Say hi, intrepid heroes.
Heed the call of adventure and enter Dimension 20 where Game Master Brennan Lee Mulligan, joined by comedians and pro gamers, blends comedy with tabletop RPGs.
Director: Michael Schaubach
No overview available.
54 episodes
From miniatures to minotaurs, the cast and crew relay what it takes to make Fantasy High a reality.
Runtime: 10 minA behind-the-scenes look at the "bad" guys of Bloodkeep.
Runtime: 13 minThe Bad Kids plus special guest Brian David Gilbert return to Aguefort for a brand new chapter.
Runtime: 130 minIfy Nwadiwe, Amy Vorpahl, & Erika Ishii join Brennan to discuss the big moves & ships of the season.
Runtime: 66 minMatthew Mercer, Rekha, & Trapp join Brennan to discuss all the surprises and challenges of the show.
Runtime: 63 minAn epic Druid birthday party is more than the Bad Kids bargained for. Special guest Griffin McElroy.
Runtime: 85 minEmily, Murph, and Michael Schaubach join Brennan to recap episodes 9 & 10 and talk D20 crossovers.
Runtime: 65 minLou Wilson and designer Rick Perry join Brennan to recap episodes 11 & 12 and talk PC resurrection.
Runtime: 82 minZac Oyama & Ally Beardsley join Brennan to recap episodes 13 & 14 and talk high school & home games.
Runtime: 78 minSiobhan Thompson & Lou Wilson join Brennan to recap episodes 15 & 16 and pick their favorite NPCs.
Runtime: 81 minHear from the man behind it all as Brennan talks about NPCs and life as a professional game master.
Runtime: 7 minBrian Murphy recalls his favorite scenes as Kugrash the rat, from hairy babies to juicy cockroaches.
Runtime: 4 minAlly Beardsley talks about playing Pete the Plug, wild magic surges, & how insomnia inspired them.
Runtime: 5 minZac Oyama gets into good guy paladin Ricky Matsui and reveals which cast member saved him the most.
Runtime: 4 minSiobhan Thompson dishes on playing the Broadway diva bard Misty, fighting for her life, and Moore.
Runtime: 4 minLou Wilson talks about the inspiration for Kingston Brown, favorite moments, & that final battle.
Runtime: 4 minEmily Axford shares her experience playing as Sofia Bicicleta, the monk from Staten Island.
Runtime: 5 minEditors Noah Diamond and Erin Hassidim discuss the show's sound effects, music, and more.
Runtime: 7 minProduction designer Rick Perry & his team welcome you into their workshop where the minis are made.
Runtime: 7 minBrennan and the cast of Dimension 20 Live (plus Mike Trapp) take a brief intermission from the campaign before the finale episode to discuss the season, D&D, diversity, and why "Chungledown Bim" is such an upsetting name.
Runtime: 144 minBrennan and the Fantasy High cast talk about the important things: quesadilla cheese, buff old quarterbacks, and more.
Runtime: 147 minThe story of how A Crown of Candy came together.
Runtime: 27 minThe Bad Kids (minus Fabian) visit the extraplanar college Astral Sea University.
Runtime: 110 minWith Ragh returning to Elmville, Fabian, Riz, and Gorgug plan for a night of hijinks.
Runtime: 166 minBrennan and Lou build out the character sheet for Chungledown Bim.
Runtime: 90 minThe magical misfits spend Christmas break at Gowpenny, with an unwelcome visitor.
Runtime: 195 minElaine Lee sits down with her son Brennan to talk about the Starstruck multiverse and muffins.
Runtime: 33 minBrennan and Elaine talk about Brennan's childhood, and being raised to propitiate the monster.
Runtime: 30 minElaine and Brennan talk escapism and reminisce over an unforgettable D&D campaign.
Runtime: 27 minA peek behind the curtain of Dimension 20's most ambitious and exciting season to date.
Runtime: 14 minAabria Iyengar hosts a live adventure for the magical miscreants of Aqrabus.
Runtime: 125 minMatthew Mercer explains how he became a part of Dimension 20: The Ravening War.
Runtime: 5 minThe cast of Dimension 20: The Ravening War talk about how they created and developed their characters.
Runtime: 12 minFind out how the art team made the world of Dimension 20: The Ravening War a reality.
Runtime: 10 minTake an inside look at Rick Perry’s strange and wonderful life as Creative Producer for Dimension 20.
Runtime: 40 minNeed to get caught up before Fantasy High Junior Year airs? We got you covered. Here is a refresher of the story so far of the Bad Kids.
Runtime: 24 minEmily Axford talks about her inspirations for Fig and what to expect for Junior Year.
Runtime: 4 minAlly Beardsley talks about what they want for Kristen and how they've changed as a D&D player.
Runtime: 4 minBrian Murphy talks about returning to Riz and what he was like in high school.
Runtime: 4 minZac Oyama talks about Gorgug's journey so far and the pressures of playing D&D on screen.
Runtime: 4 minSiobhan Thompson talks about the differences between her and Adaine and how goofy Junior Year is.
Runtime: 4 minLou Wilson talks about coming back to Fabian and how he's grown as a D&D player.
Runtime: 4 minBrennan Lee Mulligan talks about what's changed from season 1 of Fantasy High to Junior Year.
Runtime: 6 minThe Bad Kids are halfway through their junior year, so it's time to do a rundown of all the outrageous things that have occurred so far in a mid season recap.
Runtime: 13 minLearn from the creative minds of Dimension 20 how Fantasy High: Junior Year was made.
Runtime: 8 minIt's been three years since we've met the Magical Misfits so let's take a trip back to Gowpenny and recap season 1 of Misfits and Magic.
Runtime: 9 minBrennan talks about what Evan’s been up to these last three years and playing at Aabria’s table.
Runtime: 4 minErika talks about K's growth these last three years and how they would use magic in real life.
Runtime: 4 minDanielle talks about where Sam is at the beginning of season 2 and fawns over the art team.
Runtime: 4 minLou talks about Whitney's journey since season 1 and how he gets into character.
Runtime: 4 minAabria talks about coming back to the world of Gowpenny and using Never Stop Making Magic.
Runtime: 5 minThe crew of Misfits and Magic give insight on the lore, production, and art of making Season 2.
Runtime: 10 minWanted to get into Dimension 20 but didn't know where to start? Let Brennan give you ALL of your options for how best to dive into the wonderful, wild world of Dropout's Dimension 20!
Runtime: 7 minThe cast and crew of Dimension 20 reflect on their journey from The Dome to Madison Square Garden.
Runtime: 31 minWelcome to the land of dragons, wizards - and guidance counselors? Game Master Brennan Lee Mulligan presents CollegeHumor's very first RPG with an '80s twist.
17 episodes
The cast introduces their PCs, including a neurotic elf, a goblin PI, and a corn-worshipping cleric.
Runtime: 114 minA grimy battle goes down in the cafeteria. Riz dives deep for a clue. Adaine makes a brutal move.
Runtime: 89 minFig and Fabian climb the social ladder. Kristen questions Helio. Gorgug has a hellish day.
Runtime: 115 minJohnny Spells and his gang take it to the streets. Gorgug has road rage. Fig flips the script.
Runtime: 78 minAdaine gets a new admirer. Fabian makes his papa proud. Kristen steps out of her comfort zone.
Runtime: 109 minWerewolves, vampires, and zombies swarm the Black Pit. Riz mutes the DJ. Fig's bass skills kill.
Runtime: 68 minFabian's papa drills the group. Kristen speaks her mind. Aguefort Academy makes some new hires.
Runtime: 91 minDwarven skateboarders fight for their turf. Adaine spins a web. Fig reunites with her past.
Runtime: 91 minGorthalax fills in some gaps. Kristen has a concerning new plan. Riz warns the group to keep quiet.
Runtime: 106 minSkeletons attack on the bloodrush field. Fabian gets his revenge. Gorgug flies into a frenzy.
Runtime: 84 minKristen stands up to her parents. Fig plays matchmaker. Adaine finally gets her makeover.
Runtime: 110 minAdaine faces off with her sister Aelwen at a house party. Riz finds a new hiding spot. Fabian flees.
Runtime: 118 minGorgug journeys into the world of dating. Kristen loosens up. Fig disguises herself for a clue.
Runtime: 116 minNerdy ghosts storm the mall. Riz takes extreme measures to gather info. Fabian does the impossible.
Runtime: 102 minThe group must make a devastating choice. Fig confronts her mom. Adaine makes a shocking discovery.
Runtime: 116 minOur intrepid heroes fight to save the world. Gorgug breaks through to a friend. Riz’s luck fails.
Runtime: 118 minIn the thrilling conclusion, our teen adventurers fight for the future and make peace with the past.
Runtime: 80 minGame Master Brennan Lee Mulligan returns to Dimension 20 for an evil side quest, and this time, the villains are the heroes. Featuring an all-new cast full of familiar faces, Escape From The Bloodkeep proves that being bad can be very, very good.
6 episodes
The Lord of Shadows’s council discovers that invoking the apocalypse is harder than they thought.
Runtime: 128 minEfink reunites with an old flame. Leiland hits his limit. Markus negotiates with an unexpected ally.
Runtime: 133 minMaggie goes off. Lilith rallies the troops. Sokhbarr gets an I-told-you-so.
Runtime: 128 minA battle in the clouds gets deadly. Markus defends his airship. Efink takes the wheel.
Runtime: 162 minLeiland earns a new honor. Maggie's family comes full circle. Lilith gives her children a choice.
Runtime: 118 minOur vile villains battle in the tomb of the Bloodkeep in the final showdown between evil and evil-er.
Runtime: 185 minDimension 20 returns with a new epic adventure set in New York City, city of dreams, talking rats, and pixie mobsters.
17 episodes
A new band of heroes convenes on the mean streets of NYC: a Broadway legend, a devious rat and more.
Runtime: 130 minCreepy Kris Kringles invade Central Park. Sofia packs a punch. Kugrash helps out an old friend.
Runtime: 89 minKingston gets a new roommate. Misty receives an invitation. Pete learns more about himself.
Runtime: 110 minThe party battles pale gators and rat royalty. Sofia takes a leap of faith. Ricky carries the team.
Runtime: 90 minKugrash reveals a secret. Misty injures herself in a confrontation. Pete's dreams become reality.
Runtime: 108 minThe group defends Queens from gentrifying insectoid monsters. Sofia makes a powerful new friend.
Runtime: 114 minPete's magic surges divide the group. Ricky makes a name for himself. Kingston runs into an ex.
Runtime: 122 minCrooked cops haunt the L train. Kugrash is in his element. Misty steps up for a friend.
Runtime: 113 minSofia gets devastating news from a family member. Pete deep dives into Kingston’s past.
Runtime: 122 minHell breaks loose when a fiery succubus incinerates a gallery. Misty slaps some sense into a friend.
Runtime: 140 minKugrash spends Christmas with family. Sofia burns a bridge. Ricky inspires Pete's new routine.
Runtime: 124 minIt's opening night for Misty's big show, and time for a showdown with Titania, Queen of the Faeries.
Runtime: 126 minMisty is no Moore. Kingston plays poker with a motley group. Kugrash has an emotional reunion.
Runtime: 137 minRobert Moses & vampire stockbrokers attack FiDi. Pete cleans up his act. Sofia's out for blood.
Runtime: 156 minKugrash rights an old wrong. Ricky meets his heroes. Pete flexes his strength.
Runtime: 119 minOur heroes battle the American Dream itself for the fate of New York City. Sofia takes a great fall.
Runtime: 138 minThe fate of millions hangs in the balance as our heroes each fight for their American dream.
Runtime: 123 minThe newest Dimension 20 side-quest takes you to a new world, filled with big crimes & small people.
6 episodes
Toys, bugs, and bittyfolk make up a secret world. Now, six of them are teaming up for a big score.
Runtime: 132 minBean makes friends all over. Ti creates a distraction. Rick saves a life.
Runtime: 124 minAgnes gets some bad news. Inspiration strikes Boomer. The heat on Car-Go gets hotter.
Runtime: 124 minRick steals a new identity. Ti pulls a switcheroo. It all comes down to Bean.
Runtime: 127 minCar-Go makes a threat. Agnes blows her cover. Ti turns up the heat.
Runtime: 116 minWith Felix Flick's crew in hot pursuit, the heist team speeds toward their final escape.
Runtime: 127 minWelcome to the realm of Calorum - a realm made of six food-themed lands. But this tale of sorrow and sweetness is that of the candy kingdom of Candia...
17 episodes
Jet and Ruby celebrate their Saint's Day. Amethar contends with an unwelcome invitation.
Runtime: 122 minThe members of House Rocks come under attack from Carnish brigands...but not all is as it appears.
Runtime: 126 minRuby's magic complicates things. House Cheddar enters the picture. Preston finds some seeds.
Runtime: 142 minThe day of the grand tournament has arrived - jousting, melees, archery, and...intrigue?!
Runtime: 118 minLapin has a big day. Amethar is made a powerful offer. Liam prepares for judgment.
Runtime: 135 minAn unexpected revelation at the trial of Liam has put all of House Rocks in grave danger.
Runtime: 103 minSuffering a major loss, the remnants of House Rocks seek refuge from danger.
Runtime: 114 minAs a storm rages, the Colby comes under attack - and the future of Calorum hangs in the balance.
Runtime: 143 minThe members of House Rocks return at last to Candia - right as war breaks out throughout the land.
Runtime: 137 minThe remnants of House Rocks reel from a sudden betrayal and a devastating death.
Runtime: 97 minAmethar's past finds a brand new way to haunt him - and possibly provide a solution to Candia's problems.
Runtime: 151 minAs Joren Jawbreaker awaits execution, the Rocks family must save a town under siege.
Runtime: 141 minThe royal families of Candia are reunited. The political world of Calorum gets more complex.
Runtime: 122 minThe Sugar Plum Fairy makes a tempting offer. Saccharina proves herself. Ruby seeks revenge.
Runtime: 119 minSaccharina's past haunts her as she prepares to consolidate power in Candia.
Runtime: 135 minThe siege of Castle Candy begins, even as divisions threaten to tear apart the royal family.
Runtime: 134 minThe siege of Castle Candy comes to an end, and two warriors must make a terrible choice.
Runtime: 147 minIt's a pirate's life for everyone in this RPG sidequest! Follow along as a group of buccaneer buddies cause all kinds of mayhem in the name of saving the floating city of Leviathan!
6 episodes
A mysterious artifact brings together a group of pirates scattered across the city of Leviathan.
Runtime: 142 minThe assorted pirates scramble over the mysterious stone - and discover a massive conspiracy.
Runtime: 117 minThe buccaneer buddies enter the cursed forest of Leviathan and discover a few horrible truths.
Runtime: 138 minAt The Gold Gardens, Bob catches up with her parents, while Jack comes to terms with himself.
Runtime: 146 minThe buccaneer buddies must race to the highest point of Leviathan to prevent doom.
Runtime: 113 minThe crew's battle to stop the storm reaches its climax. Cheese takes a new title.
Runtime: 128 minBrennan Lee Mulligan and The Bad Kids return to Aguefort Adventuring Academy for sophomore year, in a new LIVE chapter full of magic, fantasy, and teen angst.
20 episodes
After Arthur Aguefort tasks them with a new quest, the Bad Kids work to put together a crew.
Runtime: 140 minAdaine makes a new animal friend. Fabian and Ragh bond. Gorgug buys some wheels.
Runtime: 144 minGilear takes on his first battle. Riz fesses up. Fig gets her kisses in.
Runtime: 156 minGorgug tries to escape the doghouse. Ragh opens up. Adaine has a chilling encounter.
Runtime: 142 minFabian's reputation precedes him. Riz loosens up. Sandra Lynn schools Fig.
Runtime: 152 minFig asks Adaine for help. Riz finds a big piece of the puzzle. Kristen shows off a skill.
Runtime: 151 minGorgug seeks answers. Adaine makes a new friend. Ragh gets some bad news.
Runtime: 129 minFabian loses his mojo. Riz makes a big move. Kristen sets things right.
Runtime: 129 minAdaine has a tense reunion. Riz is out of his element. Gilear goes for it.
Runtime: 136 minThe Bad Kids attempt a jailbreak. Arthur Aguefort tries out some new magic. Adaine and Aelwyn finally bond.
Runtime: 147 minThe Bad Kids learn more about the Nightmare King and Kalina. Gorgug brings back an old friend. Brennan gets Skyped.
Runtime: 150 minThe Bad Kids arrive at Hollyhill. Ayda shares an important piece of information with Fig. Kalina makes her presence known.
Runtime: 152 minKristen discovers a defense against the infection. Fig plans a defense for her dad. Gorgug finally comes through.
Runtime: 153 minRiz wrestles with temptation. Fig gets a promotion. A few old friends return.
Runtime: 147 minThe fallen enemies of the Bad Kids return for one last chance at vengeance.
Runtime: 152 minRiz has a long awaited reunion. The Bad Kids reconsider their riches and hatch a plan to turn the tables on Kalina.
Runtime: 154 minThe Bad Kids must contend with an entire new breed of horrors as they make they way into the depths of the Forest of the Nightmare King.
Runtime: 151 minThe Bad Kids face their deepest fears as they venture deeper into the Forest of the NIghtmare King.
Runtime: 151 minThe endgame begins as the Bad Kids face down gods, armies of demons, and toxic masculinity.
Runtime: 182 minIt all comes down to this - with time running out, the Bad Kids must do whatever it takes to save their friends, the world, and their grades.
Runtime: 307 minIn this sequel campaign to The Unsleeping City, the champions of New York are called upon once again to defend both the waking world and the borough of dreams from the greatest danger of all - unfettered capitalism.
18 episodes
Three years later, the Dream Team (and some new faces) reunites to face new threats.
Runtime: 159 minSofia and Dale have a date. Pete deals with Cody. The team hops on the subway.
Runtime: 101 minThe intrepid heroes must stop a runaway train filled with ghouls. Cody gets more mature.
Runtime: 129 minPete digs into the memories of past Vox Phantasmas. The team investigates Iga's box.
Runtime: 165 minA battle breaks out at the Holland Tunnel to stop the onslaught of the Jersey Devil's minions.
Runtime: 141 minPete confronts a mysterious threat. The gang takes a trip to Staten Island.
Runtime: 167 minThe gang attends a holiday parade, but someone has sent in the clowns. Content Warning: episode contains depictions of supernatural clowns.
Runtime: 136 minThe heroes of New York connect with friends old and new. Sofia faces judgment. Iga goes deeper.
Runtime: 146 minThe team ventures into Nod to confront a threat. An old friend returns.
Runtime: 138 minSofia is tested. Past events are revealed. Nod explains a few things.
Runtime: 142 minSofia sees a doctor. Iga learns more about her box. The gang gets tiny.
Runtime: 144 minThe gang must protect the Monastery of the Sacred Rat from attacking ants. Cody has a bad day.
Runtime: 129 minThe gang reunites with an old friend, and get up to some big business in Chinatown.
Runtime: 154 minSofia seeks guidance. Ricky questions his path. Pete meets a new ally. JJ makes a discovery.
Runtime: 166 minIga faces a dire fate. Sofia reaches out. Kingston searches for something that's been lost.
Runtime: 108 minThe Order of the Concrete Fist and the Gramercy Occult Society fight for the fate of magic in NYC.
Runtime: 154 minThe fate of New York hangs in the balance as enemies in the Waking and Dreaming make their move.
Runtime: 151 minIt all comes down to this - the heroes must hatch the dragon egg, or succumb to the forces of Null.
Runtime: 134 minThis Dimension 20 Side Quest follows a selection of critters who find themselves involved in solving a murder that occurs during a party they're attending.
10 episodes
On the eve of his 60th birthday, Squire Brockhollow holds a celebration at Roam Hall.
Runtime: 105 minMysteries abound! As a storm gathers, tensions rise in Loam Hall and nefarious plots unfurl.
Runtime: 145 minIn the wake of a harrowing act of violence, the guests at Loam Hall investigate the bloody scene.
Runtime: 121 minSuspicion brings the sleuths together, but secrets may tear them apart.
Runtime: 112 minThe sleuths split up to cover more ground. New dangers present themselves.
Runtime: 100 minDaisy discovers a horrifying vision. Buckster makes his case. New suspicions are drawn.
Runtime: 144 minThe Widow McCabbage arrives. Daisy discovers some secrets.
Runtime: 144 minMore blood is spilled in Loam Hall. The sleuths come to a new realization.
Runtime: 83 minThe sleuths descend deeper into Loam Hall, and began to unravel the mystery.
Runtime: 130 minThe sleuths make a plan to defeat the villains, save the guests, and solve the mystery.
Runtime: 167 minMisfits and Magic takes place in a world not unlike our own - with the exception that there’s a secret underground society of wizards operating unbeknownst to the non-magic world. And a prominent British wizarding school is about to recruit 4 unlikely American teens to be ushered into their world - a decision they may soon regret.
5 episodes
Four American teenagers are summoned to an exclusive British magical academy.
Runtime: 149 minThe magical misfits are sorted into their destined house and begin their first day of classes.
Runtime: 133 minThe misfits finish their first day of classes, explore scuppers, and strengthen their bonds.
Runtime: 129 minThe members of the Pilot Program must come together to take on their greatest challenge yet.
Runtime: 175 minA story of the seven high schoolers once taken prisoner by the villains of Fantasy High: Freshman Year, but now a full-fledged adventuring party unto themselves. These heroic high schoolers are facing the greatest threat they've ever encountered...graduation. Also, the end of the world.
10 episodes
A year after the events at the Mountains of Chaos, the seven maidens embark on a new school year.
Runtime: 160 minThe Seven discover their party will be split up, unless they can acquire the greatest prize: a GED.
Runtime: 148 minThe Seven do some sleuthing in Bastion City to track down a person of interest.
Runtime: 147 minChased by ether beasts and harpies, the seven maidens gallop toward the Temple of the Earth Defiant.
Runtime: 135 minThe maidens discover the true nature of their GED quest.
Runtime: 135 minThe maidens shop for clothes and attend a masquerade ball in the Baronese.
Runtime: 179 minThe Seven must spring to battle when mysterious oozes and unknown enemies attack the masquerade.
Runtime: 89 minThe maidens pick up where they left off fighting aboard the Rombosa.
Runtime: 156 minThe maidens descend upon the Nekronomikron.
Runtime: 155 minThe Seven must stop Talura from unmaking reality once and for all.
Runtime: 136 minFour monstrous students at Bram University face off against hormones, mysteries, and the most epic party in monster history.
4 episodes
Terry, Megan, Tuti, and Seven embark upon their senior year Shriek Week at Bram University.
Runtime: 111 minTerry, Megan, Tuti, and Seven stop by the quad for some ultimate frisbee and clothes swapping.
Runtime: 130 minTerry, Megan, Tuti, and Seven enjoy an art walk before their parents arrive.
Runtime: 131 minTerry, Megan, Tuti, and Seven conclude their senior year Shriek Week at a rager at Van Helsing's.
Runtime: 100 minIt's a tough galaxy out there, but somebody's gotta live in it...it might as well be you.
18 episodes
Captain Norman Takamori attempts to pilot the crew of the Red Hot out of a dangerous pursuit.
Runtime: 106 minCaptain Takamori comes to a changed man. The crew looks for work on Rubian V.
Runtime: 118 minWhile the Red Hot receives repairs, the crew restructures their business.
Runtime: 133 minThe crew investigate a mysterious meeting at the hotel. Gunnie and Barry try to retrieve chef's tools.
Runtime: 180 minThe Wurst Crew race against time and threats from all angles as they try to escape Rec 97.
Runtime: 134 minThe crew plan their next steps and learn more about Gnosis.
Runtime: 131 minThe Wurst crew explores Baustin, New Texas, and all of the opportunities the town has to offer.
Runtime: 133 minOur heroes fight their way out of Swallop's Slop and Gravy Bucket after a Kublacaine deal gone bad.
Runtime: 128 minThe Gunner Channel desperately tries to escape Baustin in one piece.
Runtime: 114 minThe Gunner Channel slaps and kisses their way through Han Ober and Uncle B.O.B's Fantanimalland.
Runtime: 160 minThe crew, split up on Uncle B.O.B's Fantanimalland, fends off some unfriendly foes.
Runtime: 125 minThe Gunner Channel must decide how to deal with Gnosis
Runtime: 169 minThe Gunner Channel must compete in a battle royale against the galaxy's deadliest brand warriors.
Runtime: 101 minThe Gunner Channel struggles against Brutus as the Battle of the Brands comes to its conclusion.
Runtime: 130 minThe Gunner channel has some long anticipated conversations.
Runtime: 95 minThe crew orchestrates an escape from the brig of Myrmidon Station.
Runtime: 161 minThe Gunner Channel finds themselves surrounded by enemies on all sides.
Runtime: 84 minThe Gunner Channel faces down overwhelming odds, as the fate of the galaxy hangs in the balance.
Runtime: 189 minGM Jasmine Bhullar weaves a tale as old as many lifetimes, in the gloomy land of Transylvania
6 episodes
Dracula’s entourage anxiously await his return from Transylvania from his journeys abroad.
Runtime: 70 minAttacks on Drac's back at the tracks impacts the pack's acts.
Runtime: 125 minThe vamps' damp camp is cramped by Gramp's scamp.
Runtime: 108 minLooming lupine lookouts look to loot under lucent lunar illumination.
Runtime: 107 minDracula's undead homestead's dread has been shed as household heads have fled
Runtime: 97 minAll must bleed as decreed by our leads' need to feed for the deed to succeed.
Runtime: 111 minGM Aabria Iyengar and her pack of pixies prepare for the most magical event of the season.
10 episodes
Nobles of the Archfey gather to celebrate a surge of magic - and a surge in intrigue, gossip, and romance.
Runtime: 110 minLetters are sent, gifts are given, and unexpected connections are made as the Bloom takes shape.
Runtime: 146 minLord Squak seeks discretion. Wuvvy seeks satisfaction. Andhera seeks redemption.
Runtime: 152 minAndhera and Hob spar. A new guest arrives. And tea is served.
Runtime: 106 minThe pack of pixies navigate a hedge maze vying for the Crystal Heart.
Runtime: 119 minHob seeks to uncover the truth. Chirp reveals a secret. Binx attempts to forge a connection.
Runtime: 129 minThe Lords of the Wing are revitalized. BINX helps Andhera. Everyone attends the ball.
Runtime: 146 minNew rumors are spread. Rue investigates their own court. Hob awaits orders.
Runtime: 139 minThe pack of pixies conspire to stop the machinations that threaten magic throughout the realms.
Runtime: 104 minThe pack of pixies attempt to save the connection between the fey realms and the material plane.
Runtime: 75 minIn the world of the Neverafter, not all fairy tales have happy endings.
20 episodes
In the world of the Neverafter, six cursed heroes find one another on the road to Shoeberg.
Runtime: 134 minThe group learn more about Mother Goose's book, and discover something terrible beyond the woods.
Runtime: 158 minThe heroes split into teams to extract the glass shard from the fallen Fairy Godmother.
Runtime: 136 minA new story begins...
Runtime: 145 minSix new - yet oddly familiar - travelers converge in a tavern in pursuit of answers.
Runtime: 129 minOur heroes find themselves trapped in an enormous web - and hunted by an unexpected creature.
Runtime: 100 minThe heroes rescue the townsfolk of Tuffeton - but find new dangers lurking.
Runtime: 112 minThe heroes find themselves in a realm beyond their stories.
Runtime: 114 minTrying to escape danger, the heroes see visions of stories that have led them to this moment.
Runtime: 153 minThe heroes are welcomed into the home of the Baron of Bricks - and discover something foul within.
Runtime: 121 minThe heroes speak with the Wolf, and plot their next move.
Runtime: 123 minThe heroes meet with a new princess - and are sent off in search of another.
Runtime: 107 minThe heroes must stop the Mer-King from capturing Mira at all costs.
Runtime: 117 minThe heroes make their way to Snowhold to reunite the princesses.
Runtime: 106 minThe heroes must contend with what to do next after hearing the princesses' plan.
Runtime: 140 minThe heroes find themselves facing a world of tiny foes - including a few familiar faces.
Runtime: 123 minThe heroes reunite with old allies and strategize next steps with the Golden Goose.
Runtime: 118 minThe heroes must give up the things they hold dearest in order to save what remains of the world.
Runtime: 133 minThe heroes arrive at the Canonade for a battle that will determine the fate of story forever.
Runtime: 126 minThe story of the Neverafter comes to an end.
Runtime: 159 minIn an age before A Crown of Candy, the seeds of conflict began to take root - and soon, all of Calorum was enveloped in The Ravening War.
6 episodes
At the festival of St. Eggamere, backstabbing and politicking put Calorum on a dangerous path.
Runtime: 165 minTwo years after their initial meeting, the conspirators are summoned once again.
Runtime: 143 minThe conspirators prepare for an ambush, with no idea who it is they're targeting.
Runtime: 140 minOver the course of five years, the Ravening War takes a heavy toll on all of Calorum.
Runtime: 152 minDeep beneath Pangranos, a more sinister plot to end the war is unfolding.
Runtime: 160 minThe Scrumptious Scoundrels must prevent a cataclysm that would decimate Calorum.
Runtime: 143 minFour drag queen adventurers death drop into the underworld.
4 episodes
Four travelers unite as they each seek to solve their own problems.
Runtime: 124 minAs the Questing Queens journey into the world of the dead, dangerous new circumstances emerge.
Runtime: 140 minThe queens journey to the Tower of Tombs, where their intertwined destiny awaits.
Runtime: 163 minThe Questing Queens face off against their assorted foes in the throne room of Thanara.
Runtime: 146 minWelcome to Mentopolis - the city that exists only in your mind.
6 episodes
A murder has everyone in Mentopolis on edge - but there may be more to this case than meets the eye.
Runtime: 116 minIn the wake of the freeway collapse, the PIs seek answers.
Runtime: 126 minThe PIs scramble to uncover the truth before Elias meets his end.
Runtime: 114 minThe Fix finds himself trapped, while the rest of the PIs put together the clues.
Runtime: 130 minTension and Fucks head to court, The Fix visits an old friend, and Conrad steps up.
Runtime: 150 minThe PIs race towards Oblongata Station to save Elias Hodge once and for all.
Runtime: 115 minA family of stoats must sacrifice everything to survive in a harsh, cruel world.
10 episodes
The denizens of the Red Warren and the Blue Forest respond to an unexpected threat.
Runtime: 107 minAs the stoats seek safety, a grotesque and terrifying new threat arrives.
Runtime: 115 minThe stoats search for a new home. Thorn discovers something unexpected. Viola prepares for change.
Runtime: 119 minOur stoat family approaches a new warren, and attempt to prove their value.
Runtime: 113 minThe stoats explore their new home, Last Bast, and discover a dark secret.
Runtime: 152 minThe family discovers Last Bast isn't everything it seems.
Runtime: 146 minThe family comes face-to-face with the leaders of Last Bast.
Runtime: 97 minThe stoats reel from their recent battle, and must deal with an uncertain future.
Runtime: 110 minThe stoats prepare for conflict at Last Bast - and discover a surprising new ally.
Runtime: 127 minThe stoats make their final stand at Last Bast.
Runtime: 112 minThe Bad Kids return for a new year at the Aguefort Adventuring Academy - filled with new challenges, new enemies, and new allies.
20 episodes
As summer nears its end, the Bad Kids attempt to take care of one last task.
Runtime: 106 minThe Bad Kids risk everything to get rid of the Night Yorb once and for all.
Runtime: 161 minThe Bad Kids start their first day of junior year at Aguefort Adventuring Academy
Runtime: 123 minThe Bad Kids realize how much work they'll be balancing this year. Adaine gets a job.
Runtime: 163 minThe Bad Kids arrive at the astral mall to save Cassandra from a mysterious danger.
Runtime: 122 minThe party at Seacaster Manor is raging as new mysteries are uncovered.
Runtime: 119 minThe Bad Kids try to balance school, popularity, extracurriculars, and the growing mystery.
Runtime: 138 minThe Bad Kids attend the Frostyfaire Folk Festival and contend against machines gone haywire.
Runtime: 123 minThe Bad Kids enter the Vulture Dimension - and try to solve the ultimate riddle.
Runtime: 102 minJunior year continues to challenge the Bad Kids as winter break approaches.
Runtime: 138 minThe Bad Kids and their families head to Fallinel for the holiday season.
Runtime: 182 minThe Bad Kids find themselves in a strange version of Mordred Manor, with an old friend and their stark father.
Runtime: 92 minThe Bad Kids travel across planes to delve deeper into the mystery of the forgotten god.
Runtime: 107 minThe Bad Kids hit an academic rough patch that could threaten everything.
Runtime: 133 minThe Bad Kids face down the ultimate test of their academic careers.
Runtime: 153 minThe pasts of the Rat Grinders comes into focus.
Runtime: 101 minThe Bad Kids uncover the hidden truth behind the mysteries of junior year.
Runtime: 189 minIt's election night - and Fabian's party is taking off.
Runtime: 116 minThe Bad Kids fight the creation of a new god - and try to certify election results.
Runtime: 128 minThe Bad Kids' junior year comes to a climactic end.
Runtime: 180 minSix nobodies are about to step into the spotlight and reload all the action.
10 episodes
Six nobodies deal with mundane lives until a strange encounter launches them into a world of action.
Runtime: 109 minThe nobodies must uncover the lives of their action alter egos as danger lurks around every corner.
Runtime: 129 minThe action heroes converge at a swanky hotel where battles ensue and secrets are uncovered.
Runtime: 115 minThe action heroes clash with enemy forces in a deadly street race.
Runtime: 99 minThe action heroes are on the hunt for what they need to get back to Lake Elsinore.
Runtime: 101 minPaula deals with family matters and Dang makes a choice.
Runtime: 109 minDang meets a mysterious stranger and the heroes risk a rescue at the FBI headquarters.
Runtime: 106 minThe heroes converge at Lord's Cocktail Lounge and uncover the secrets of the Shadow Falcon Protocol.
Runtime: 124 minThe Action Heroes pursue the mastermind of the Shadow Falcons across the globe.
Runtime: 118 minThe heroes face off in a high octane fight - will they find their way home or will the credits roll?
Runtime: 87 minThe winds of change are in the air.
11 episodes
Three years later, the Misfits are brought back together as something mysterious brews at Gowpenny.
Runtime: 132 minAs the misfits depart for their mission, they find changed landscapes and unexpected allies.
Runtime: 136 minIn the face of sudden tragedy, the misfits journey to an island of lost things.
Runtime: 122 minThe misfits reach their mission's destination, but old enemies await and tension brews.
Runtime: 133 minThe misfits seek out a place of healing to recoup and realign.
Runtime: 118 minThe misfits deal with the melodrama of St. Dotto's as a Code Crimson sends the hospital into chaos.
Runtime: 115 minIn the search to restore magic, the misfits delve deep into Weugan, where they face powerful forces.
Runtime: 113 minThe misfits come face-to-face with the Tadershecourt and the mysteries of magic begin to unravel.
Runtime: 117 minSeeking to understand the nature of the Orrery, the misfits risk a confrontation in the sky.
Runtime: 102 minThe misfits reach the island of Alteration magic, but finding Miskoro has unexpected complications.
Runtime: 122 minTo change Magic forever, the Misfits must confront the forces of the old order - and look within.
Runtime: 196 minThe questing queens are BACK!
6 episodes
The Queens turn it up at the Foehammer masquerade ball, but unexpected visitors spur a new journey.
Runtime: 124 minThe Queens travel through acrid lands on their quest to Mophandrix, but unexpected encounters loom.
Runtime: 124 minTo free Mophandrix from his icy prison, the Queens face off with some very large foes.
Runtime: 138 minThe Queens party it up in Winter's Eve, but the intentions of their new allies come into question.
Runtime: 130 minPrizefights, potions, and peril await as the Queens seek a boon to aid them in the coming battle.
Runtime: 178 minThe fate of Darktide hangs in the balance as the Queens face off with Inira's undersea forces.
Runtime: 182 minJoin Game Master Brennan Lee Mulligan and our cast of WWE Superstars (Xavier Woods, Bayley, Kofi Kingston, and Chelsea Green) in a mash-up of Greek mythology and pro wrestling! Who will emerge victorious in the TITAN TAKEDOWN?
4 episodes
Four Righteous Wrestlers, spurned by gods, rise to challenge Athenian legends for a powerful prize.
Runtime: 135 minFresh from match one, the wrestlers encounter Big Z himself and prepare to face down Nature's Wrath.
Runtime: 108 minAs the popularity of the Party Animals grows, the forces that oppose them start fighting dirty.
Runtime: 133 minThe Righteous Wrestlers clash in the final match for the seat on Olympus.
Runtime: 131 minIn a world of machine wonder, six explorers set out to search for new lands and wild adventure.
20 episodes
A mysterious message reunites the legendary crew of the Zephyr in search of the mythic land of Zood.
Runtime: 158 minThe crew of the Zephyr find their journey to Zood suddenly interrupted by imperial forces.
Runtime: 127 minIn the hunt for clues to Zood, the crew finds MacLeod's lab, where more than just research awaits.
Runtime: 141 minSuddenly in uncharted territory, the crew investigates the mysteries of their new surroundings.
Runtime: 105 minAfter a strange encounter, the crew of the Zephyr delve into the depths of the city to investigate.
Runtime: 110 minDimension 20 - Series Trailer