtime: 251 minBells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da’leth…
Runtime: 218 minBells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins...
Runtime: 245 minOrym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world...
Runtime: 251 minTeam Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be...
Runtime: 254 minTeam Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...
Runtime: 293 minTeam Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond as friends and as a team...
Runtime: 224 minTeam Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation rocks the group to its core...
Runtime: 246 minThough split across the continents of Exandria and separated by the constraints of weird magic, both teams of Bells Hells converge in Jrusar to finally reconvene with their companions...
Runtime: 257 minBells Hells settle into their reunion, comparing notes between experiences and dealing with the consequences of past actions...
Runtime: 248 minBells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor...
Runtime: 284 minBells Hells search for a way to cure Keyleth and confront the demonic denizens that have made the cursed Grey Valley their homebase...
Runtime: 288 minBells Hells race to return to Zephrah with faith that their gains in the Grey Valley will save Keyleth and return hope to their fight...
Runtime: 229 minBells Hells take some time to enjoy Zephrah before resuming their search for answers and aid in their fight against Ludinus and the Ruby Vanguard...
Runtime: 238 minBells Hells return to Bassuras, seeking their friend Imahara Joe's assistance, but they quickly discover that Joe needs their aid first... and fast...
Runtime: 279 minBells Hells travel to the fog shrouded islands of the Shattered Teeth and meet several of the unusual denizens of the chaotic land...
Runtime: 258 minBells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted...
Runtime: 236 minBells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results...
Runtime: 268 minBells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree of Atrophy...
Runtime: 228 minBells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan...
Runtime: 236 minBells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices and the path ahead...
Runtime: 242 minBells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shard of Rau'shan...
Runtime: 271 minBells Hells face interparty turmoil as they grapple with the consequences of choices made and broken trust at a crucial crossroads...
Runtime: 241 minBells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships...
Runtime: 240 minBells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm...
Runtime: 231 minBells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...
Runtime: 217 minWith their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…
Runtime: 260 minBells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…
Runtime: 235 minBells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…
Runtime: 233 minBells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe...
Runtime: 212 minBells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky...
Runtime: 239 minBells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…
Runtime: 262 minWhile seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in...
Runtime: 205 minBells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind...
Runtime: 217 minBells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger...
Runtime: 259 minChaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape...
Runtime: 283 minRattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…
Runtime: 267 minThe Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move...
Runtime: 246 minBells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink...
Runtime: 224 minBells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond...
Runtime: 279 minBells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor...
Runtime: 246 minBells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...
Runtime: 222 minLive at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...
Runtime: 233 minIn the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...
Runtime: 258 minThe Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...
Runtime: 241 minAll of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...
Runtime: 371 minBells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and desire...
Runtime: 247 minBells Hells seek a way to cut Delilah's puppet strings once and for all...
Runtime: 227 minBells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify...
Runtime: 272 minBells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to the Exandrian Accord...
Runtime: 234 minBells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court...
Runtime: 251 minBells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own..
Runtime: 269 minBells Hells learn just how resilient the Fey can be when it comes to matters of the mind and seek answers from Fearne's estranged, strange father...
Runtime: 258 minBells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcome they receive puts them all on the edge...
Runtime: 279 minBells Hells reel from their recent conversations with the divine and seek out calmer heads and resolute monoliths within the city of Vasselheim...
Runtime: 246 minBells Hells meet their new allies on the road to Kreviris and learn just what makes this team so mighty...
Runtime: 213 minBells Hells introduce the Mighty Nein to the moon before flashing backwards to the reunion of Exandria's most legendary heroes...
Runtime: 266 minWith allies in tow and an army at their backs, Vox Machina begin their assault on the Malleus Fortress...
Runtime: 306 minVox Machina assail the Malleus Key, intent on rescuing the trapped Vax’ildan as enemies attack from all sides…
Runtime: 288 minBells Hells and the Mighty Nein wait in the shadows of the moon city before launching an explosive attack on the Weavemind’s stronghold…
Runtime: 263 minThe Mighty Nein steal their way through the Arx Creonum to confront the psychic minds that control the Ruidian populace...
Runtime: 287 minBells Hells delve into the fungal network of Ruidus, seeking Ludinus, Liliana, and the Hallowed Cage...
Runtime: 277 minBells Hells face Ludinus Da'leth, attempting to stop his infiltration of Predathos' glass prison...
Runtime: 298 minWith one of their own absorbed and threats from all directions, Bells Hells bring the fight to Predathos itself...
Runtime: 245 minBells Hells face Predathos and its terrifying second form as they attempt to bring a god-eater to heel...
Runtime: 289 minBells Hells return to Exandria with a proposal for the gods and their own visions for the future to come...
Runtime: 517 min