Years after the events of Predacons Rising, Bumblebee is summoned back to Earth to battle several of Cybertron's most wanted Decepticons that escaped from a crashed prison ship and assembles a team of young Autobots that includes Sideswipe (a rebel "bad boy bot"), Strongarm (an Elite Guard cadet), Grimlock (a bombastic Dinobot), and Fixit (a hyperactive Mini-Con with faulty wiring).
Bumblebee (voice)
Grimlock (voice)
Sideswipe (voice)
Fixit (voice)
Strongarm / Filch / Matronly Docent (voice)
Years after the Great War, the Autobot prison ship Alchemor crashes on Earth near Crown City, sparking a mass Decepticon jailbreak. Meanwhile, on a rebuilt Cybertron, war veteran Bumblebee is now working as a street cop, mentoring Cadet Strongarm. Bumblebee is alerted to the danger on Earth by a vision of a ghostly Optimus Prime, who directs them to a nearby space bridge.
26 episodes
Assigned on a solo mission to Earth, Bumblebee unexpectedly finds himself saddled with a team.
Runtime: 23 minBumblebee and his new team must stop a Decepticon from reaching nearby Crown City.
Runtime: 23 minThe Autobot team must learn to work together as they face two Decepticon fugitives.
Runtime: 23 minAs Russell nervously tries befriending the neighborhood kids, Fixit - craving the action of a field assignment - gets in way over his head.
Runtime: 23 minBeleaguered Bumblebee must learn to lead in his own way as the team struggles to bring in a brutish Decepticon whose stasis pod has been discovered by human authorities.
Runtime: 23 minSideswipe's loyalty to the team comes into question as he and Bumblebee track down a Cybertronian crime-boss.
Runtime: 23 minAs Denny and Russell work to stave off a greedy memorabilia collector, Bee and his team chase a collector of their own - a Decepticon with an impulsive urge to hoard all things "shiny."
Runtime: 23 minWhen Grimlock suddenly starts attacking his teammates, Bee must figure out why the stalwart Dinobot has turned from friend to foe.
Runtime: 23 minWhile Strongarm's first "solo" mission is marred by an over-protective Bumblebee, Denny's and Fixit's rivalry comes to a head.
Runtime: 23 minThe Bee Team welcomes a visiting Autobot veteran just in time to fend off a Decepticon fugitive bent on monopolizing one of the Bots' most precious commodities.
Runtime: 23 minWhile in pursuit of a rebellious Decepticon, Bumblebee is exposed to a toxin that impacts his maturity, leaving the rest of the Bee Team to deal with both an escaped fugitive and a hyperactive leader.
Runtime: 23 minWhen two rival Bounty Hunters land on Earth, Bumblebee discovers that there's a price on his head.
Runtime: 23 minWhile Bee and his Team try to bring in a gang of Decepticon thieves, Optimus readies himself for a coming evil that will threaten both Earth and Cybertron.
Runtime: 23 minBee and his team encounter a new Decepticon who inadvertently leads them to discover Steeljaw's gang.
Runtime: 23 minA mind-controlling Decepticon captures the Autobots and traps them within nightmares. It's up to Russell to rescue them.
Runtime: 23 minSideswipe is captured and has his body stolen by an insane Decepticon.
Runtime: 23 minDrift returns to Earth in pursuit of a disgruntled, runaway Jetstorm. Meanwhile, Springload and Quillfire make an escape.
Runtime: 23 minGrimlock tries to hide an injury while the Autobots track down an aquatic Decepticon.
Runtime: 23 minGrimlock goes up against an unstoppable Decepticon gladiator.
Runtime: 23 minFixit needs a repair job from Denny, but it goes wrong and he turns into a sentry bent on wiping out fugitives.
Runtime: 23 minSteeljaw and his group manage to get into the scrapyard to release cryogenically Decepticon prisoners that the Autobots have captured up to now. Our heroes will have to show cunning to thwart their plan and regain control of the scrapyard.
Runtime: 23 minGrimlock discovers another Dinobot fugitive with whom he sympathizes. He helps them flee, but it does not take long to destroy everything and terrorize the humans. Our heroes will have to join forces to stop it. Denny redecorates a motor home and Russell is afraid of what his father made.
Runtime: 23 minSideswipe meets a female Autobot named Windblade on a mission for Optimus Prime. She agrees to team up with Bumblebee's Team to bring in a Decepticon that has a striking resemblance to a Queen Bee.
Runtime: 23 minWhen Bumblebee decides to show his team the beauty of Earth, he takes them to a ghost town in the Far West where a Decepticon able to change form awaits them. As they wonder through the town, the 'Bots get into various hijinks and traps triggered by themselves. Afterwards, Bumblebee finds his team fighting something that isn't really there and stops them. The Decepticon opens various holes in the floor, trapping the 'Bots.
Runtime: 23 minIn the wake of a coming threat to Earth by Steeljaw's gang, the Primes decide to send Optimus there despite his training not yet complete. As Optimus prepares to return to Earth to face the mysterious "Evil" he's prophesied, the Bee Team must prevent Steeljaw's Pack from teleporting that same threat onto Earth.
Runtime: 23 minReunited with Optimus Prime, Bee and his Team must use everything they’ve learned to stop the annihilation of both Earth and Cybertron.
Runtime: 23 minSeason 2 sees Bumblebee's team split into two groups: an "away team" to search the world for far-ranging Decepticons while Bumblebee, Strongarm, Grimlock, and Fixit hold down the fort near Crown City. Still recovering from his humiliating rout at the hands of Megatronus, Steeljaw allies with a mysterious group of Decepticons led by Glowstrike and Scorponok, operating out of a crashed Cybertronian ship.
13 episodes
The Bee Team must cope with a global Decepticon threat and a weakened Optimus Prime.
Runtime: 23 minWhile the away team struggles against the elements to capture Polarclaw, Bumblebee's team tracks Overload.
Runtime: 23 minWhile trying to apprehend Saberhorn, Strongarm and Grimlock struggle to recreate the teamwork Strongarm had with Sideswipe.
Runtime: 23 minAfter a mistake in the field, Strongarm takes herself out of action just when the team needs her most against fire-starting Decepticons Crazybolt and Slicedice.
Runtime: 23 minWindblade is concerned about Optimus' well being, but doing so puts the Away Team at risk as they battle Razorpaw.
Runtime: 23 minGrimlock tries to make himself smarter by absorbing information from a Cybertronian data cylinder into his brain, but something goes wrong and leaves the team at a disadvantage.
Runtime: 23 minSteeljaw creates a plan to infiltrate the scrapyard by sending Bumblebee, Grimlock, and Strongarm into a trap.
Runtime: 23 minBumblebee takes a night off to see his favorite band, but things get dangerous when Bisk attacks the stadium.
Runtime: 23 minWith Bumblebee and Strongarm stuck at an impound lot, Grimlock must find a disguise when Quillfire returns.
Runtime: 23 minFixit's repairs to the GroundBridge go wrong, summoning two of the most dangerous Decepticons on the planet and banishing Bumblebee to another dimension.
Runtime: 23 minSlipstream and Jetstorm expose Drift to danger when attempting to prove that they can work effectively without him.
Runtime: 23 minAfter the two teams are reunited, the Autobots get support from an old friend, and begin the raid on Decepticon Island.
Runtime: 23 minThe severely outnumbered Autobots on Decepticon Island desperately search for a way to stop Steeljaw and his army. Tensions between Bumblebee and Optimus could put the mission, and the entire world, at risk.
Runtime: 23 minNo overview available.
6 episodes
After defeating Starscream, Team Bee begins crossing paths with the Stunircons who can combine into Menasor. They must learn how to combine themselves to defeat the Stunitcons and other foes from the Shadowszone
26 episodes
Transformers Robots in Disguise - Season 1 Trailer