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Pandorum /Dennis Quaid: Pandorum/

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Pandorum
Year: 2009
Director: Christian Alvart
Cast: Dennis Quaid, Ben Foster, Cam Gigandet, Antje Traue, Cung Le, Eddie Rouse, Norman Reedus, Andre Hennicke, Friederike Kempter, Niels-Bruno Schmidt, Jonah Mohmand, Delphine Chuillot, Wotan Wilke Möhring, Julian Rappe, Domenico DAmbrosio
Genres: Thriller, Science Fiction, Mystery, Horror, Drama, Adventure, Action
Runtime: 108 min.
IMDB: This film on IMDB
Soundtrack: available
Wallpapers: available
Plot:
Two astronauts, Bower (Foster) and Payton (Quaid), wake up from suspended animation to find themselves alone, with no memory of who they are, what they are doing, or what has happened to the crew of their 60,000 passenger sleeper ship the Elysium. They are unable to access the ship’s bridge, and cannot communicate with any other members of the crew, including the flight team they are to relieve.[5] While exploring the spacecraft under Payton’s radio guidance, Bower talks with Payton about Pandorum, a psychological condition brought on by extended periods of hyper-sleep (suspended animation) and its symptoms and effects, including severe paranoia, vivid hallucinations, and homicidal tendencies.As Bower explores on, he encounters dead bodies, and fast moving humanoid creatures. Escaping from one of them, he then encounters other human survivors, and they work together to reach the ship’s nuclear reactor. The reactor will fail permanently if Bower does not reset it soon. Moving on, the group encounters another survivor, who tells them the story of what had happened before they awakened. Their mission is revealed to be one of desperation. Earth, suffering from massive overpopulation, dispatched the sleeper ship and its crew on a 123-year voyage to a new, Earth-like planet to create a settlement. When the ship receives one last message from Earth, informing them that Earth was no more and that they were the last survivors, one of the three crew members awoke (as there are usually three flight crew active at any one shift) turned insane, killed his other two crew mates, then played God by awakening most of the crew and locking them away. When he grew bored of it, he went back into suspended animation and left the crew locked away. Genetic augments that every crew member had received prior to the mission (for quick adaptation to the new planet) had instead adapted them to the ship, turning them into the cannibalistic monsters that Bower and the other survivors have been encountering. This survivor then knocks them out with gas. Upon awakening, they find themselves chained up, with the survivor about to kill them for food.Meanwhile, Payton discovers another crew member, Gallo, who reveals to him that he was part of the flight crew that received the message from Earth. After receiving the Earth’s last message, Gallo gives a different account from what Bower has heard, that the other two crew mates with Gallo had an onset of Pandorum and, eventually, Gallo was forced to kill them in order to survive. By now, most of the ship’s population is either dead or mutated.Bower manages to convince the survivor to allow them to restart the ship reactor. The group fight their way to the ship’s reactor, and Bower eventually restarts it. While moving through the passenger hypersleep storage area, he sees the pod for Payton’s wife, and his memories now allow him to realize that Payton is not who he says he is. Payton is actually Gallo, and the "Gallo" that the audience has been seeing, is actually just the other part of "Payton’s" consciousness, and the man who has been calling himself Payton is in fact the aged Gallo, who was the one to succumb to Pandorum and kill his other two crew mates. The ship had in fact reached its destination a long time ago, landing in the ocean of the planet. Bower then fights with Payton/Gallo while simultaneously battling the symptoms of Pandorum, and during this he inadvertently causes a hull breach, allowing water to start pouring in, killing Payton/Gallo. Bower escapes with the last known survivor by ejecting his hibernation chamber from the ship. The hull breach causes the ship’s computer to initiate an emergency evacuation, ejecting the remaining 1,211 crew members still hibernating and unmutated. These remaining survivors are then able to begin building their settlement, finally fulfilling their mission as Year 1 of the human race the new planet.
Trailer:

Movie files:

Filename: Pandorum 2009.avi (767.72 Mb)
Codec: XviD MPEG-4 (www.xvid.org)
Runtime: 104 min.
Video: 640x272; 25 fps; 880 Kbit/s; Vbr
Audio: MPEG Layer-3; 48 Khz; 128 Kbit/s; Stereo; Cbr
Rip: DVDRip
Cost: $2.99
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Pandorum comments / review

Date: 2009-12-16 20:21:52 User: Buy Truy
Remember the scene in Star Trek where Dr. McCoy talks about all the horrible ways you can die in space? Pandorum is basically a visual aid for that speech. Its grimy, glowstick-laden surface hides interminable unpleasantness, carefully calculated to fill you with despair. It ostensibly wants to create an atmosphere of paranoid claustrophobia, but it does so in ways that repel rather than hypnotize. Director Christian Alvart follows closely in the footsteps of Ridley Scott, emulating the look of Alien without any attendant sense of mood. The film thus becomes horrifying for all the wrong reasons, a tedious trudge through what should be a spooky funhouse.

The "haunted spaceship" routine is old hat to begin with, as is the notion that mankind may find more in the stars than he wanted. Pandorum flirts casually with Lovecraftian existentialism, as the pressures of interstellar travel bring all manner of demons scuttling from the subconscious. Centuries in the future, a pair of crewmen awaken from a long hypersleep. Both suffer from short-term memory loss and neither can remember how they got there. Some kind of malfunction has awakened them; nothing works and their limited quarters hold no apparent answers. Bower (Ben Foster), the junior half of the duo, heads out to find some, while Payton (Dennis Quaid) stays behind to guide him remotely. The interior of the ship holds an abattoir of slime and shadows, where mutant cannibals lurk in the corners and a few other survivors have long since given up resolving the situation. Bower is far less willing to surrender, but his amnesia and the deadly inhabitants of the ship may render his good intentions irrelevant.

Foster remains the film's best element, with a knack for high-strung energy that fits the project like a glove. Beyond that, however, Pandorum has nothing to offer, instead cribbing elements from better sci-fi films in an effort to stitch them into an original whole. It also falls into the genre's one true death trap: undue fixation on its gadgets and toys. Hand-cranked generators and hypersleep chambers receive loving attention from the production team, while the characters themselves remain empty shells scampering haplessly from one scene to the next.

Alvart compounds the situation with endless shots of crawling through potholes and sprinting along corridors, waiting for some pasty-faced boogeyman to come leaping out of the shadows at us. The initial shocks quickly wear out their welcome, crushed by editing seemingly performed by a band of chimps. As Bower makes his way towards the Grand MacGuffin of a resolution, Pandorum dives headlong into notions of space-based madness, another concept thought through with far more detail than the narrative. (It mainly serves to give Quaid something interesting to do, lest he spend the entire film scowling and mumbling into the microphone.)

Similar plot developments spring up like evil genies from a lamp, trying madly to integrate with the rest of the film but only adding to its jumbled consistency. When considering how many other, better movies it resembles, cohesion becomes impossible. Pandorum actually has a few decent ideas buried amid all the muck, but its relentlessly pounding tone derails any efforts to retrieve them. The climax contains so many whiplash revelations that you scarcely notice how ridiculous most of them are, and even the overall nihilism takes it on the chin with an unexpected injection of sunshine.

It beggars the question not whether such a mess could be salvaged, but why anyone would want to try. The will is there--nothing this grim comes about unless someone believes in it--but the execution utterly fails to capitalize on it. The simple fact of the matter is that Alien owns this territory, and if you're going to emulate it as closely as Pandorum does, you need something besides a depressing set and a bunch of knee-jerk shocks.
 
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