After a traffic accident, Kazuma Sato’s disappointingly brief life was supposed to be over, but he wakes up to see a beautiful girl before him. She claims to be a goddess, Aqua, and asks if he would like to go to another world and bring only one thing with him. Kazuma decides to bring the goddess herself, and they are transported to a fantasy world filled with adventure, ruled by a demon king. Now Kazuma only wants to live in peace, but Aqua wants to solve many of this world’s problems, and the demon king will only turn a blind eye for so long…
Producer: Hideo Momoda, Hiroyasu Taniguchi, Koichi Sano, Rie Ogura
Kazuma Satou (voice)
Aqua (voice)
Megumin (voice)
Lalatina 'Darkness' Dustiness Ford (voice)
No overview available.
4 episodes
The party ends up running into Megumin's self-proclaimed rival, Yunyun, during a trip to Wiz's shop. Annoyed at the increased noise level brought on by additional company, Kazuma notices a choker at his feet. After trying it on casually, he runs into big trouble: it's a magical choker designed to make wishes come true, and until his wish does come true, it's going to keep tightening around his neck until he's strangled to death! The others work hard to help make his "dreams" come true so that the choker will come loose, with Wiz offering her thighs as pillows, Darkness doing push ups to make her chest sway, and Megumin and Yunyun engaged in strip rock paper scissors... while Aqua runs errands. But will even that be enough to make the choker come off?
Runtime: 23 minAfter returning from his trip to Arcanretia, Kazuma is living life without a care in the world, thanks to his debts being all paid off by the reward money he earned from eliminating one of the Devil King's generals, Hans. One day, a rookie adventurer named Ran comes up to him in the Guild Hall asking for a handshake. She's apparently become a fan of Kazuma after his consecutive defeat of the Devil King's generals! This puts him in an amazing mood, but it's not long before the Guild receptionist Luna appears, asking him to take on a quest to eliminate a golem. Wanting to look good in front of a fan, Kazuma ends up accepting, and heads towards ancient ruins with Aqua, Megumin, and Darkness in tow.
Runtime: 28 minThe annual quieting a rampaging storm spirit rolls around, and this time Kazuma's party takes the spotlight.
Runtime: 24 minKazuma encounters a suspiciously familiar adventuring party that seems to have a bone to pick with him...
Runtime: 26 minAfter dying a laughable and pathetic death on his way back from buying a game, high school student and recluse Kazuma Satou finds himself sitting before a beautiful but obnoxious goddess named Aqua. She provides the NEET with two options: continue on to heaven or reincarnate in every gamer's dream—a real fantasy world! Choosing to start a new life, Kazuma is quickly tasked with defeating a Demon King who is terrorizing villages. But before he goes, he can choose one item of any kind to aid him in his quest, and the future hero selects Aqua. But Kazuma has made a grave mistake—Aqua is completely useless! Unfortunately, their troubles don't end here; it turns out that living in such a world is far different from how it plays out in a game. Instead of going on a thrilling adventure, the duo must first work to pay for their living expenses. Indeed, their misfortunes have only just begun!
10 episodes
Gamer Kazuma dies in a freak accident, and is met in the afterlife by a crass goddess, Aqua.
Runtime: 24 minIt's great for Kazuma that he brought Aqua along with him, but unlike in a game world, much is missing from his adventurer's lifestyle. No money, no equipment, and even fighting the lowest ranking monsters is a hard-fought battle. That's when they decide to recruit new party members.
Runtime: 24 minA low-grade goddess turned arch priest who works hard to acquire party trick skills, a disappointing arch wizard who can only unleash explosion magic once per day, and Kazuma himself, whose only redeeming quality is his good luck. Kazuma despairs over the completely useless party that's been formed.
Runtime: 24 minAll of the weak monsters have gone into hiding since a leader of the devil king's army has settled in near town. Kazuma, who had been focusing on improving his skills, is stuck at a standstill. With nothing else to do, Kazuma tags along with Megumin's training, which consists of unleashing explosion magic into an abandoned castle.
Runtime: 24 minWith debt looming over her, Aqua convinces Kazuma to accept a high difficulty quest to purify a lake, which doesn't require killing any monsters.
Runtime: 24 minDullahan, a top leader in the Devil King's army, yet again appears at the city in a frenzied rage.
Runtime: 24 min"I want money." After paying back the debt Aqua has racked up, Kazuma and Aqua's monetary situation grows even more dire. The party accepts a quest to kill helpless Snow Sprites and heads for the snowy mountains in order to escape from the stables during this winter so cold it freezes Kazuma's eyelashes solid.
Runtime: 24 minKazuma and Aqua can't properly accept rewards from quests due to their mediocre party lineup, and are so destitute that even keeping wood on the fire is difficult. Kazuma comes up with a plan and visits a magical accessories shop run by a woman called Wiz.
Runtime: 24 minKazuma runs into some adventurers he knows while out for a walk and decides to go with them to a shop run by succubi said to show its customers enticing dreams.
Runtime: 24 minThe rampaging ancient weapon: the mobile fortress, Destroyer, is headed straight for Kazuma and party's city!
Runtime: 24 minThe story continues to follow Kazuma and the rest of his party through countless more adventures as they struggle to earn money and have to deal with one another's problematic personalities. However, things rarely go as planned, and they are often sidetracked by their own idiotic tendencies.
10 episodes
Darkness, Aqua, and Megumin are back to continue their quest against the Devil King. Kazuma is back too, but the only adventures he has waiting for him exist within the criminal justice system.
Runtime: 24 minKazuma and Aqua meet Yunyun, a Crimson Demon girl who claims to be Megumin's rival. The feuding magic users then square off in a competition that could have ruinous repercussions for both of them.
Runtime: 24 minA new discovery in a previously mapped out dungeon might be the first step toward Kazuma repaying his massive debt. Unfortunately for him, Aqua is determined to help.
Runtime: 24 minDarkness is back, but not to stay, if Kazuma and her father have anything to say about it.
Runtime: 24 minAs a result of a magic circle that Aqua had drawn in Keele's dungeon, strange explosive doll monsters have started to appear, putting the town at risk.
Runtime: 24 minKazuma is surprised to discover that Vanir had an extra life and has since quit his position as a commander to work at Wiz's shop, striking up a business partnership to sell products from Kazuma's world.
Runtime: 24 minVanir gives Kazuma the choice of either selling the intellectual rights for his real world products for a one-off payment of 300 million eris, or maintaining a profit-sharing contract of 1 million eris a month.
Runtime: 24 minKazuma and the others manage to lure the kite hawks into a cave and deal with them all at once, only to cause more trouble for the other travelers later when Aqua attracts some zombies.
Runtime: 24 minThe party makes their way to Arcanretia, a city known for it's recuperative hot springs! But what they don't know about the city might spell doom for their vacation.
Runtime: 24 minEvading the angry mob, the gang discover that the source of the town's water is being poisoned by the man from earlier, who is revealed to be one of the Devil King's army leaders, Hans the Deadly Poison Slime.
Runtime: 24 minKazuma Satou, former NEET and current reincarnated adventurer, finally returns home after the incident at the Crimson Demon village. Following their recent exploits, the party is one step closer to vanquishing the Demon King and his armies—a terrifying task that Kazuma is eager to ignore for as long as possible. Things, however, are not going as smoothly as the group would like; they are constantly racking up debt, getting sidetracked during missions, and falling into traps due to their recklessness and eccentricities. As the party struggles with their perennial issues, they receive an invitation from a princess interested in hearing tales of the group's "heroic" deeds. Darkness' pleas to refuse the invitation only fire the others up to accept it, marking the start of yet another uncanny adventure with unforeseen consequences.
11 episodes
After defeating Sylvia at the Crimson Demon Village, Kazuma and his party look forward to receiving a reward that could mean freedom from the grind of having to fulfill quests. Kazuma himself, however, seems to be having nightmares and bouts of paranoia.
Runtime: 24 minKazuma and the gang receive a letter from Princess Iris. She wants to share a meal with them while hearing about their adventures. While Kazuma is giddy with wonderment of her beauty, Darkness is terrified of heads rolling in the event of any rudeness.
Runtime: 24 minWhat started as dinner at Darkness's mansion with Princess Iris has turned into Kazuma being dragged back to the castle! Rain explains the situation, and Kazuma agrees to keep Iris company. His wild stories leave the princess with stars in her eyes.
Runtime: 24 minKazuma thinks of a way to stay in the capital for Iris's sake, and declares that he will capture the thief who's causing a stir in the streets! Since the thief targets nobles with bad behavior, Kazuma and his friends decide to stay at Alderp's mansion.
Runtime: 24 minThe Devil King's army attack alarm rings in the royal capital! The adventurer's guild calls on high-level adventurers to join the battle. Having failed to capture the thief at Alderp's mansion, Kazuma joins the fight in order to redeem his reputation.
Runtime: 24 minChris tells Kazuma that the necklace he and Iris swapped bodies with is a sacred treasure, and it is dangerous and can threaten lives depending on its use. Princess Iris is in danger! Two robbers dressed in black sneak into the royal castle at night!
Runtime: 24 minKazuma and his friends return to Axel and receive 300 million eris as a reward for subjugating Sylvia, an executive of the Devil King's army. Kazuma and Aqua go to high-end restaurants, and Aqua enjoys her long-awaited life as a celebrity.
Runtime: 24 minKazuma and the gang fail to defeat the hydra in the lake near Axel. The gang hopes to rely on knights from the capital, but they've been delayed due to a bandit disturbance for which a bounty has been issued. Darkness, however, is obsessed with the hydra.
Runtime: 24 minDarkness departs the mansion leaving behind a note. Not satisfied by a single note, Kazuma, Aqua, and Megumin protest in front of the Dustiness manor but are rudely turned away. Kazuma, frustrated with everything, is approached by Dust who needs his help.
Runtime: 24 minDarkness's wedding to Aldarp is imminent. Despite Aqua's and Megumin's pleas, Kazuma has no intention of intervening. Vanir then visits the mansion and reveals a shocking secret to Kazuma.
Runtime: 24 minKazuma has crashed Darkness's wedding to Aldarp and pays him the two billion eris he says he's owed. Aqua and Kazuma try to make off with Darkness but Aldarp won't relinquish her so easily and orders his guards to stop their escape.
Runtime: 24 minKonoSuba Season 1 - Coming to Blu-ray
Official Trailer