Lt. Murphy tries to deal with his own inhumanity while saving that of his men, and dreaming of killing his commanding officer.
Lieutenant Vincent Murphy
LCpl Jarred Blake
Lance Corporal Davis
Staff Sergeant Rich
Sergeant Velasquez
Achmed
LCpl. Johnson
Lance Corporal Barky
No overview available.
11 episodes
Lt Murphy and his platoon take contact. Priorities shift a little bit but the mission remains the same: Kill mother f*ckers.
Runtime: 14 minWinning Hearts and Minds means two to the chest and one to the head right?
Runtime: 17 minIED maker is stirring up some stuff and the CO went full retard.
Runtime: 15 minWhen you find the IED makers house and the wife is giving you the eyes...what would you do?
Runtime: 15 minAfter returning home from the patrol the Marines are caught smaching with a prisoner by SSgt. Rich. Murphy and Rich have to tell Mohammed some unfortunate news. Mohammed responds in kind.
Runtime: 18 minMurphy and Rich come up with an unconventional way of dealing with the Mohammed situation. Jones gets pleasantly surprised by Murphy, and Captain Berry tells Murphy he’ll be there the next day.
Runtime: 14 minCaptain Berry and 1st Sgt Gunther arrive at the patrol base but don't feel welcome and are shocked at the behavior of the Marines. Berry and Murphy have a chat that leads to a slight disagreement.
Runtime: 20 minA Task Force Unit comes to the patrol base to plan a raid with the Marines. Their interaction is not what you’d expect.
Runtime: 14 minThe raid team returns to base and the patrol base fills with fun and laughter between the Marines and Task Force. Bonding occurs in every way possible.
Runtime: 19 minAn injured local comes to the platoon asking for help. The CO gives the order to give aid to the civilians, but LT Murphy is skeptical...
Runtime: 15 minLT Murphy takes over and develops the battlefield after the CO's huge mistake.
Runtime: 14 minNo overview available.
10 episodes
2nd Lieutenant Murphy’s platoon encounters resistance on a raid, but a sociopathic mishap lands them on the hunt for a mystery man who is quietly running Musa Qala. The brass play an infantile game of telephone centered around Afghanistan’s “bright future.”
Runtime: N/A min2nd Lieutenant Murphy deals with the brass at the Battalion District Center and learns that his platoon will get an Afghan National Police squad attached to them. Meanwhile his platoon searches for snatch, computers, sat phones, and stuff to steal.
Runtime: N/A minThe Marines of 1st Platoon experience the absurdity of integrating with Afghan forces, when a squad of Afghan Police arrive at their patrol base. Negligent discharges and racism run rampant as the debauchery on base hits a high point.
Runtime: N/A minWhile 3rd Squad is on a mission to detain a new HVT, a brawl breaks out on base between the Marines and Afghan police squad that leaves the platoon with a new pet.
Runtime: N/A minA female mechanic arrives on base to fix the generator and has a mission to smash Lance Corporal Richards, while 2nd Lieutenant Murphy has to explain the death of their HVT to Battalion Command, and Superman comes back from the dead.
Runtime: N/A minSecond Lieutenant Murphy zeroes in on Buhtpaki.
Runtime: 22 minChaplain Kelly arrives on base to deliver some special guidance to the Marines and ANP.
Runtime: 28 minThe Marines get too enthusiastic confessing their sins and 2nd Lt Murphy gets kill or capture orders.
Runtime: 32 minMarines recounting Azim’s death let their bloodlust erupt into mortal combat on the patrol base, and 2nd Lt Murphy gets the mission he’s been waiting for.
Runtime: 33 minThe platoon goes after Mohammed al-Buhtpaki, and get more than they expected.
Runtime: 27 min