Cyberchase is an American/Canadian television series for children ages 7-13. The series takes place in Cyberspace, a virtual world, and chronicles the adventures of three children, Jackie, Inez, and Matt, as they use math and problem solving skills to save Cyberspace and its leader, Motherboard, from The Hacker, the villain. Cyberchase has received generally positive reviews and won numerous awards. Thirteen/WNET New York and Nelvana produced the first five seasons, while Thirteen, in association with Title Entertainment, Inc. and WNET.ORG, produced seasons six through eight. The show airs on Public Broadcasting Service and PBS Kids GO! in the United States. All episodes have been released free on the Cyberchase Website. Since July 2010, Cyberchase has been put on hiatus, but was announced that starting in November, Cyberchase will be revived and start airing new episodes with its 9th season.
Hacker (voice)
Jackie
Matt
Inez
Bianca
Motherboard
Delete (voice)
No overview available.
94 episodes
The wild chase is on! In this 6-part adventure across Penguia, three diverse kids called The CyberSquad must stop The Hacker and get their friend Mimi to her first Belly Bowl competition --a luge-like race where penguins slide on their bellies to win the coveted Vince Lombelly trophy. When Mimi discovers a mysterious map containing a strange code incriminating Hacker, she leaves the competition and calls the CyberSquad for help. Can they stop Hacker before the clock runs out? And what will save the CyberSquad from the mayhem Hacker causes along the way? Sources of energy from nature to the rescue
Runtime: 22 minIn the pilot episode "Lost My Marbles", Hacker infects Motherboard with a computer virus. At a library on Earth, while looking at a computer, Jackie, Matt, and Inez (who accidentally let Hacker unleash the virus by touching the computer map simultaneously) are sucked through an interdimensional portal into Cyberspace. In their first adventure, they go to an island to rescue Dr. Marbles. In subsequent adventures, they return to Cyberspace to thwart Hacker's evil plans, ranging from ruining Motherboard to trying to take over a Cybersite. Throughout the season, the Cybersquad searched for a new encryptor chip for Motherboard. In Episode 9, Buzz and Delete nearly retrieved the encryptor chip, but lost it in a dust storm, much to Hacker's frustration.
26 episodes
A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus. The rescuers learn to use a map as a mathematical tool as they navigate across a cyber island in search of Marbles—then try to escape before a huge earthquake turns the island inside out.
Runtime: 30 minCybersquad must stop Hacker from activating his newest creation, Gigabyte, before the light of the midnight moon, or else Dr. Marbles mind will be transferred into the monster, and Hacker will learn about all of Motherboard's secrets. The kids and Digit know Hacker is in a castle on a spooky, Halloweenish site called Castleblanca. Unfortunately, Motherboard wasn't able to specify which castle he is in. The kids must survey the residents of Castleblanca to pinpoint the exact location where Dr. Marbles is being held captive.
Runtime: 30 minDigit is lured to R-Fair City, a cybersite full of carnival games, where he is kidnapped by a disguised Hacker. The kids must find the unfair/crooked game to find Digit. Meanwhile, they learn about chance and how to spot an unfair chance of winning and losing. Along the way they meet Lucky, a cab driver, who offers them a chance to gain a free cab ride while they search for Digit. Digit is locked in a bird cage with Buzz and Delete as his guards.
Runtime: 30 minHacker is looking for an eternal power source, so he steals Solaria's Sunisphere. The Cybersquad has to get it back before the whole site freezes over.
Runtime: 30 minHacker participates in a land rush in which participants cannot build property bigger than Judge Trudy's land. Hacker's land is accused of being bigger than Trudy's, but they turns out to be the exact same size.
Runtime: 30 minThe kids fail to stop Hacker from stealing Pandora's box in Mount Olympus, so they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance.
Runtime: 30 minHacker attempts to take power from the vault in Poddleville for himself by stealing the residents' power pods, much to the detriment of the community. Each power pod has a shape and a number from 1 to 12, and after Inez and Matt are imprisoned it becomes a race to solve the pattern and enter the vault.
Runtime: 30 minWicked casts a spell that erases the memories of the citizens, so that they forget how to count.
Runtime: 30 minDr. Marbles finds the encryptor chip in an ancient pyramid, but the Mummy who guards the pyramid finds Marbles. When the Cybersquad arrives, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever.
Runtime: 30 minDr. Marbles builds Symmetria because of his passion of symmetry, but Hacker steals the symmetrizer and destroys Symmetria by splitting everything symmetrical in half. The Cybersquad has to figure out how to get the symmetrizer back from Hacker.
Runtime: 30 minThe kids are assigned to steal a crystal that powers Hacker's gadgets, while distracting Hacker with a series of spa treatments.
Runtime: 30 minHacker decides he needs to change his luck from bad to good, so he hires Baskerville, a new henchman, to replace Buzz and Delete while the 10 good luck charms of Cyberspace ensure him good luck. The kids and Digit use logic to rescue the charms and stop Hacker.
Runtime: 30 minProfessor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Digit have to put him back to 3D.
Runtime: 30 minMotherboard is suddenly sickened by the green liquid because of Buzz and Delete. So it's up to Digit and the kids to heal her using blue liquid.
Runtime: 30 minHacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make their ship, the Grim Wreaker 2, take off before time expires.
Runtime: 30 minHacker steals the cyber slug Icky to destroy Aquari-yum, and the kids make a code to fool him.
Runtime: 30 minHacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.
Runtime: 30 minAfter Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser has to stay in Shangri-La until they learn to solve the problems.
Runtime: 30 minHacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher Cy Clone.
Runtime: 30 minAfter crashing into each other's ships and crash-landing, the kids and Hacker must deal with bartering with one another to repair their ships. Also, Buzz and Delete suddenly become brilliant, and an evil genie named Warren disobeys his mother's orders to stay inside his bottle.
Runtime: 30 minThe kids chase Hacker around a building consisting of floors that have both positive and negative numbers.
Runtime: 30 minA Sky Wall is built to protect Happily Ever After from Hacker, but he plans to invade when Wicked's operatic voice will break it. One of the Three Little Pigs secretly aides Hacker after a promise of protection from the Big Bad Wolf, so the kids have to do double duty to expose him and stop Wicked from singing.
Runtime: 30 minHacker has a statue which broadcasts his voice 24/7. This leads Cybersites to surrender once they can no longer bear it.
Runtime: 30 minDigit and the Cybersquad are tricked into going to a land of giants, with Motherboard unaware of their presence. Hacker leaves them stranded, and threatens to send another deadlier virus to Motherboard. The Cybersquad must escape and stop Motherboard from receiving Hacker's virus.
Runtime: 30 minHacker pollutes Cyberspace with dangerous cyber-static by tampering with four satellites designed to keep everything free from cyber-static cling.
Runtime: 30 minHacker kidnaps the Beast, a member of a famous band on Mount Olympus. Without him, the band can't perform their music properly and in sync, which causes the Cybersite to begin self-destructing. Its all up to the Cybersquad to reunite the band and save Mount Olympus.
Runtime: 30 minNo overview available.
14 episodes
Lady Lovelace comes up with a way to eliminate Hacker's virus, but Hacker traps her and Dr. Marbles in her time machine, and programs it to travel to the beginning of time.
Runtime: 30 minHacker becomes the king of Radopolis, replacing King Dudicus. Then a competition begins and three players in Team Hacker compete against Matt, Jackie, and Inez in Team Motherboard. If Team Motherboard wins, King Dudicus reclaims his throne. If Team Hacker wins, Hacker becomes the king of Radopolis forever and the Cybersquad will never be able to return to Cyberspace. A later amendment to the bargain is that if Team Hacker wins, Inez will have to become one of Hacker's cheerleaders.
Runtime: 30 minThanks to one of Wicked's spells, Motherboard starts turning all cybersites mean and green. Digit gets the antidote but it breaks, and there isn't another one available to break the spell, so the kids must figure out how to make the antidote before all cybersites turn bad. Meanwhile, Hacker has a romantic encounter with Wicked.
Runtime: 30 minHacker starts an election campaign to become the new ruler of Cyberspace, planning to replace Motherboard. He also appears to turn over a new leaf, doing good deeds all around Cyberspace to gain public favor for votes. The Cybersquad must prove that Hacker is lying about being good before the election is over.
Runtime: 30 minIvanca the Invincible has a treasure map that Dr. Marbles mails to Motherboard's "buddy list." However, the virus also causes her to mail it to her "baddy list," which gives Hacker the map. Meanwhile, Digit is on an undercover mission for Motherboard, going to Hacker pretending to have reverted to the dark side, into thinking he's turned evil again, to stall him long enough so the kids can find the treasure first.
Runtime: 30 minWhile Jackie freaks out over what to get her mother for Mother's Day, Hacker wrecks the Mother's Day festival in Cyberspace by interfering with a train shipment of special flowers. Jackie ultimately gets one such flower for her mother.
Runtime: 30 minHacker steals Pyramida's Eye of Rom from its pyramid, which he plans to use against Motherboard. Because of this theft, when the pyramid's shadow hits the Nile River, the site will crash.
Runtime: 30 minHacker reprograms trapeze artist Glowla's robotic whale partner, Spout, into going rogue to destroy R-Fair City.
Runtime: 30 minHacker steals the Golden Droplet of Shangri-La, which doubles upon being removed from its pot, and doubles forever. He also kidnaps Master Pi for insurance.
Runtime: 30 minThe Cybrary, owned and operated by Ms. Fileshare, has a bug problem, so she hires an exterminator named the Vermin Vexor (Hacker in disguise) to help her with the problem. Hacker instead adds more bugs so all references of Motherboard get switched to himself, and he alters two bar graphs to hide the truth.
Runtime: 30 minWicked poses as a princess who had announced to get married, and her groom is Hacker. Sam Vander Rom and his co-host plan to air the wedding on cyberwide TV, while the kids look for the real prince and princess.
Runtime: 30 minIn Poddleville, Hacker gets robbed and frames magician Slythe O'Hand and his dog Presto for it.
Runtime: 30 minDigit and the kids compete against Hacker on the popular cooking game show "Fearless Chef."
Runtime: 30 minOn Halloween, Hacker invades Motherboard Control Central with a toy frog.
Runtime: 30 minNo overview available.
12 episodes
Someone has stolen the legendary cyber beast Choocroca from cyberspace EcoHaven.
Runtime: 30 minKing Dudicus accidentally uncovers the long-lost "Totally Rad Ring of Radopolis," which grants whoever wears it on their head their hearts desires. The citizens suggest putting it in a safe place where nobody can use it for anything, but Hacker steals it and uses it to attack Motherboard.
Runtime: 30 minHacker's insulting letters to Mr. Zero cause him to leave Gollywood, leading all zeros on signs to disappear and further chaos to ensure. However, contrary to what the people think, their main central bank still has all nine million snelfus, which Hacker plans to use to finance all his conquering quests.
Runtime: 30 minHacker doesn't know he is allergic to magnetite, which he uses to plan to erase Motherboard forever. Meanwhile, Hacker keeps a bunch of Scritter hostage, and he subsequently captures Digit.
Runtime: 30 minTikiville crowns its new monarchs with a race, which Creech, once part of a royal family, plans to win. Hacker also enters the race, planning to use the crown to turn Tikiville's giant statues into an army if he wins.
Runtime: 30 minAfter the prince of crabs takes a dare and becomes dishonest after falling in the Abyss, the kids and Digit must find the Grapes of Plath to restore his ability to tell the truth, located in the Fountain of Truth. Unfortunately, Hacker is pursuing the Grapes as well. Because he thought Motherboard said "Fountain of Youth", and assumes the grapes can and will fix his chin problem.
Runtime: 30 minHacker tries to restore his giant robot, Gigabyte, by using the rays of Jimaya's sun. Delete is excited, but Buzz becomes jealous.
Runtime: 30 minThe Cybrary is under attack again, and the kids have to use logic and elimination processes to stop Hacker from entering Motherboard's vault.
Runtime: 30 minThe kids win the encryptor chip in an auction after saving enough money to buy it, but Hacker infected it and subsequently made himself the ruler of Cyberspace. After saving Dr. Marbles, the kids help him save Motherboard by having to reboot her, destroying the encryptor chip in the process. Meanwhile, Hacker breaks up with Wicked upon discovering she spent all 10 million snelfus on clothes and merchandise.
Runtime: 30 minThe kids win the encryptor chip in an auction after saving enough money to buy it, but Hacker infected it and subsequently made himself the ruler of Cyberspace. After saving Dr. Marbles, the kids help him save Motherboard by having to reboot her, destroying the encryptor chip in the process. Meanwhile, Hacker breaks up with Wicked upon discovering she spent all 10 million snelfus on clothes and merchandise.
Runtime: 30 minDigit and the kids help Shari of Frogsnorts bake the Cosmic Crumpets. Hacker then attempts to use the magical Cosmic Crumpets to steal the powers of the scorcerers of Frogsnorts and become the most powerful magician in Cyberspace. When Hacker steals the sorcerers' powers, the Cybersquad helps Shari restore the magicians' powers.
Runtime: 30 minHacker tries to destroy the festivities during Cyberspace's favorite holiday, Starlight Night (a mix of Christmas and New Year's Eve in the same day).
Runtime: 30 minNo overview available.
10 episodes
The Cybersquad helps Sharri Spotter make a film about Frogsnorts while staying within a budget, but Hacker keeps trying to run the up budget by putting himself in the film.
Runtime: 30 minThis is the first episode in the four-part mini-series "Hacker's Transformation". Hacker kidnaps Icky to find a power source to power up his new invention so he can use it to rule over Cyberspace again.
Runtime: 30 minThis is the second episode in the four-part mini-series "Hacker's Transformation". Hacker's secret plan to take over Cyberworld by using the electric eel's energy continues. The missing piece of the puzzle is the Prism of Penguia. Since Emperor Penguia can't remember where he hid the prism, everybody in Penguia has to shed tears until it is found. The Cybersquad & Fluff must face several obstacles, including a booby trap, to "angle" their way out so that nobody no longer has to shed tears.
Runtime: 30 minThis is the third episode in the four-part mini-series "Hacker's Transformation". Slider's father owes Hacker a debt, and if they don't pay up in time, Hacker will steal and take over his father's garage.
Runtime: 30 minOn the final episode of the four-part mini-series "Hacker's Transformation". Hacker's new invention is revealed, and is ready to create chaos.
Runtime: 30 minHacker plans to use statues of himself to cause a power outage everywhere.
Runtime: 30 minMotherboard's memory integrator has been stolen, so Digit and the Cybersquad need to find out what it looks like and who stole it.
Runtime: 30 minSlider gets kidnapped by Hacker and gets brings him to Tick Tockia. The Cybersquad must save their friend from the Hacker.
Runtime: 30 minWicked builds some Broom and stated that it's a Cybersquad Seal of Approval, even though they didn't even test them. Jackie, Matt and Inez test out the brooms to see if they are faster.
Runtime: 30 minWhen Hacker steals the legendary Egg of Benedicta, the kids need to get the egg back from Hacker.
Runtime: 30 minNo overview available.
10 episodes
The annual "Halloween Howl" bash in Castleblanca promises to be spooktacular… until Hacker takes over the Mayor's Castle and brings its seven stone gargoyles to life. Obeying Hacker's every command, the gargoyles capture the Mayor and imprison him in the dungeon. To gain control of the creepy creatures, the Cybersquad must figure out how to use division to evenly split up bunches of garlic and rock candy. But can they do it in time to rescue the Mayor and save The Halloween Howl? Meanwhile, Inez and Jackie are having a problem with their friendship after a misunderstanding.
Runtime: 30 minBuzz opens up a new doughnut shop in Radopolis. Hacker's magnetite confetti he collects is large enough to remove the memory of every single citizen of Radopolis and send them to sleep.The Cybersquad needs to design a confetti collector so they can spoil Hacker & save Radopolis before it's too late when he dominates Radopolis and renames it Hackerville.
Runtime: 30 minThe Wicked Witch of Happily-Ever-Afterville turns Digit into her husband. Wanda enlists the CyberSquad on a mission to Terra Swampa to rescue Digit. But first, they need to design an invention to help them get across the swamp.
Runtime: 30 minWhen Hacker takes all the Ooze from EcoHaven for himself, Inez, Jackie, Matt, Digit and Wigit must find a way to shoo Hacker away before the EcoHaven animals lose their energy.
Runtime: 30 minDelete is having a bad day. But things appear to brighten up when Zanko, a fairy borgfather, comes to grant Delete 9 wishes. Due to Delete's wish about bunnies, almost everybody in Cyberspace becomes bunnies. The only way to turn everyone back into themselves is for the Cybersquad to save Zanko's ladle and for delete to sacrifice his final wish.
Runtime: 30 minHacker kidnaps Jackie atop Mount Wayupthere and the rest of the Cybersquad must rescue her after meeting a Parallini named Teeny Weeny. In their search for the elusive Diamond Joe - the mysterious figure who holds the secret to Jackie's release.
Runtime: 30 minDigit is malfunctioning, Motherboard sends the Cybersquad to get his Synchronium crystal and fix him.
Runtime: 30 minJackie, Inez and Digit shrink Matt so he can get inside Hacker so he can change back into his good guy form.
Runtime: 30 minWhen Hacker manages to get his NIC card back, the Cybersquad must get it back and dispose it before Hacker is able to use his Transformatron again.
Runtime: 30 minWhen the Cybersquad returns home from a meeting, Motherboard's portal glitches making them stuck in the vortex. Digit and Wicked work together to find the UVO (Universal Vortex Opener) before the Cybersquad permanently dematerializes!
Runtime: 30 minNo overview available.
10 episodes
Hacker tries to ruin Digit's birthday party, though Digit thinks it's actually for Judge Trudy (since that was how the secret was kept from him).
Runtime: 30 minPenguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe.
Runtime: 30 minHacker destroys 3 boxes covering the Book of Unhappy Endings, and releases the Unhappy Endings. The CyberSquad must return the book by sundown.
Runtime: 30 minHacker traps Shari in Merlin's Maze and the kids try to rescue her by using levers to move stone slabs that are surrounding her.
Runtime: 30 minHacker captures Dr. Marbles and puts him in a faraway volcano, so it's up to the kids to save him.
Runtime: 30 minThe Cybersquad prepares to compete in Zeus' Mount Olympus games.
Runtime: 30 minThe Cybersquad uses diagrams to get out of a basketball-like game called Jimaya Jam.
Runtime: 30 minJackie must be Hacker's partner in a dance competition
Runtime: 30 minThe kids search for patterns in player performance to help defeat Hacker's team of titans.
Runtime: 30 minDigit and the kids are trapped in a Sphere of Fear by Hacker, so they rely on the relationship between circumference and diameter to locate the codebook they need to unlock the door.
Runtime: 30 minNo overview available.
7 episodes
This is the first episode in the four-part mini-series "Weather Watchers". The Cybersquad must figure out dew point to make a rescue under fog.
Runtime: 30 minThis is the second episode in the four-part mini-series "Weather Watchers". The kids track a powerful storm to save the Emperor of Penguia.
Runtime: 30 minThis is the third episode in the four-part mini-series "Weather Watchers". A harmless act multiplied hundreds of times creates a huge problem.
Runtime: 30 minThis is the final episode in the four-part mini-series "Weather Watchers". The Cybersquad must measure and compare wind speeds to find the cure to Motherboard's virus.
Runtime: 30 minCreech's dad Max is named "Cyberdad of the Year" for the annual Father's Day parade. However, a jealous Hacker---a one-time classmate of Max's who was always bested by him---sets out to sabotage the event.
Runtime: 30 minDigit pet-sits Dewey, a Deedle Beast who suddenly starts going berserk on his daily walk.
Runtime: 30 minWicked uses magic to make the Pompadorians adore her, and it's up to Jackie and Digit to break the spell. But to do so, they need to reproduce the symbol that possesses the power, but have no idea what it looks like. Matt and Inez, however, are able to use the Skwak to describe it to them.
Runtime: 30 minNo overview available.
5 episodes
Hacker challenges the CyberSquad to solve a series of puzzles in three hours. If they fail, he vows to turn the cybersite Solaria into a digital garbage dump.
Runtime: 30 minFluff wants to wear his dad's lucky hockey skates in the prestigious Penguia Cup competition, but his teammates want everyone to wear cool skates they saw advertised on TV.
Runtime: 30 minWhen Hacker blasts the pole of the Far-Out radio, it's up to the Cyber Squad to save Cyberspace before the radio dies.
Runtime: 30 minSomeone has hacked Sensible Flats so that everyone looks and acts like Hacker. The real Hacker tries to find out who did it while the CyberSquad seeks to save the town. To do so, though, they must scale a rocky cliff in less than three minutes.
Runtime: 30 minHacker teams with the CyberSquad to stop his nemesis Ledge from finding the cure to Motherboard's virus.
Runtime: 30 minNo overview available.
5 episodes
The Cybersquad must figure out what is causing kelp from Mega Bay to rise to the top. Meanwhile, Hacker looks make some profit by putting on a show for Cyberspace to see, after watching a viral video on CyberTube. Cybersites: Pefectomundo, Big Bay (on unknown Cybersite), Little Bay (on unknown Cybersite), The Northern Frontier
Runtime: 30 minHacker has challenged Slider to a skate-off. But suddenly, the power to the brand new stadium goes out. The Cybersquad must find a way to harness solar energy, store it, and makes sure it lasts through the game. However, someone keeps sabotaging their plans. The show must go on! Cybersites: Radopolis
Runtime: 30 minThe team battles a giant garbage heap in Perfectomundo, which threatens to break through the cybersite dome; Hacker seeks to grow an army of monster plants. Cybersites: Perfectomundo
Runtime: 30 minHacker wishes to build Hackerspace by drilling on Ecotopia. He captured an aged Doctor Marbles and stole his journal to help him locate the Reformat Button. In searching for the button, Buzz and Delete capture Ollie's mom Abby, and accidentally drill into the inner slime core. Hacker locks Doctor Marbles and Abby away while he recalculates the location of the button. Motherboard sends the Cybersquad into Ecotopia to investigate where the slime came from, and what they can do to help. They soon realize that many of the animals of the Cybersite have lost their homes due to the slime destroying 2/3rds of the Preserve. In order to fix this, they must install a new preserve and format it in a way that the animals can live comfortably, plus they need to relocate the animals. Using an ark they are able to bring the animals to the new preserve, but by just narrowly escaping a whirlpool. Soon after, the Cybersquad and Ollie notice that the orangutans are in the wrong portion of the preserve. In order to figure out why, Inez and Ollie return to the old preserve and examine the wildlife. But in order to do so, Inez must overcome her fear of bats, and Ollie must overcome his fear of heights. If that wasn't enough, they overhear Hacker looking for the button and realize he has caused the inner slime core to erupt. Ollie spots his mother with Hacker, so he desperately wants to save her. The Cybersquad and Ollie formulate a plan that succeeds in rescuing Dr. Marbles and Abby, while installing a lock on the Reformat Button, thus ejecting Hacker into Cyberspace. The movie finishes with Inez and Ollie enjoying a sandwich high up in a tree. Cybersites: Ecotopia, Control Central, and unknown frozen Cybersite.
Runtime: 30 minNo overview available.
5 episodes
The CyberSquad and their new friend Scanner embark on a quest to build a new Encryptor Chip for Motherboard and cure her virus. With Hacker in hot pursuit, the kids must run, ski, canoe and climb their way to the end of the mission. In the process, they learn that a little activity over time adds up. But will they also cure Motherboard?
Runtime: 30 minA popular new restaurant in Castleblanca serves delicious meals, but all the residents have become cranky and tired. The CyberSquad quickly learns the restaurant's food is unhealthy...and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off. But if Hacker wins, the kids must leave Cyberspace forever! Who will win the hearts--and stomachs!--of Castleblanca?
Runtime: 30 minA popular new restaurant in Castleblanca serves delicious meals, but all the residents have become cranky and tired. The CyberSquad quickly learns the restaurant's food is unhealthy...and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off. But if Hacker wins, the kids must leave Cyberspace forever! Who will win the hearts--and stomachs!--of Castleblanca?
Runtime: 30 minKids in glamorous Gollywood have no safe place to play. When they discover an empty lot that can be converted to a park, they have only one opponent: Hacker. He wants the lot for his new Gollywood Tower, which he claims will broadcast entertainment to all of Cyberspace. (The tower is really meant to corrupt Motherboard's hard drive.) The CyberSquad goes up against Hacker at a city council hearing. Will they get their park, or will Hacker dazzle the council into approving his tower?
Runtime: 30 minRadopolis has a big problem: water bottles. Radsters are an active bunch, but their desire to stay hydrated has led to a huge bottle pile-up. Way Cool Arena has been turned into a bottle dump, and the beloved skate park is next! The kids and Slider must find a way to get rid of the heaps of empties and reduce future waste while making sure Radsters stay healthy. Can they prevent their rad cybersite from getting bottled up?
Runtime: 30 minNo overview available.
10 episodes
It’s Halloween Haunt-O-Rama in R-Fair City, and Hacker has a wicked treat up his sleeve: to keep the kids out of Cyberspace forever by crashing Motherboard’s portal system. But when Buzz and Delete make a mistake, the portal system crashes too late, and the kids and Digit are trapped in R-Fair City! Now, the kids must find enough energy to power Digit’s portal rebooter and keep the amusement park going. But with the celebration in full swing, can they find big and small ways to save enough energy? And can they ever get back to Earth again?
Runtime: 30 minA disagreement drives a wedge between friends when Inez tells Creech her bike path should be shut down.
Runtime: N/A minOn his annual trip to visit Eugene, Digit finds out that poor conditions in Mermaidos have forced many of the fish from their home.
Runtime: N/A minMotherboard invites the kids for a slumber party with Digit in Control Central.
Runtime: N/A minDelete joins forces with the CyberSquad to build a giant windmill for the little town of Bottawa after Hacker steals its power source.
Runtime: N/A minAs the Three Pigs celebrate their new cottage with a housewarming party, Hacker and Wicked accidentally zap away Mount Evermore -- which had been protecting the cottage from direct sunlight.
Runtime: N/A minHacker plots a revenge when he loses to Inez at the annual flower-growing contest.
Runtime: N/A minHacker enlists the help of CyberSquad to get back home.
Runtime: N/A minProfessor Bobson calls on citizen scientists to help when the trillers fail to show up for the Migration Celebration.
Runtime: N/A minThe kids promise to help Pearl spread the word about the water problem in Canalia, and they convince Canalians to change their water-wasting ways.
Runtime: N/A minNo overview available.
12 episodes
It is Motherboard's birthday, but not all is well. The CyberSquad must save Cyberspace on their own when a malfunction renders Motherboard powerless, while the Hacker attempts to crush Control Central between two giant Trash vortexes. They must reboot Motherboard, move the Control Central, and throw a birthday party for Motherboard
Runtime: 30 minIt is Motherboard's birthday, but not all is well. The CyberSquad must save Cyberspace on their own when a malfunction renders Motherboard powerless, while the Hacker attempts to crush Control Central between two giant Trash vortexes. They must reboot Motherboard, move the Control Central, and throw a birthday party for Motherboard.
Runtime: 30 minThe CyberSquad is excited to celebrate Giving Thanks Day with Jackie's pumpkin pie, but there's a big problem -- Hacker has taken all the pristine produce.
Runtime: 30 minRen and the CyberSquad use their math skills to plant a garden in an unlikely space. Meanwhile, Hacker receives an unexpected valentine.
Runtime: 30 minDigit's cousin, Brigit, thinks a lack of bats is the reason the flowering cactus plants are not bearing any apple cactus fruit.
Runtime: 30 minBuzz and Delete enlist the CyberSquad to figure out why the water supply at Mount Bear Fresh Water Spa has stopped flowing. So the CyberSquad teams up with Buzz to figure out the problem.
Runtime: 30 minThe team shrink to the size of tiny insects to try to help their earthworm friend Hapo figure out what is damaging his soil.
Runtime: 30 minIn an unlikely pairing, the CyberSquad helps Hacker stop a new villain named Zusk who is zapping trees with his Tree X1. After Zusk leaves due to no longer having power, Hacker uses Zusk's Tree X to plant new trees in the Northern Frontier Forest.
Runtime: 30 minThe CyberSquad faces monsters, canyons, and cliffs as they pursue the Prism of Power, a vital piece of Motherboard's operating system that Hacker has stolen.
Runtime: 30 minHacker suctions up all the dirt in Dingerville Park just before The Dingerball Series -- a once-in-every-four-year championship -- leaving CyberSquad scrambling to refill the missing dirt before the big game starts.
Runtime: 30 minHacker suctions up all the dirt in Dingerville Park just before The Dingerball Series -- a once-in-every-four-year championship -- leaving CyberSquad scrambling to refill the missing dirt before the big game starts.
Runtime: 30 minJackie and Inez search everywhere for cherries so Digit can make his famous cherry supreme dessert for food critic Bone Appetit. Unfortunately, Hacker stole the last batch of cherries of the season to make "Cherries a la Hacker". After traveling all over Castleblanca and Factoria, there are still zero cherries.
Runtime: 30 minNo overview available.
10 episodes
The CyberSquad tags along as the Northern Frontier ducks migrate to Restoria, helping the flock avoid numerous hazards along the way.
Runtime: 30 minThe CyberSquad investigates a mysterious creature that tramples over Crestwood Park, leaving visitors too scared to enter.
Runtime: 30 minThe CyberSquad and Digit try to find the source that is heating up the ocean waters and bleaching the coral reef.
Runtime: 30 minJackie wins a chance to apprentice with fashion designer Fabio DeZine and learns it takes more than a pretty drawing to design something that makes a sustaining impact.
Runtime: 30 minThe CyberSquad awaits the return of Kacy's Comet, but a glaring light in the sky blocks out all the stars.
Runtime: 30 minIt's Arbor Day in Cyberspace, but Buzz is more interested in his video game than planting a tree, so Delete calls on the CyberSquad for help.
Runtime: 30 minThe CyberSquad investigates after the Lilting Loons of Botsberg go missing and their pond is replaced by trash.
Runtime: 30 minHacker's niece Harmony returns to the Northern Frontier with a new pet, Sparkletoes, which quickly outstays his welcome.
Runtime: 30 minThe Dingerville Dragons need to get around traffic so they can get to the field to practice.
Runtime: 30 minJudge Trudy's prized Prickly Peach Cacti goes missing. Meanwhile, Buzz and Delete build their own garden.
Runtime: 30 minNo overview available.
5 episodes
The CyberSquad helps Bernice investigate when a green haze appears and heats up Stellandia. In his attempt to look extra green, Hacker unintentionally causes the weather in Stellandia to become too hot.
Runtime: 30 minThe CyberSquad helps Bernice investigate when a green haze appears and heats up Stellandia. In his attempt to look extra green, Hacker unintentionally causes the weather in Stellandia to become too hot.
Runtime: 30 minThe CyberSquad helps Bernice investigate when a green haze appears and heats up Stellandia. In his attempt to look extra green, Hacker unintentionally causes the weather in Stellandia to become too hot.
Runtime: 30 minBuzz, Delete and Digit take a wild ride on the wreaker; Inez and her sister have different ideas about how to fix up their building's courtyard -- Inez wants to plant trees but Camila wants a skatepark.
Runtime: 30 minNo overview available.
2 episodes
The CyberSquad tries to keep cool as a heat wave sweeps through the cybersite during the annual Factoria Flower Show.
Runtime: 25 minSomething causes chaos at the Dingerville ballfield; Inez is forced to share her room with her younger sister.
Runtime: 25 min