Back to TV Shows Login to Watch
Loading...

Loading video...

Inspector Gadget
1983 - 1985 6.9 (398 votes) 2 Seasons
Genres
Animation Comedy Kids Action & Adventure Sci-Fi & Fantasy
Networks
France 3
FR3
Created By
Andy Heyward
Jean Chalopin
Bruno Bianchi

Inspector Gadget

Don't worry, chief. Inspector Gadget is always on duty.

Overview

Inspector Gadget is a clumsy, dim-witted human cyborg detective with various bionic gadgets built into his body. Gadget stumbles around working the cases while his niece and dog do most of the investigating. Gadget's arch-nemesis is Dr. Claw, the leader of an evil organisation, known as "M.A.D."

Key Crew

Producer: Patrick Loubert, Andy Heyward, Jean Chalopin

Top Cast

Don Adams
Don Adams

Inspector Gadget (voice)

Maurice LaMarche
Maurice LaMarche

Chief Quimby (voice)

Holly Berger

Penny (voice)

Seasons

Season 1 poster
Season 1 (1983)

No overview available.

65 episodes

Episodes
Episode 1: Monster Lake
1983-09-05

Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.

Runtime: 22 min
Episode 2: Down on the Farm
1983-09-06

M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.

Runtime: 22 min
Episode 3: Gadget at the Circus
1983-09-07

Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.

Runtime: 22 min
Episode 4: The Amazon
1983-09-08

Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.

Runtime: 22 min
Episode 5: Health Spa
1983-09-09

Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?

Runtime: 22 min
Episode 6: The Boat
1983-09-12

Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.

Runtime: 22 min
Episode 7: Haunted Castle
1983-09-13

While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.

Runtime: 22 min
Episode 8: Race to the Finish
1983-09-14

Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.

Runtime: 22 min
Episode 9: The Ruby
1983-09-15

Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.

Runtime: 22 min
Episode 10: A Star is Lost
1983-09-16

Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!

Runtime: 22 min
Episode 11: All That Glitters
1983-09-19

Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.

Runtime: 22 min
Episode 12: Movie Set
1983-09-20

Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.

Runtime: 22 min
Episode 13: Amusement Park
1983-09-21

Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.

Runtime: 22 min
Episode 14: Art Heist
1983-09-22

Gadget has to stop M.A.D. from looting the New York Museum of Art.

Runtime: 22 min
Episode 15: Volcano Island
1983-09-23

A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.

Runtime: 22 min
Episode 16: The Invasion
1983-09-26

M.A.D. agents disguised as Martians terrorize Metro City.

Runtime: 23 min
Episode 17: The Infiltration
1983-09-27

Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.

Runtime: 23 min
Episode 18: The Curse of the Pharaoh
1983-09-28

M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.

Runtime: 22 min
Episode 19: M.A.D. Trap
1983-09-29

M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.

Runtime: 22 min
Episode 20: Basic Training
1983-09-30

Gadget must protect a trainload of important computer parts from M.A.D. hijackers.

Runtime: 22 min
Episode 21: Sleeping Gas
1983-10-03

Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.

Runtime: 23 min
Episode 22: Gadget's Replacement
1983-10-04

A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.

Runtime: 22 min
Episode 23: Greenfinger
1983-10-05

Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.

Runtime: 22 min
Episode 24: Gadget Goes West
1983-10-06

Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.

Runtime: 22 min
Episode 25: Launch Time
1983-10-07

M.A.D. tries to sabotage a NASA mission.

Runtime: 22 min
Episode 26: Photo Safari
1983-10-10

Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.

Runtime: 22 min
Episode 27: The Coo-Coo-Clock Caper
1983-10-11

While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.

Runtime: 23 min
Episode 28: The Bermuda Triangle
1983-10-12

Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.

Runtime: 22 min
Episode 29: The Japanese Connection
1983-10-13

Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.

Runtime: 23 min
Episode 30: Arabian Nights
1983-10-14

Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.

Runtime: 22 min
Episode 31: Clear Case
1983-10-17

South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.

Runtime: 23 min
Episode 32: Dutch Treat
1983-10-18

Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.

Runtime: 22 min
Episode 33: The Great Divide
1983-10-19

Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.

Runtime: 22 min
Episode 34: Eye of the Dragon
1983-10-20

Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.

Runtime: 22 min
Episode 35: Doubled Agent
1983-10-21

M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.

Runtime: 22 min
Episode 36: Plantform of the Opera
1983-10-24

M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.

Runtime: 22 min
Episode 37: Don't Hold Your Breath
1983-10-25

Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.

Runtime: 23 min
Episode 38: Gone Went the Wind
1983-10-26

A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.

Runtime: 23 min
Episode 39: King Wrong
1983-10-27

In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!

Runtime: 22 min
Episode 40: Pirate Island
1983-10-28

Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.

Runtime: 22 min
Episode 41: M.A.D. Academy
1983-10-31

Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.

Runtime: 23 min
Episode 42: No Flies on Us
1983-11-01

In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.

Runtime: 22 min
Episode 43: Luck of the Irish
1983-11-02

Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.

Runtime: 22 min
Episode 44: Prince of the Gypsies
1983-11-03

Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.

Runtime: 22 min
Episode 45: Old Man of the Mountain
1983-11-04

M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.

Runtime: 22 min
Episode 46: The Emerald Duck
1983-11-07

Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.

Runtime: 22 min
Episode 47: Do Unto Udders
1983-11-08

M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).

Runtime: 22 min
Episode 48: Did You Myth Me?
1983-11-09

A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.

Runtime: 22 min
Episode 49: A Bad Altitude
1983-11-10

Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".

Runtime: 22 min
Episode 50: Funny Money
1983-11-11

M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.

Runtime: 22 min
Episode 51: Follow That Jet
1983-11-14

Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.

Runtime: 23 min
Episode 52: Dry Spell
1983-11-15

A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.

Runtime: 23 min
Episode 53: Smeldorado
1983-11-16

Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.

Runtime: 23 min
Episode 54: Quimby Exchange
1983-11-17

Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.

Runtime: 23 min
Episode 55: Weather In Tibet
1983-11-18

Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.

Runtime: 22 min
Episode 56: Unhenged
1983-11-21

Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.

Runtime: 23 min
Episode 57: Snakin' All Over
1983-11-22

A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.

Runtime: 23 min
Episode 58: In Seine
1983-11-23

In Paris a M.A.D. agent uses a robot to rob the rich and famous.

Runtime: 23 min
Episode 59: Tree Guesses
1983-11-24

Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.

Runtime: 22 min
Episode 60: Birds of a Feather
1983-11-25

In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.

Runtime: 23 min
Episode 61: So it is Written
1983-11-28

Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.

Runtime: 23 min
Episode 62: Fang the Wonder Dog
1983-11-29

Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.

Runtime: 22 min
Episode 63: School for Pickpockets
1983-11-30

Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.

Runtime: 23 min
Episode 64: Quizmaster
1983-12-01

A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.

Runtime: 22 min
Episode 65: Gadget in Winterland
1983-12-02

Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite. NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.

Runtime: 22 min
Season 2 poster
Season 2 (1985)

No overview available.

21 episodes

Episodes
Episode 1: Gadget in Mini Madness
1985-09-30

Professor Dumkopf of M.A.D. unleashes the Linguinis, five little imp-like creatures, on Inspector Gadget's house with the mission of deep-sixing the Inspector.

Runtime: 21 min
Episode 2: The Incredible Shrinking Gadget
1985-10-01

Professor Dumkopf of M.A.D. is back, this time with a shrink-ray gun he uses repeatedly on Inspector Gadget in an attempt to shrink him into nothingness.

Runtime: 21 min
Episode 3: Gadget Meets the Grappler
1985-10-02

The Gadget clan faces one last threat from M.A.D.'s Dr. Dumbkopf, which involves battling his hulking, irascible humanoid assistant named the Grappler. Fortunately, sweets, candies, and ultimately Penny's kindness help in soothing the soul of this misunderstood beast and thwarting Dr. Dumbkopf for the last time.

Runtime: 21 min
Episode 4: Focus on Gadget
1985-10-07

When a space station orbiting Earth goes silent, Gadget must investigate. Penny and Brain tag along aboard the space shuttle that takes Gadget to his destination, where Penny discovers that the station's soft-spoken HAL-like supercomputer is under the control of two M.A.D. agents, Dr. Null and Dr. Void. Their evil plot involves a giant magnifying glass that can aim and intensify the sun's rays towards Earth.

Runtime: 21 min
Episode 5: M.A.D. in the Moon
1985-10-08

Using bombs disguised as kewpie dolls, Dr. Claw and his agents, Null and Void, scheme to alter the surface of the moon so that it will resemble the M.A.D. logo.

Runtime: 21 min
Episode 6: N.S.F. Gadget
1985-10-09

M.A.D. gains control of Metro City's banks, by tapping into an orbiting satellite. With the added distraction of "Crazy Gas", a substance that induces hallucinations in their victims, can even Inspector Gadget ever hope to regain control of the city's bank accounts?

Runtime: 20 min
Episode 7: Magic Gadget
1985-10-14

The Great Wambini, famed magician and M.A.D. agent, gives a performance Metro City will never forget -- with the demise of Inspector Gadget as the planned finale.

Runtime: 21 min
Episode 8: The Great Wambini's Seance
1985-10-15

All the pets in Metro City are being kidnapped, and M.A.D. is the likely suspect. Could the Great Wambini be the key to the case?

Runtime: 22 min
Episode 9: Wambini Predicts
1985-10-16

The Great Wambini goes to Alpakistan to win the King's diamond-spitting llama by making three accurate predictions. Gadget is sent along to investigate M.A.D. involvement, and ends up playing in the National Floobyball Tournament.

Runtime: 22 min
Episode 10: Bad Dreams are Made of This
1985-10-21

Something ominous is inexplicably causing the citizens of Metro City to be beset by unstoppable nightmares.pennys,nightmare,is,that,her,computerbook,falls,in,to,the,hands,of.mad

Runtime: 21 min
Episode 11: Ghost Catchers
1985-10-22

Dr. Spectrum of M.A.D. invents "Ghost Globules" -- pellets that produce glowing ghostly critters. He plans to sets them loose on Metro City, then offer to sell people a spray that will banish them. Inspector Gadget investigates a costume party while on the trail.

Runtime: 21 min
Episode 12: Busy Signal
1985-10-23

Under the guise of a local telephone company, M.A.D. inventor Dr. Spectrum and his goons systemically target the mansions of Metro City's elite neighborhoods and proceed to burglarize them with the dial of a number and with a zap of a teleportation gun to send the loot straight into Claw's hands.penny,is,caguht,and,odered,to,be,sent,to,doctor,claw

Runtime: 21 min
Episode 13: The Capeman Cometh
1985-10-28

Corporal Capeman joins Inspector Gadget posing as his assistant while Gadget pursues the notorious ninja.

Runtime: 22 min
Episode 14: Crash Course in Crime
1985-10-29

While Gadget trains his new assistant Capeman, Dr. Claw launches a crime spree to celebrate M.A.D.'s anniversary.

Runtime: 22 min
Episode 15: Gadget's Gadgets
1985-10-30

Inspector Gadget and Capeman are both sent to a clinic run by M.A.D. They tell Gadget that they are going to test his gadgets, but in reality they plan to destroy them.

Runtime: 21 min
Episode 16: Tyrannosaurus Gadget
1985-11-04

A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never exists in the present.

Runtime: 21 min
Episode 17: Gadget's Roma
1985-11-05

Inspector Gadget, Penny, and Brain travel back in time again -- on this occasion, to ancient Rome to prevent Dr. Claw's own time traveler, Thelma Bodkin, from deciphering an ancient mosaic and stealing the treasure it describes.

Runtime: 21 min
Episode 18: Gadget's Clean Sweep
1985-11-06

M.A.D. agents travel back in time to 19th-century England to steal the crown jewels and wipe out Inspector Gadget's ancestors, chimney sweeps named Chimney and Char Gadget. Gadget is assigned to follow them back in time and stop them.

Runtime: 21 min
Episode 19: Gadget Meets the Clan
1985-11-11

Dr. Claw hires a retired mob boss, the wheelchair-bound Great Great Godfather, to assassinate Inspector Gadget.

Runtime: 21 min
Episode 20: Gadget and Old Lace
1985-11-12

Dr. Claw seeks the wise advice of his mentor in destroying Gadget and winds up with two Black Widows who believe assassinating Gadget would be their cup of tea.

Runtime: 21 min
Episode 21: Gadget and the Red Rose
1985-11-13

Dr. Claw brings gangster Spuds Malone out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".

Runtime: 21 min

Similar TV Shows

Recommended TV Shows