You can't bury the past.
In a small Michigan town where the business of incarceration is the only thriving industry, the McClusky family are the power brokers between the police, criminals, inmates, prison guards and politicians in a city completely dependent on prisons and the prisoners they contain.
Mike McLusky
Ian Ferguson
Deverin 'Bunny' Washington
Kyle McClusky
Iris
Stevie
Robert Sawyer
Tracy
No overview available.
10 episodes
Brothers Mitch and Mike McLusky navigate Kingstown, home to multiple prisons, as they act as the liaisons between prisoners and the community. When a young guard, Sam, is set up to deliver a letter for a prisoner, Mike works to get him off the hook.
Runtime: 66 minLocal gang leader, Bunny is upset when one of his guys gets taken off the yard. Mike brokers a deal, and is later visited by two FBI agents whom Mitch worked for. Milo has instructions for Josef on how to get closer to Mike.
Runtime: 50 minAfter a tragic accident has deadly consequences, an all-out manhunt ensues. Meanwhile, Mike reaches out to a former prison contact.
Runtime: 55 minEveryone wants something from Mike, who reminds them who is in control. Iris visits Mike’s office. Mariam and Mike discuss Kyle’s future.
Runtime: 47 minKyle and Ian are questioned by internal affairs in the wake of the shootout. Bunny asks Mike for help with a close family member.
Runtime: 47 minWhen a fight breaks out on the yard, Sam finds himself in trouble again. Milo goes to extreme lengths to get what he wants. Mike sends a message.
Runtime: 51 minMike pays Milo a visit, looking for answers. Tensions at the men’s prison reach a boiling point. Mike makes a disturbing discovery.
Runtime: 57 minKyle and Kingstown PD try to make sense of the crime scene. Mike takes matters into his own hands. Sam makes a costly mistake.
Runtime: 55 minTracy has good news for Kyle. Mike and Iris spend a peaceful day at the cabin, unaware of the trouble escalating back in town.
Runtime: 47 minKingstown Prison descends into total chaos. Mike desperately works to help stop a riot that will have serious consequences for all involved.
Runtime: 51 minThe struggle for power becomes tougher than ever as the McLuskys work to keep order on all sides of the gate.
10 episodes
In the wake of the Kingstown Prison riot, violence and chaos ensue in the newly formed tent city. Mike and Bunny discuss what must be done to solve the leadership void on the inside. Kyle begins his new job with the Michigan State Police.
Runtime: 53 minAfter a power vacuum in tent city spills out into Kingstown, Mike makes a bold move to try and restore order. Iris is uneasy about her new living arrangement. Kyle finds himself in a dangerous situation.
Runtime: 47 minMike asks for help in finding Iris, and later takes matters into his own hands. A move by Robert and his team puts Mike's larger plan in jeopardy. Kyle has a request for Kingstown PD.
Runtime: 38 minMike increases pressure on Evelyn to honor her side of the deal before another unexpected event at tent city. Bunny worries Mike has lost control. Mariam attempts an act of good will.
Runtime: 40 minIn the wake of the tent city transfer, Mike finds himself in a race to locate Bunny. Kareem surveys the new power structure, and later gets some unsettling news. Kyle contemplates his next move. Milo looks to fix Joseph's mistake.
Runtime: 40 minMike leverages a favor with the new powers in charge. Bunny finds himself short on patience as Anchor Bay becomes increasingly volatile. Kyle and Mike have a heart to heart. Robert gets some troubling news.
Runtime: 38 minRobert, Kyle, and Ian look to get their story straight as the internal affairs investigation looms. In the wake of Lockett's murder, Mike and Evelyn's relationship grows tense. Mike takes care of a problem for Bunny. Tracy worries about Kyle.
Runtime: 35 minMike spends his version of a day off the grid. Ian goes to great lengths to solve a problem. Bunny has a gift for Raphael. Milo speaks to Iris alone.
Runtime: 47 minMike and Milo discuss a possible trade. Bunny makes a brazen move and later has a demand for Mike. Mariam looks to track down Jacob. Evelyn is livid with Mike.
Runtime: 37 minIt's all hands on deck as the war spills out into the streets of Kingstown. A mistake has serious repercussions. The trust between Mike and Bunny reaches a moment of truth. Iris finds herself with nowhere else to go.
Runtime: 47 minIn season three, a series of explosions rock Kingstown and its citizens, as a new face of the Russian mob sets up shop in the city, and a drug war rages inside and outside prison walls. The pressure is on Mike McLusky to end the war but things get complicated when a familiar face from his incarcerated past threatens to undermine the Mayor's attempts to keep the peace among all factions.
10 episodes
Tensions are high as tragedy strikes in Kingstown. Meanwhile, a new face of the Russian mob sets up shop in the city.
Runtime: 55 minAnchor Bay gets a new inmate as Mike investigates recent deaths both inside and outside of prison walls.
Runtime: 43 minThe Mayor makes his presence known to Konstantin. Bunny brings Mike up to speed on a failed assassination attempt.
Runtime: 41 minDesperate to confirm the source of a spate of bombings, Mike extends an unlikely olive branch.
Runtime: 41 minDanger erupts when Iris confronts her past. The Mayor finds a new chess piece as Bunny and Konstantin's rivalry reaches new heights.
Runtime: 48 minAfter an attack hits close to home, Mike is given an ultimatum that could change everything.
Runtime: 39 minAn incident on the bridge raises questions across Kingstown. Mike sets a risky plan in motion.
Runtime: 44 minAnchor Bay is attacked from outside its prison walls. Mike takes care of some important business at Kingstown Women's Prison.
Runtime: 46 minUnfinished business haunts Kingstown as the Crips seek revenge at the hospital.
Runtime: 58 minMike's plan for the warring factions in Kingstown hits turbulence.
Runtime: 65 minOfficial UK Trailer
Official Trailer