In Orario, fearless adventurers band together in search of fame and fortune within the underground labyrinth known as the Dungeon. But Bell Cranel, novice adventurer, has bigger plans than riches and glory; he fights monsters in the hope of having a fateful encounter with a girl. When this happens, it doesn't go exactly as he planned. Thus begins the story of an unlikely pair, a boy and a goddess, both trying to prove themselves, both eager to reach their goals.
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5 episodes
While underground, the gang discovers the entrance to a hidden hot spring. Dungeon diving is hard work, so they decide to take full advantage of the opportunity!
Runtime: 26 minBefore the next chapter of the Familia Myth unfolds, Bell and Hestia take a moment to reflect upon their previous adventures.
Runtime: 24 minHestia, Lili and Haruhime waste no time trying to win Bell over with their charms and run into unexpected competition once Ais crashes the party. However, the usually stoic sword maiden is acting surprisingly carefree...
Runtime: 28 minNaaza had plans to build a bathhouse in Orario, but the Dian Cecht Familia beat her to it! And now they're calling it a natural hot spring!? This insult cannot stand.
Runtime: 29 minWhat’s past is prologue. Bell has come a long way and he and Hestia reflect upon the events that forged him into the adventurer he is today.
Runtime: 24 minLife in the bustling city of Orario is never dull, especially for Bell Cranel, a naïve young man who hopes to become the greatest adventurer in the land. After a chance encounter with the lonely goddess, Hestia, his dreams become a little closer to reality. With her support, Bell embarks on a fantastic quest as he ventures deep within the city's monster-filled catacombs, known only as the "Dungeon." Death lurks around every corner in the cavernous depths of this terrifying labyrinth, and a mysterious power moves amidst the shadows. Even on the surface, survival is a hard-earned privilege. Indeed, nothing is ever certain in a world where gods and humans live and work together, especially when they often struggle to get along. One thing is for sure, though: a myriad of blunders, triumphs and friendships awaits the dauntlessly optimistic protagonist of this herculean tale.
13 episodes
The Labyrinth city of Orario has a massive dungeon at its heart, filled with terrifying beasts. A new adventurer, Bell Crannel, challenges this perilous labyrinth, but not in hopes of finding treasure, but in hopes of picking up a girl.
Runtime: 23 minBell Crannel's power grows rapidly thanks to his ability, Realis Phrase. As long as he's in love with a girl, it will continue to make him stronger. His goddess, Hestia, is jealous that the girl he's in love with isn't her, but still wants to support him. She goes to another goddess and asks her to make him a powerful sword.
Runtime: 23 min"I don't want to lose any more of my family." Bell and Hestia are attacked by an escaped monster during Monster Philia. Bell fights to save the only family he has left, but is overwhlemed by the monster.
Runtime: 23 min"Excuse me, are you looking for a supporter?" After his rapid growth, Bell reaches the 7th floor of the dungeon. He gets new equipment and is ready to go when a girl named Lilika approaches him. She is a supporter, and her job is to aide adventurers in the dungeon.
Runtime: 23 minWith Lili's help, Bell is progressing further into the dungeon than ever. Since he can focus on the fights, he can make more money. But Lili has a secret: she despises adventurers, and is waiting for a chance to trick Bell.
Runtime: 23 minLili leads Bell deep into a dungeon and abandons him. He's alone and surrounded by larger monsters than he's ever faced. She runs off with his knife and makes for the exit, but her guild mates are waiting for her.
Runtime: 23 minAt Bell's urging, Hestia reluctantly lets Lili into the party. Bell, worried about his weakness as he continues to go deeper into the dungeons, accepts an offer of help from Aiz Wallenstein, the girl he loves.
Runtime: 23 minFor an adventurer to level up, and truly get stronger, he has to go on an adventure. Bell travels down to the lowest of the upper floors of the dungeon, where he encounters a minotaur with a giant sword. Lili is badly injured, and Bell is unable to leave her behind. Aiz arrives again to save him, but he waves her off...
Runtime: 23 minBell defeats the minotaur and becomes the fastest adventurer to level up in history. After his success, Bell is given the nickname "Little Rookie." As he sets his sights on the middle floors of the dungeon, Ryuu tells him that if he wants to succeed, he's going to need a bigger party.
Runtime: 23 minThe party is exploring on the middle floors when another group leads a huge train of monsters to them. They're overwhelmed and caught in a cave-in. Cut off from the upper floors, with limited supplies and little strength left, they are forced to make a desperate attempt to reach the safe zone even deeper in the dungeon.
Runtime: 23 minAfter a great struggle, Bell and his party finally reach the 18th floor. Aiz Wallenstein and the Loki Familia are already there, returning from their expedition to the lowest levels of the dungeon. With the danger passed, they enjoy a short break before they head back up to the town.
Runtime: 23 minA massive floor boss has crashed down from the upper floors and begun tearing apart the adventurers. Aiz has left for the surface, and it's up to Bell and his friends to defeat the monster. With their escape route cut off, it's do or die if they ever want to see the light of the sun again.
Runtime: 23 minA massive floor boss falls from above and traps the adventurers. The only way out is up, and to get back home Bell will have to defeat it without Aiz's help.
Runtime: 23 minIt is business as usual in the massive city of Orario, where legions of adventurers gather to explore the monster-infested "Dungeon." Among them is the easily flustered yet brave Bell Cranel, the sole member of the Hestia Familia. With the help of his demi-human supporter Liliruca Arde and competent blacksmith Welf Crozzo, Bell has earned the title of Little Rookie by becoming Orario's fastest-growing adventurer thanks to his endeavors within the deeper levels of the Dungeon. This season continues Bell's adventures as he tries to bring glory to his goddess and protect those he cares about. However, various familias and gods across the city begin to take notice of his achievements and attempt to add him to their ranks.
12 episodes
Bell's back with a new adventure! When the powerful leader of the Apollo Familia takes notice of him, his life with his Goddess is under threat.
Runtime: 23 minApollo Familia has laid down their challenge, but Hestia refuses. Apollo tries to force her hand...
Runtime: 23 minBell goes to train for the War Game, and it's up to the rest of the party to rescue Lili. Hestia puts her plan into action, but Lili refuses to leave the Soma Familia.
Runtime: 23 minIt's time for the War Games, and the Hestia Family, and its new members, are ready. Can they defeat the entire Apollo Familia and save Bell from Apollo's clutches?
Runtime: 23 minThe Hestia Familia was victorious in their battle against Apollo, and now they've won a huge mansion and a giant pile of cash! Hestia sets out to recruit for the Familia, but there's something she's forgetting...
Runtime: 23 minBell is caught up in a new adventure that takes him to the seedy underbelly of Orario: the pleasure quarters.
Runtime: 23 minWith the help of Haruhime the Renard, Bell escapes from the Amazoness prostitutes. But he begins to wonder about Haruhime, who says she was forced to be a prostitute against her will and isn't worth being saved.
Runtime: 23 minBell decides he's going to get money in the dungeon to purchase Haruhime. But he runs into a trap when the Ishtar Familia decides to kidnap him.
Runtime: 23 minWith the true purpose of the ritual and the killing stone revealed, Bell decides that he's going to take any risk to save Haruhime.
Runtime: 23 minThe Ishtar Familia's plan has been found out by Freya, who launches a raid on their home. Just when things are bad enough for Bell, their interference brings even more chaos!
Runtime: 23 minWith Haruhime safe at the Familia, things begin to calm down. But when Hestia makes a casual pass at Bell and he shuts her down hard, she runs out of the mansion and into the waiting arms of kidnappers!
Runtime: 23 minBell and Hestia spend a relaxing few days at a village in the wilderness, and participate in a local festival. Bell ponders what to do about his relationship with his immortal Goddess, and if he really is ready to love her.
Runtime: 23 minUpon his run-in with a Vouivre—a monster known to be very dangerous—Hestia Familia's captain Bell Cranel is struck with incomprehension. Despite its preceding reputation, the supposed bloodthirsty creature happens to be crying and flees from a group of adventurers. The monster, taking the form of a terrified little girl, prompts Bell to swiftly decide to hide her. Unbeknownst to him, this act of kindness will cause massive repercussions that will soon echo throughout the entire city of Orario.
12 episodes
Monsters are evil abominations driven by murderous instinct. But if that were true, why is this one a scared little girl who doesn’t understand why she’s being hunted?
Runtime: 23 minWho knows what could happen if word of Wiene’s existence spread. The Hestia Familia needs answers and soon, but what they discover in the dungeon only raises more questions...
Runtime: 23 minThe Guild knows about Wiene. But instead of demanding answers, it assigns the Hestia Familia a mission they cannot refuse. Something awaits them in the dungeon’s darkness.
Runtime: 23 minThere are others like Wiene, and they call themselves Xenos. Uranus asks much from the Hestia Familia, but if anyone can bridge the gap between species, it’s them.
Runtime: 23 minIt was supposed to be the dawning of a new era. But selfish, evil men only care about what they can take for themselves, leaving others to face the consequences.
Runtime: 23 minBell shouldn’t get involved. But the young adventurer has already decided otherwise. Little does he know that he’ll help Fels discover a secret even Uranus doesn’t know.
Runtime: 23 minNever underestimate the measures a fanatic will take to prove his worldview correct.
Runtime: 23 minThe Loki Familia are battle-hardened veterans used to fighting monsters. But this opponent is different...
Runtime: 23 minAlthough Ikelos has been successfully scapegoated, public opinion turns on Bell. Helping the Xenos will now prove impossible — but Hermes’ intel might just change the tide.
Runtime: 23 minThe surface is no longer safe for the Xenos. Now, the Hestia Familia must smuggle them back into the Dungeon. There’s just one problem: The Loki Familia stand in the way.
Runtime: 23 minBell WILL stay true to his ideals. Even if that means making an enemy of the woman he loves.
Runtime: 23 minAs Hermes finally reveals his true intentions, Bell battles the most powerful opponent he's ever faced.
Runtime: 23 minIntrepid adventurer Bell Cranel has leveled up, but he can’t rest on his dungeoneering laurels just yet. The Hestia Familia still has a long way to go before it can stand toe-to-toe with the other Familias of Orario — but before Bell can set out on his next mission, reports of a brutal murder rock the adventuring community! One of Bell’s trusted allies stands accused of the horrible crime, and it’s up to Bell and his friends to clear their name and uncover a nefarious plot brewing in the dungeon’s dark depths.
22 episodes
Gather your party and venture forth, Bell. The dungeon awaits.
Runtime: 23 minBell and his party are making good time and will soon enter the lower floors. But the dungeon crawl is going too smoothly, and Cassandra cannot shake her earlier premonition.
Runtime: 23 minThe party has two options: either retreat to the surface with the injured or hunt the monster and hope its defeat will dispel the ailment. Both choices carry dire risks.
Runtime: 23 minThe party learns too late that the Moss Huge can use other monsters against them. Meanwhile, Bell is alone, but not without allies; the Xenos have not forgotten his kindness.
Runtime: 23 minHaruhime’s new ability turns the tide of battle, but the Moss Huge has proven that it knows what it’s doing. As the party strategist, Lili has a hard choice to make.
Runtime: 23 minBell’s exploits have earned him fame and a new alias, and Lili worries that means change is coming. Meanwhile, Ryu left a note for her coworkers and vanished soon afterwards.
Runtime: 23 minRyu, the Gale Wind, stands accused of murder. Bell and his party need answers, but only Cassandra knows that tragedy will befall them if they pursue their friend.
Runtime: 23 minRyu couldn’t be the killer… right? Bell wants to help his friend, but as the body count grows higher, he must ask himself how well he truly knows her.
Runtime: 23 minWhile Bell and Ryu contend with Jura and his insidious abilities, the rest of Bell’s allies uncover a barrel of bad apples in the dungeon’s dark depths.
Runtime: 23 minSome monsters you must fight and from others you must flee. But beware the Juggernaut lest you simply cease to be.
Runtime: 23 minThe Juggernaut slaughters its way through a dwindling number of survivors, forcing Ryu to face her demons.
Runtime: 23 minWith retreat an impossibility, Bell’s party fight for their lives when a Floor Boss spawns early. However, they are all adventurers; they will not die so easily.
Runtime: 23 minCritically wounded and trapped within the dungeon’s darkened depths, Bell and Ryu’s adventure is over. Their fight for survival has now begun.
Runtime: 23 minThe boss fight extracts a heavy toll on the party, and they must make a choice. If they go one way, they will live. But if they go the other? They will die.
Runtime: 23 minThe party narrowly survived, and now they must search for their missing friends. However, they’re facing more than just monsters; they’re fighting the Dungeon itself.
Runtime: 23 minBell and Ryu must cast reservations aside in the face of death. Meanwhile, Welf faces a trial by fire he cannot fail; lives are at stake.
Runtime: 23 minBell and Ryu’s relationship deepens as the trauma of the Deep Floors pushes them past their limits. They have each other, and that is the only reason they’re both still alive.
Runtime: 23 minHope glimmers in the darkness; the Xenos appear in the party’s hour of need, and Bell and Ryu make steady progress despite all odds. They may all survive this after all.
Runtime: 23 minTheir luck couldn’t last forever; Bell and Ryu must cross the Colosseum, where monsters constantly respawn. In the end, they may face an impossible choice…
Runtime: 23 minIt is too late for the Astrea Familia. Their story ends in tragedy, and this is the tale of how Ryu's life changed forever on that dark day.
Runtime: 23 minRyu’s feelings for Bell have changed in a way she cannot quite place. All she knows is that she cannot lose him; she just cannot.
Runtime: 23 minAfter five years of grief, guilt and pain, Ryu finally faces a new path—a new justice. The Juggernaut should beware.
Runtime: 23 minAs the labyrinth city of Orario prepares for the Goddess Festival, Bell Cranel looks forward to the festivities after his and Ryu's harrowing escape from the Dungeon's darkened depths. However, in a small tavern tucked away on a street corner, the single decision of a young woman causes a chain of events that throws Bell's life and the entire city into chaos.
15 episodes
Syr is not the only one who has feelings for Bell. When she notices the shift in her friend's behavior, she asks Ryu a question that shakes the elf to the core.
Runtime: 24 minHedin will not allow Bell's date with Syr to proceed. Not until Bell can properly woo her; not until he learns... how to pick up girls in a dungeon.
Runtime: 24 minBell and Syr finally go on their festival date. Unfortunately, several meddlesome groups insist on being the third wheel.
Runtime: 24 minBell can't act the dense, indecisive fool—not after Syr poured her heart out to him. He must respond to her feelings honestly, but now the Freya Familia is trying to kill her.
Runtime: 24 minSyr had her chance. It's Freya’s turn now, and the goddess will use any means necessary to make all of Orario understand that Bell is hers. Completely. Undeniably. Hers.
Runtime: 24 minBell claims he's part of the Hestia Familia. But that can't be right, he's always been part of the Freya Familia. His own Familia and goddess wouldn't lie to him, right?
Runtime: 24 minFreya’s control was never absolute. There will always be those who slipped through the cracks and cannot accept the new status quo.
Runtime: 24 minEveryone has a breaking point, and Bell is approaching his limit. He has two choices left: he can either give in and accept Freya’s affections, or forge ahead as his true self.
Runtime: 24 minAs Bell discovers the truth about Syr and confronts Freya, Hestia unleashes her power. She is the Goddess of the Hearth, which makes her the most formidable deity in Orario.
Runtime: 24 minFreya declares a War Game against the Hestia Famila. The terms are simple: if Freya wins, Bell will be hers. But if she loses? She will return to Heaven.
Runtime: 24 minThe Hestia Familia may have formed an alliance for the War Game, but the Freya Familia earned its fearsome reputation for a reason. The allied army is about to find out why.
Runtime: 24 minDefeat is imminent. As the allied army falls, they need a miracle to win. But just as all hope fades, a gale-force wind begins to howl.
Runtime: 24 minUnexpected reinforcements and a sudden betrayal have turned the tide of battle. The allied army now has a chance at victory, but they must fight tooth and nail to seize it.
Runtime: 24 minOnly two adventurers stand between the allied army and Freya. Unfortunately, Ottarl and Allen are the Freya Familia's most formidable warriors.
Runtime: 24 minFreya loved a mortal who would never love her back, and both she and others suffered for it. The conflict she started is ending, and the goddess must face her final fate.
Runtime: 24 minOfficial Trailer